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  1. #10041
    Yarglebargle
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    Doesn't it decrease the chance that Third Eye will wear off after you anticipate an attack? I know somebody with the 75 or 80 version took a screenshot of them Seigan/Third Eye-ing a HFing Yacumama and the one third eye took like 30 hits before wearing off. I mean could have been luck but it seems like a logical boost to Third Eye from a mythic. Of course SE is almost never logical...

  2. #10042
    Relic Horn
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    Quote Originally Posted by Kuishen View Post
    Doesn't it decrease the chance that Third Eye will wear off after you anticipate an attack? I know somebody with the 75 or 80 version took a screenshot of them Seigan/Third Eye-ing a HFing Yacumama and the one third eye took like 30 hits before wearing off. I mean could have been luck but it seems like a logical boost to Third Eye from a mythic. Of course SE is almost never logical...
    Same guy made a test showing like 15 or 20% increase in counter rate on anticipated attacks. When very long lasting Third eye on HF might be just luck ( Third eye chance to wear off increase with time so in case of HF when all hits could have been anticipated in like 5 sec after activation its hard to make any assuptions ) the counter rate test looked legit. None know anyone with Kogarasumaru that can tell us anything? ^^

  3. #10043
    First invited, last in the zone.
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    Nah guys, the Enhances Third Eye gives you more Zanshin on Third Eye counter procs.

    You know, cuz if you miss a counter it doesn't happen. That's why it *looks* like it enhances counter rate.

    Totally how it works, I have over 9000 attack rounds of data done by hand on notepaper. Also, I think I made a graph or something.

  4. #10044
    Relic Horn
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    Quote Originally Posted by Foldypaws View Post
    Nah guys, the Enhances Third Eye gives you more Zanshin on Third Eye counter procs.

    You know, cuz if you miss a counter it doesn't happen. That's why it *looks* like it enhances counter rate.

    Totally how it works, I have over 9000 attack rounds of data done by hand on notepaper. Also, I think I made a graph or something.
    I would laugh if that sarcasm actually be true lol.

  5. #10045
    Hydra
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    Quote Originally Posted by Atoreis View Post
    Same guy made a test showing like 15 or 20% increase in counter rate on anticipated attacks. When very long lasting Third eye on HF might be just luck ( Third eye chance to wear off increase with time so in case of HF when all hits could have been anticipated in like 5 sec after activation its hard to make any assuptions ) the counter rate test looked legit. None know anyone with Kogarasumaru that can tell us anything? ^^
    This is the thread you're looking for:
    http://www.bluegartr.com/threads/715...t=#post2972086

    I'd say Kuishen generally has it right. I didn't say that it improved counter rate, you're confusing anticipation rate with counter rate. Any issue of testing flaws aside, in my experience the one thing I can really say about the enhancement is that you will anticipate more than without over a given period of time. This seems to imply that it has some effect on the chance that TE will stay up following anticipation/counter.

    Of course another property of TE as you mentioned is that the longer it's been up the more likely it is to come off following anticipation/counter. Over the years, I've had a range of experiences with this. I've seen instances where TE effect comes off after just 2 anticipations/counters when I've just activated it. I've also seen instances where TE lasts the entire 30s duration while anticipating/countering every attack till the last second.

    In sum I was personally disappointed with the enhancement, it should have provided a more noticeable boost. Although coupled with a pdt set it seemed to offer some defensive addition.

  6. #10046
    Relic Horn
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    Quote Originally Posted by Kellanved View Post
    This is the thread you're looking for:
    http://www.bluegartr.com/threads/715...t=#post2972086

    I'd say Kuishen generally has it right. I didn't say that it improved counter rate, you're confusing anticipation rate with counter rate. Any issue of testing flaws aside, in my experience the one thing I can really say about the enhancement is that you will anticipate more than without over a given period of time. This seems to imply that it has some effect on the chance that TE will stay up following anticipation/counter.

    Of course another property of TE as you mentioned is that the longer it's been up the more likely it is to come off following anticipation/counter. Over the years, I've had a range of experiences with this. I've seen instances where TE effect comes off after just 2 anticipations/counters when I've just activated it. I've also seen instances where TE lasts the entire 30s duration while anticipating/countering every attack till the last second.

    In sum I was personally disappointed with the enhancement, it should have provided a more noticeable boost. Although coupled with a pdt set it seemed to offer some defensive addition.
    Cool thank you. Now I would be really glad to know priority on activation. Is it:
    1. DA/TA > Oat2-3 > hassozanshin?
    2. hassozanshin > DA/TA > Oat2-3?
    3. DA/TA > Hassozanshin > Oat2-3?
    4. DA > Dasva > Oat2-3?!?

  7. #10047
    Ridill
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    Why can't Hassozanshin be in the middle huh!?!

  8. #10048
    Relic Horn
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    Quote Originally Posted by dasva View Post
    Why can't Hassozanshin be in the middle huh!?!
    You are in the middle :D

  9. #10049
    Relic Weapons
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    Big congrats to Dravik on Leviathan!

    http://i75.photobucket.com/albums/i3...015_040914.png

  10. #10050
    Relic Horn
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    Im curious too if Glanzfaust would beat Veret and Spharai for VW (can fulltime am3 pretty easily with Dusty Wings). Not sure what augments do now? Focus +10%att +10%critdmg and dodge +10counter?

