I'll be curious as to whether Tizona performs as well in practice as it seems to on paper.
I'll be curious as to whether Tizona performs as well in practice as it seems to on paper.
SAM and SMN are also not bad. SMN is clearly the best for what it does. SAM post-Shoha is pretty awesome, but AM3 procs before Hassanshin so it's a little less awesome than it could be. It's still the best weapon for the job when you have AM3 up.
Aren't alot of the DD ones pretty good now when you can maintain AM3? Or at least the ones that got really good non relic/empyrean ws. Also brd is pretty cool if you have a hardon for brd
Ryunohige: Boost to a good WS, AM3 is maximally useful for DRG because 1) they have the tools to maintain it with jumps on compatible timers and 2) they have low natural extra attacks.
Kogarasa...: AM3 is less of a boost than it could be due to /WAR and Hassanshin, but it's still a pretty nice boost to TP gain and WS damage now that SAM has to gear for a multi-hit anyway thanks to Shoha.
Conqueror: Cool in theory, but WAR has such high DA at the moment that the gain from AM3 is pretty severely attenuated.
Liberator: Cool when you could maintain AM3, but it can't use Resolution.
All 1H Mythics: Still only AM3 on one hand, and not great DPS without it. Barely worth maintaining AM3 in most realistic situations, which leaves you with a mediocre DPS mainhand. KKK is still the best for PUP due to Delay-50% (which makes it the best DPS) and +30% Stringing Pummel damage (which makes it the best WS weapon).
Mage Mythics: WHM, BLM, and SMN are useful. SCH is a barrel of laughs. BRD is useful for a melee BRD. Less time casting, and Mordant is a pretty badass WS. 5fTP, 30% DEX, 50% CHR. I don't know if it's better than Exenterator, but it's at least good with damage +30%.
idk lolbst looks decent.
Unless SE got a fucking clue in the last 3 years, Nirvana is still head and shoulders above anything else at all in the weapon slot.
One of the few things I regret not finishing was my Nirv. Alex's did me in.
It's heads and shoulders better than the other options for magic BPs, and the best option for melee BPs if you have essentially any AM up. Still, its value is often overstated just because of how little remotely worthwhile gear SMN gets. MAB+40 represents a ~<25% increase in magic BP damage at 99. It's the best, for sure, but it's +25% damage to a BP that can be used once every 45 seconds. It's not like it makes avatar melee DPS not-crap or anything.
Aymur is nice with AM3 (or just with the big attack boost) in situations where BST is good. I have to imagine that maintaining AM3 would be a PITA without Haste, but it's probably worthwhile because of pet damage. OA2-3 in Dynamis probably isn't as fun as it sounds due to killing unprocced monsters. Plus, farming a weapon so that you can farm more weapons... idk. 600 mil worth of Alexandrite could buy a lot of the stuff BST could farm. It sort of falls into the middle tier for me.
http://www.bluegartr.com/threads/111...=1#post5265813
Well yeah that kinda falls into the weapon not being bad so much as the job not being "useful" at much. That being said today I randomly did old ein on bst and doing much higher ws than the ukkon wars just using pdt axes lol. Think I might start carrying around different jugs just in case killer effects work in there
It should be pretty blatantly obvious as to whether or not they do...considering there is a chat log message if they are- and if you're unable to get hate on 1 monster for long enough, just use Primal Rend to figure it out.
I still stand by my mythic choice dammit!
If MaB gears+atmas affected Holy Bolt additional damage, then the Rng xbow would have been a killer abyssea weapon. But 1) it doesn't and 2) wut @ farming mythic for abyssea.
Death Penalty will get a real nice boost from that combined elemental staff thing they're talking about adding.
I personally have always felt like people put too much consideration into raw ws dmg.
I wont pretend to follow this game too closely or have any sort of math done however, sams ability to double light has always been the "shop wrecker" that people really didnt seem to fathom. Now factor in all the newly added shit i dont know if spamming a ws that cant (if i read what ive read correctly) double light or lead to double light should be the decision maker.
game isn't designed around skillchains anymore, just pure ws rate (and white damage for some jobs)
Theres only going to be a few times (leader floors, boss, last/spec mob, maybe kings if they show up on a kill all) where you should ever have more than 1 person on a mob in NN. 2 boxing dyna with nin + thf or something it may be useful.
Most larger scale events people will be spamming WS so SCs will happen but its going to be an insignificant portion of total.
Spoiler: show
Fuck you SE! Finally have a relic after 1 Banhammer, half a year break, years taken off my life spent in Dragon's Aery. Now I must go through hell to get it to 99. War and it's inability to evade anything.
Graphics like its 1999