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  1. #12441
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Because hybrid jobs, or jobs with natural defensive techniques soloing a wave of mobs is the same as a pure DD who's only compromise is one WS choice soloing the same mobs.

  2. #12442
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    While killing them all slower than PLD, BLU, RDM, or anyone else who can cleave? '~'

    Apoc is neat for some things, but that's a terrible example

  3. #12443
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I agree with you 95 Apoc DRK is really good on fodders (Morta, Ig-Alima, Caturae in Provenance), on higher level mobs Vere MNK should be the winner.
    That said, I never had to compete against a good Ragnarok DRK to compare how agressive we both play.

  4. #12444
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Voidwatch is a perfect example of somewhere you shouldn't be using Apocalypse

  5. #12445
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    since pchan does not do legion, it all make sense now on all the shit he sprout from his mouth

    i can totally see his MNK die every wave and deal the best damage in the 1 min hes alive

    and apoc isnt useless in lowman event or even in legion where people no longer bring dual box into it and can cure self. in legion staying alive is the best DD but i guess you will never understand it

    it is situational but definately not useless

  6. #12446
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Dotsudoku View Post
    While killing them all slower than PLD, BLU, RDM, or anyone else who can cleave? '~'
    The addition of one weapon (and with it one WS) changes what the job is capable of. That's the difference. Just cus a pld or rdm can cleave faster in campaign doesn't mean shit. Rdm has always been able to be self-efficient but the addition of one weapon/WS like Almace/CDC doesn't suddenly make it good on endgame content. The reverse is not true for Drk and Apoc.

    It's not "I'm so great I can solo shit and other jobs can't". It's "I can now solo shit I couldn't before".

  7. #12447
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,021
    BG Level
    6
    FFXI Server
    Sylph

    you guys really will argue over the dumbest shit lol

  8. #12448
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Every time pchan says something stupid, everyone rushes to try to out-stupid him like its a contest.

  9. #12449
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by Dotsudoku View Post
    Voidwatch is a perfect example of somewhere you shouldn't be using Apocalypse
    Don't know if you're serious.

    Ok, for Akvan or naraka type of mobs you shouldn't, but I see no other reason to not use it in VW.

  10. #12450
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I know parses are not absolute truth but I think it reflects how you play and what your weapon tends to do, sample of morta's run :

    Spoiler: show
    Damage Summary
    Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg
    Andreais 3642 0,19 % 0 0 0 0 3642 0 0
    Bondii 75106 3,94 % 0 0 0 0 75106 0 0
    Clarkiss 529 0,03 % 0 0 0 0 529 0 0
    Constantyn 300406 15,77 % 134903 0 0 165503 0 0 0
    Darkpenance 162230 8,52 % 104730 0 62 57438 0 0 0
    Detzu 456229 23,95 % 216458 0 23 239704 28 16 0
    Fthis 363321 19,07 % 61359 0 0 301962 0 0 0
    Hayai 111608 5,86 % 71044 0 0 40473 91 0 0
    Hirokichi 14130 0,74 % 0 0 0 0 14130 0 0
    Jackica 655 0,03 % 0 0 0 66 589 0 0
    Kasan 73176 3,84 % 0 16566 1348 55262 0 0 0
    Katero 136356 7,16 % 52381 0 3 83972 0 0 0
    Kenrick 38811 2,04 % 0 894 747 37170 0 0 0
    Kymari 53344 2,80 % 0 0 0 0 53344 0 0
    Mordsith 714 0,04 % 0 0 0 0 714 0 0
    Reimii 107811 5,66 % 0 0 21728 86083 0 0 0
    SC: Detonation 39 0,00 % 0 0 0 0 0 0 0
    SC: Distortion 25 0,00 % 0 0 0 0 0 0 0
    SC: Fragmentation 1739 0,09 % 0 0 0 0 0 0 0
    SC: Gravitation 23 0,00 % 0 0 0 0 0 0 0
    SC: Impaction 492 0,03 % 0 0 0 0 0 0 0
    SC: Induration 53 0,00 % 0 0 0 0 0 0 0
    SC: Light 4049 0,21 % 0 0 0 0 0 0 0
    SC: Liquefaction 252 0,01 % 0 0 0 0 0 0 0
    SC: Transfixion 6 0,00 % 0 0 0 0 0 0 0
    Total 1904746 100,00 % 640875 17460 23911 1067633 148173 16 0


    Melee Damage
    Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg
    Constantyn 134903 0 134903 44,91 % 772/249 75,61 % 75,61 % 0/788 164,61 183,51
    Darkpenance 104730 0 104730 64,56 % 1701/475 78,17 % 78,17 % 0/210 56,43 61,02
    Detzu 216458 0 216458 47,45 % 794/50 94,08 % 94,08 % 0/813 263,49 272,34
    Fthis 61359 0 61359 16,89 % 514/0 100,00 % 100,00 % 0/247 118,98 127,50
    Hayai 71044 0 71044 63,65 % 1351/0 100,00 % 100,00 % 0/262 44,86 49,27
    Kasan 0 0 0 0,00 % 8/0 100,00 % 100,00 % 0/0 0,00Non Numérique
    Katero 52381 0 52381 38,41 % 494/0 100,00 % 100,00 % 0/529 103,52 110,80
    Kenrick 0 0 0 0,00 % 13/49 20,97 % 20,97 % 0/0 0,00Non Numérique
    Reimii 0 0 0 0,00 % 1/0 100,00 % 100,00 % 0/0 0,00Non Numérique


