Pet the bird!
http://beast40.com/FFXI/aegis.jpg
Pet the bird!
http://beast40.com/FFXI/aegis.jpg
Grats taint
lol useless job etc. Grats!
Nice job.
Congratulations!!
grats. did you at least hit that damn Owl?
Except it isn't the same comparison.Originally Posted by Pchan
Ok, playing around with motenten's sheets a lot I found where this huge discrepancy is from (aside from the fact that both of you used less-than-capped acc for both jobs and less than capped haste for MNK, the details of which I already posted in the demythification thread). The biggest part of the difference is from inconsistent buffs/debuffs for these above 4 values.
Pchan's 283 for vere MNK here has no dia2, no minuets, uses the crappy low acc gear and haste isn't capped.
Pchan's 274 for ryu DRG has no dia2, no minuets, no meditate, no jumps, no angon and doesn't use the better DRG sets Martel posted (that gear would've yielded 320dps even with all these other restrictions, and even that gear isn't capped acc on WSs quite yet).
Martel's 324 MNK has minuets, but no dia2 (assuming he forgot to put it back on after doing the no-att-buff sims in the previous posts), crappy low acc gear and haste isn't capped.
Martel's 530 DRG (no angon, and 650 with) has dia2, minuets, and good gear except for WS acc being far from capped.
Letting both jobs actually gear properly for the lv120mob's extra 84 eva and cap haste, the comparison would've been 420dps MNK (I'm going with both dia2 and minuets now for both jobs) vs 552dps DRG (allowing jumps, meditate, but not angon), or 689 DRG with angon (at which point DRG is also att capped).
The comparison would have been 720 MNK vs 980 DRG for 0 level correction and no angon, or 1060 with angon (at which point DRG is also att capped).
All differences would increase in DRG's favor if a fight lasted longer than berserk.
Of course, all this hinges on Motenten's sheet doing AM3 correctly. Time will tell!
I'm looking at the MNK sheet from the lvl120 comparison right now. Dia II is on. 324 DPS. So if I forgot something, it wasn't Dia.
And no, I didn't spec gear out for higher lvl mobs. I wouldn't know what to do with the MNK sets, and I didn't feel the need to adjust the DRG ones. I thought the numbers already got the point across.
But in any case, thank you for the improved comparison.
My bad. Apparently that's capped with just minuets and zerk regardless of dia. I just had it at 329 but must've messed up a gear slot somewhere
Using 750 def and 21 level correction & 120 vit since that's what I determined in math section for the failwatch highest mob.
As I have said in ealier posts the agi value is irrelevant as it's easy to tweak gear and cap ddex (in the case of ig ilama stats you just need to add 15-20 dex).
I'm ignoring accuracy because it's a dumb argument to begin with (aggressor, focus, madrigal, second bard..) so I'm using low eva values.
Vere MNK : minuets, marches, haste, dia 2, boost dex, RCB, /war, berserk, impetus.
=> 248 dps (spharai MNK : 251 dps, glanzfaust 256 dps)
with angon or equivalent form of extra attack => 328 dps
Ryunohige DRG (no jump, meditate - used to build am3,no wyvern [dead]) same buffs except berserk, hasso instead
=> 240 dps (gungnir 153 dps)
with angon or equivalent form of extra attack => 346 dps ( gungnir 223 dps)
Ukkon war - same buff as the monk but no impetus and no restraint.
=> 288 dps ( conqueror 263 dps)
with angon or equivalent form of extra attack => 389 dps (conqueror 335 dps)
Koga sam (shoha) - same as monk + hasso.
=> 265 dps
with angon or equivalent form of extra attack => 306 dps
(PS : I can't post normal sam dps but you can guess it's very weak comparatively..)
What!> If you want to compare Best DD on trash mobs, Its BST all over the placedynamis? are you kidding? strip away all those buffs and stand on your own feet
I outparse an Ukkon war in Dynamis on my bst.
and uh... Congrats on the Aegis!
Pretty sure PUP would win the title of best vanilla DD against trash mobs solo
I wouldn't bet so hastily against a good BST using one of their heavy damage pets (Gorefang Hobs, if I'm not mistaken too much?). It also depends on how trash are the mobs being fought. If the PUP can survive with the occasional Role Reversal, being able to abuse Sharpshot or Valoredge, and using /WAR, it's going to be a tough competitor, sure. But there's a whole range of "trash", ending in maybe... Dynamis DC mobs? which require very different setups for all jobs in terms of subjob, pets used, etc. that will change the outcome.
>>>Mention trash mobs
>>>Assume any job besides BLU is superior
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Changing the values I gave previously since I forgot to include capped dex. Also including PUP because people say everything and and the opposite on the weapon.
Other empy DPS references, with AM1 only because AM3 seems totally improbable even on zergsCode:Using 750 def and 21 level correction & 120 vit since that's what I determined in math section for the failwatch highest mob. As I have said in ealier posts the agi value is irrelevant as it's easy to tweak gear and cap ddex (in the case of ig ilama stats you just need to add 15-20 dex). I'm ignoring accuracy because it's a dumb argument to begin with (aggressor, focus, madrigal, second bard..) so I'm using low eva values. Vere MNK : minuets, marches, haste, dia 2, boost dex, RCB, /war, berserk, impetus. => 274 dps (spharai MNK : 270 dps, glanzfaust 274 dps) with angon or equivalent form of extra attack => 354 dps (relic 335) Ryunohige DRG (no jump, meditate - used to build am3,no wyvern [dead]) same buffs except berserk, hasso instead => 276 dps (gungnir 174 dps) with angon or equivalent form of extra attack => 380 dps ( gungnir 242 dps) Ukkon war - same buff as the monk but no impetus and no restraint. => 323 dps ( conqueror 280 dps) with angon or equivalent form of extra attack => 430 dps (conqueror 355 dps) Koga sam (shoha) - same as monk + hasso. => 276 dps with angon or equivalent form of extra attack => 318dps (PS : I can't post normal sam dps but you can guess it's very weak comparatively..) KKK PUP - same as monk barring impetus => 240 dps with angon or equivalent form of extra attack => 321 dps
MNK DPS with AM1 only
=> 265 dps (relic : 270 dps )
with angon or equivalent form of extra attack => 342 DPS
WAR ukkon with AM1 only
=> 299 dps
with angon or equivalent form of extra attack => 398 DPS
lol, this needs to get out of this thread, but I really don't know where to take it.
I was mostly making fun of the argument going on about mnk vs drg and I gave blu some serious consideration, but if you take away the support, which is what you have in dyna farming now, then I don't think blu is gonna win. (Blu is my 2nd most played job btw).
Blu and bst both have great advantages dealing damage on low level mobs. There would be alot of questions
1. Average WS damage
2. Spell usage & mp management
3. HP upkeep
4. multiple simultaneous targets
I don't have a spreadsheet for blu... even having one could only compare melee fighting not the effect of spells, so parsing would be the best comparison. Its an interesting comparison to me. I might parse it if the conversation is interesting enough.
(Side note: I've parsed in dyna against 95 Ukkon war who had dnc support and smashed'em handily. I know the deck is stacked against a War in dynamis, but it was still funny when the player really didn't want to accept it)
The trash talk about "Mythics sucking" is rediculous.
Tizona
Ryunohige
Aymur
Nirvana
Kenkonken
are all fantastic weapons.