If it was soloable and I cared about seveneyes I would agree. Bringing even one party to a 15-20 minute fight for a shit drop rate on a stupid weapon is a waste of time though.
If I am going to spend 15-20 killing something with a shit drop rate it might as well be in MMM so we can fight it 6 times in a row.
Yeah, Magian trials pretty much killed any reason to fight Khim.
Anyway, 30% critical hit rate on WAR might seem appealing but I still maintain that the weapon is most useful for DRK. Attack is the main thing that helps Scourge damage just like most relic weaponskills, so with Attack Bonus VI, higher Great Sword skill and more access to reasonable Haste gear to take advantage of the weapon's low delay, it should really shine in the hands of a capable DRK. It will never be as good as Apocalypse because of the latter weapon's aftermath effects but I wouldn't be surprised to see it parse equally in some situations, especially at 80 with the upgraded critical bonus as an added benefit. I want one!
Berserk? or do you sub /war on DRK alot?
WAR gets 24% and DRK gets 22%, or am i missing something here?(26% for WAR with Timarli Body and 24% for DRK)
Didn't you once say finishing Ein early to go farm beastman seals and spider webs was a good way to spend your saved time. Of course if you have a buyer for said items, then ya, it'd be worth it.'cause running out there to kill him in 15-20min is so rough. I like to make sure I don't waste a single 15min window in the time I spend online! Oh wait...
Edit:i'd
It's fun? It's a break from the routine? And it has potentially situational items that it can drop too.
No, I was making a point. People were arguing that in limbus you can farm more mobs and get more ABCs, or in Dynamis you can get extra currency, and this made it more worthwhile to care about doing better. My point was if you're really gonna nitpick over some 7k coins, then you can finish Ein 5-10min early, and go farm some spider webs and make more money with the time you saved than what you get extra in other areas. It was just pointing that out. I don't actually go solo spider webs in my spare time, I don't need gil particularly as Magian trials killed any desire I once had to make a 2nd relic.
In any case, I agree if you are going for supreme efficiency, you shouldn't bother killing Khim, but really the time it takes to kill it is less lost time than what most people lose from being inefficient with their running/teleportation/etc in a day. It's pretty fucking silly to say it isn't worth it to go kill it. Clearly we should all pick the single most worthwhile thing in the game, and do nothing but grind the fuck out of it. Oh wait, nobody does that. Variety is nice, fighting big things is fun, and well, magians are the worst goddamn thing they've added to this game. Luckily, I don't care about a Haute or the magian replacement, but if I did, I think I'd go for the Haute (and really, it'd take me until December to finish all my magians, so saying to do that in place of Haute is kinda like saying Haute+XYZ Magian for another job is worse than getting Haute+1 from Magians.
Don't get me wrong, I don't think you should be other there trying to claim for a 24hr camp or some shit, but I think people are taking it a bit far, in general.
But can't you save 48hrs in 1 month being super efficient?!
As for most relic trials with a "good" WS; You can easily do 80+ per hour, which will only take you 2(4 if you were lazy and didn't do 1st 1/2 when ToM was released) RL days to finish.
It took me around 9-10 months of gil splits and farming to finish each of my relics respectively. I'm glad they didn't trash those 20 months and just made them better with 8(4 each) days of busy work.
Edit: Funny enough the beastman and kinderd seals are a huge bonus for doing these trials. The Kseals i got from doing Amano trials turned into a speed belt, which helped me finish yoichi faster.
15mins v 40hrs
80+/hr with a 2boxed bard? Calling BS on you doing 80+/hr solo. Don't get me wrong, I'm glad they didn't trash our relics either, but I'm not about to willingly put myself through that again. I also realize the benefits in extra merits for jobs I never play and extra seals for BCs I'll probably never do and ladybug wings for gil I don't need. But in the end, the game is supposed to be fun, and this utter bullshit is so far from fun.
Because I never said to camp Khim. Leave a mule there, and when 0 people claim it on pop, run out there and kill it real quick. It's even a fun fight when you ignore the camp bullshit. On the other hand, magians are miserable and make me want to not log on. But maybe that's just me.
15min per kill, yes.
Never said solo. I used a 2box whm for everything. All that did was cure, so i could full-time hasso, and haste.
If you don't have access to a 2box or at least friends willing to help you at this stage in the game, idk what to say. =(
On that note, it really helps making a seacom encouraging people to team up. If you're lucky enough to get people willing to help you pull, it really speeds things up. For them and you.
Well, this is a new argument.
I'm well aware of all this, none of it changes the fact trials suck. I'm not sure if you're sitting here trying to give me advice I don't need, didn't ask for, and that's been said a million times on BG by myself and others or have some other agenda. My only statement was trials killed any desire I may have had to make a 2nd relic, which was already pretty low.
Anyway, this is completely off-topic, so getting back on topic - spending 15min to kill Khim is easily worth the time, and may even be considered "fun", which you seem to be implying is a quality magian trials possess also since you're fucking arguing with me about it. If people full-window camp it, whatever, ignore it, but ya.