    Melee Crit Damage
    Player #Crit C.Low/Hi C-0.Avg Crit%
    Constantyn 34 0/891 419,44 4,40 %
    Darkpenance 64 0/546 205,85 3,76 %
    Detzu 25 0/1047 576,58 3,15 %
    Fthis 5 0/311 266,00 0,97 %
    Hayai 144 0/488 121,58 10,66 %
    Kasan 0 0/0 0,00 0,00 %
    Katero 7 42/579 281,00 1,42 %
    Kenrick 0 0/0 0,00 0,00 %
    Reimii 0 0/0 0,00 0,00 %


    Ranged Damage
    Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit%
    Kasan 16566 22,64 % 80/0 100,00 % 100,00 % 0/0 199,60 219,56 3 342/475 399,00 3,75 %
    Kenrick 894 2,30 % 7/97 6,73 % 6,73 % 0/0 127,71 149,00 0 0/264 0,00 0,00 %
    Reimii 0 0,00 % 1/0 100,00 % 100,00 % 0/0 0,00Non Numérique 0 0/0 0,00 0,00 %


    Other Magical Damage (Additional Effects and Spikes)
    Player M.AE Dmg # M.AE M.AE Avg R.AE Dmg # R.AE R.AE Avg Spk.Dmg # Spike Spk.Avg
    Detzu 16 5 3,20 0 0 0,00 0 0 0,00