  11. #10051
    TSwiftie
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    Quote Originally Posted by Atoreis View Post
    Im curious too if Glanzfaust would beat Veret and Spharai for VW (can fulltime am3 pretty easily with Dusty Wings). Not sure what augments do now? Focus +10%att +10%critdmg and dodge +10counter?
    A lot of the augments were increased by a good amount to the Lv90/95 version. There's a good chance the increase is now +30-40% for Focus/Dodge on Glanz. I think they skipped on the increase in augments for the Lv95 version so they could end with a Tier V for the Lv99 version. I'd be surprised if it wasn't a substantial bonus.

  12. #10052
    Relic Horn
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    Quote Originally Posted by Kirschy View Post
    A lot of the augments were increased by a good amount to the Lv90/95 version. There's a good chance the increase is now +30-40% for Focus/Dodge on Glanz. I think they skipped on the increase in augments for the Lv95 version so they could end with a Tier V for the Lv99 version. I'd be surprised if it wasn't a substantial bonus.

    What you mean by +30-40%?
    30-40% more than first bonus?
    30-40% att and crit damage and 30-40 counter? (lol)
    Or you misread and tho this enhance focus effect and dodge effect and you tho its 30-40% more acc and evasion?

    I assume first so:
    7-14 counter
    some crit damage
    7% att

    kinda low imo.

  13. #10053
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    She means boosted to 30~40%, but I'd beware any assumptions like that. It could be anything from +0% over the 75 version to +20% over it. The only thing regular about the mythic weapon buffs is that they're highly inconsistent

    Liberator : +20%, +25%, +30%, +40% Absorb potency per trait tier level. (Kirschy)
    Death Penalty : +20%, +25%, +30%, +35% Quickdraw damage per trait tier level. (right?)
    Terpsichore : No noticeable difference in steps between the 75 and 90 version. (according to a JP blog)
    Ryunohige : No noticeable difference in Jumps between the 75 and 90 version. (Narse, iirc)

    So. . . unless you know a Glanzfaust user I would hesitate to assume anything.

  14. #10054
    TSwiftie
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    Yea I was probably off when I was figuring 30-40%, obviously that wouldn't make sense with counter+. (Although I'd still say it's a reasonable chance with Attack+ being +30-40% during focus.)

    After reading Byrth's post though I'm probably wrong in trying to apply some pattern. The various mythics realli do vary a lot with their augments. That said, I wonder if we could stamp out the actual augments for each weapon, even if it's just the Lv90/95 augment. Do we have access to people with each mythic that are willing to do some testing?

  15. #10055
    Relic Horn
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    Quote Originally Posted by Kirschy View Post
    Yea I was probably off when I was figuring 30-40%, obviously that wouldn't make sense with counter+. (Although I'd still say it's a reasonable chance with Attack+ being +30-40% during focus.)

    After reading Byrth's post though I'm probably wrong in trying to apply some pattern. The various mythics realli do vary a lot with their augments. That said, I wonder if we could stamp out the actual augments for each weapon, even if it's just the Lv90/95 augment. Do we have access to people with each mythic that are willing to do some testing?
    Idk never seen an mythic boost being more than twice higher at IV than it was at I so assuming attack bonus going from 5% to 30-40% is kinda off. More like 5>6>8>10 or something and same for counter and probably crit damage imo.

  16. #10056
    ccl
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    There is a mythic monk on asura, he said he didn't notice an upgrade with the level 90 weapon on focus/doodge, he even called a gm about it, I don't know if he ever got changed.


    edit: here a screenshot of him asking a gm and gm telling him mythic stop a 85 lol

    http://static.ffxiah.com/images/ss/f...i7JCmt6Lcz.png

  17. #10057
    Relic Horn
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    Quote Originally Posted by ccl View Post
    There is a mythic monk on asura, he said he didn't notice an upgrade with the level 90 weapon on focus/doodge, he even called a gm about it, I don't know if he ever got changed.
    Yeah but what the bonus actually is. Only lol test is ever saw was that on 75lv it was 5%att, 5-10 counter and "some" crit damage. Kinda lol info if you ask me not even mention 0 info about 80/85/90.

  18. #10058
    ccl
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    Well, apparently he saw the bonus on his attack stat using ja at 75; but the stronger version didn't provide more attack, or could it be that augment II => IV give something else than the attack it give on 1st one ?

    I can ask him some question if there is something else specific you wanna know about them, anyway I'll ask him again whenever I see him on.

  19. #10059
    Relic Horn
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    Quote Originally Posted by ccl View Post
    Well, apparently he saw the bonus on his attack stat using ja at 75; but the stronger version didn't provide more attack, or could it be that augment II => IV give something else than the attack it give on 1st one ?

    I can ask him some question if there is something else specific you wanna know about them, anyway I'll ask him again whenever I see him on.
    Well ask him at least exact % of att+ since its super easy to check and exact % of crit damage which also should be super easy to check ( buy/craft astragalos and throw them from at least 2' distance at 0lv mobs outside towns till you crit and then turn focus with glanzfaust and throw till you crit again ) Hopefully his throwing skill is at least around 20 so he can cap attack on those bunnys lol
    Counter would obviously need a parse so he might be too lazy/not have a parse/not want to have a parse and then nothing can be done really.

  20. #10060
    Jem
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    Quote Originally Posted by Atoreis View Post
    Im curious too if Glanzfaust would beat Veret and Spharai for VW (can fulltime am3 pretty easily with Dusty Wings). Not sure what augments do now? Focus +10%att +10%critdmg and dodge +10counter?

    For what it's worth, the Glanz MNK in our LS seems to favor using his Vere. Haven't seen that much of him though as he's a new member.

    EDIT: CCL probably knows him better than me it seems anyway so I'll leave it with him.

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