    Weaponskill Damage
    Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
    Constantyn 165503 0 165503 55,09 % 127/1 99,22 % 0/4662 1303,17
    - Crescent Moon 282 0 282 0,17 % 1/0 100,00 % 282/282 282,00
    - Double Thrust 56 0 56 0,03 % 1/0 100,00 % 56/56 56,00
    - Evisceration 0 0 0 0,00 % 1/0 100,00 % 0/0 0,00
    - Frostbite 12 0 12 0,01 % 1/0 100,00 % 12/12 12,00
    - Full Break 432 0 432 0,26 % 1/0 100,00 % 432/432 432,00
    - Ground Strike 613 0 613 0,37 % 1/0 100,00 % 613/613 613,00
    - Gust Slash 19 0 19 0,01 % 1/0 100,00 % 19/19 19,00
    - Herculean Slash 43 0 43 0,03 % 1/0 100,00 % 43/43 43,00
    - Impulse Drive 260 0 260 0,16 % 2/0 100,00 % 87/173 130,00
    - Leg Sweep 85 0 85 0,05 % 1/0 100,00 % 85/85 85,00
    - Penta Thrust 65 0 65 0,04 % 1/0 100,00 % 65/65 65,00
    - Power Slash 256 0 256 0,15 % 1/0 100,00 % 256/256 256,00
    - Raging Rush 567 0 567 0,34 % 1/0 100,00 % 567/567 567,00
    - Raiden Thrust 15 0 15 0,01 % 1/0 100,00 % 15/15 15,00
    - Savage Blade 0 0 0 0,00 % 1/0 100,00 % 0/0 0,00
    - Shadowstitch 104 0 104 0,06 % 1/0 100,00 % 104/104 104,00
    - Shockwave 214 0 214 0,13 % 1/0 100,00 % 214/214 214,00
    - Sonic Thrust 543 0 543 0,33 % 2/0 100,00 % 199/344 271,50
    - Steel Cyclone 637 0 637 0,38 % 1/0 100,00 % 637/637 637,00
    - Thunder Thrust 15 0 15 0,01 % 1/0 100,00 % 15/15 15,00
    - Ukko's Fury 161062 0 161062 97,32 % 103/1 99,04 % 0/4662 1563,71
    - Vorpal Thrust 211 0 211 0,13 % 1/0 100,00 % 211/211 211,00
    - Wasp Sting 12 0 12 0,01 % 1/0 100,00 % 12/12 12,00
    Darkpenance 57438 0 57438 35,41 % 90/1 98,90 % 0/2445 638,20
    - Asuran Fists 705 0 705 1,23 % 2/0 100,00 % 0/705 352,50
    - Dragon Kick 675 0 675 1,18 % 1/1 50,00 % 675/675 675,00
    - Howling Fist 502 0 502 0,87 % 1/0 100,00 % 502/502 502,00
    - Tornado Kick 1129 0 1129 1,97 % 2/0 100,00 % 458/671 564,50
    - Victory Smite 54427 0 54427 94,76 % 84/0 100,00 % 0/2445 647,94
    Detzu 239704 0 239704 52,54 % 142/7 95,30 % 0/3332 1688,06
    - Catastrophe 110637 0 110637 46,16 % 68/7 90,67 % 941/2492 1627,01
    - Cross Reaper 1106 0 1106 0,46 % 1/0 100,00 % 1106/1106 1106,00
    - Dark Harvest 7 0 7 0,00 % 1/0 100,00 % 7/7 7,00
    - Entropy 124131 0 124131 51,79 % 64/0 100,00 % 0/3332 1939,55
    - Guillotine 1551 0 1551 0,65 % 1/0 100,00 % 1551/1551 1551,00
    - Infernal Scythe 24 0 24 0,01 % 1/0 100,00 % 24/24 24,00
    - Nightmare Scythe 281 0 281 0,12 % 1/0 100,00 % 281/281 281,00
    - Shadow of Death 13 0 13 0,01 % 1/0 100,00 % 13/13 13,00
    - Slice 381 0 381 0,16 % 1/0 100,00 % 381/381 381,00
    - Spinning Scythe 392 0 392 0,16 % 1/0 100,00 % 392/392 392,00
    - Spiral Hell 825 0 825 0,34 % 1/0 100,00 % 825/825 825,00
    - Vorpal Scythe 356 0 356 0,15 % 1/0 100,00 % 356/356 356,00
    Fthis 301962 0 301962 83,11 % 155/0 100,00 % 0/4165 1948,14
    - Tachi: Ageha 653 0 653 0,22 % 1/0 100,00 % 653/653 653,00
    - Tachi: Enpi 2660 0 2660 0,88 % 3/0 100,00 % 600/1074 886,67
    - Tachi: Gekko 1076 0 1076 0,36 % 1/0 100,00 % 1076/1076 1076,00
    - Tachi: Goten 515 0 515 0,17 % 1/0 100,00 % 515/515 515,00
    - Tachi: Hobaku 662 0 662 0,22 % 2/0 100,00 % 273/389 331,00
    - Tachi: Jinpu 686 0 686 0,23 % 1/0 100,00 % 686/686 686,00
    - Tachi: Kagero 321 0 321 0,11 % 1/0 100,00 % 321/321 321,00
    - Tachi: Kasha 1446 0 1446 0,48 % 1/0 100,00 % 1446/1446 1446,00
    - Tachi: Koki 454 0 454 0,15 % 1/0 100,00 % 454/454 454,00
    - Tachi: Rana 17750 0 17750 5,88 % 14/0 100,00 % 576/2821 1267,86
    - Tachi: Shoha 274757 0 274757 90,99 % 128/0 100,00 % 0/4165 2146,54
    - Tachi: Yukikaze 982 0 982 0,33 % 1/0 100,00 % 982/982 982,00
    Hayai 40473 0 40473 36,26 % 75/0 100,00 % 0/1792 539,64
    - Blade: Chi 313 0 313 0,77 % 1/0 100,00 % 313/313 313,00
    - Blade: Ei 15 0 15 0,04 % 1/0 100,00 % 15/15 15,00
    - Blade: Jin 21170 0 21170 52,31 % 37/0 100,00 % 0/1792 572,16
    - Blade: Ku 642 0 642 1,59 % 1/0 100,00 % 642/642 642,00
    - Blade: Metsu 16739 0 16739 41,36 % 28/0 100,00 % 0/1581 597,82
    - Blade: Retsu 11 0 11 0,03 % 1/0 100,00 % 11/11 11,00
    - Blade: Teki 451 0 451 1,11 % 2/0 100,00 % 69/382 225,50
    - Blade: Ten 279 0 279 0,69 % 1/0 100,00 % 279/279 279,00
    - Blade: To 642 0 642 1,59 % 2/0 100,00 % 227/415 321,00
    - Evisceration 211 0 211 0,52 % 1/0 100,00 % 211/211 211,00
    Jackica 66 0 66 10,08 % 1/0 100,00 % 66/66 66,00
    - Earth Crusher 66 0 66 100,00 % 1/0 100,00 % 66/66 66,00
    Kasan 55262 0 55262 75,52 % 48/0 100,00 % 0/2484 1151,29
    - Arching Arrow 923 0 923 1,67 % 1/0 100,00 % 923/923 923,00
    - Blast Arrow 937 0 937 1,70 % 2/0 100,00 % 453/484 468,50
    - Cyclone 21 0 21 0,04 % 1/0 100,00 % 21/21 21,00
    - Detonator 1107 0 1107 2,00 % 1/0 100,00 % 1107/1107 1107,00
    - Dulling Arrow 499 0 499 0,90 % 2/0 100,00 % 236/263 249,50
    - Empyreal Arrow 2282 0 2282 4,13 % 2/0 100,00 % 1032/1250 1141,00
    - Evisceration 107 0 107 0,19 % 1/0 100,00 % 107/107 107,00
    - Flaming Arrow 583 0 583 1,05 % 2/0 100,00 % 252/331 291,50
    - Gust Slash 15 0 15 0,03 % 1/0 100,00 % 15/15 15,00
    - Heavy Shot 668 0 668 1,21 % 1/0 100,00 % 668/668 668,00
    - Jishnu's Radiance 43815 0 43815 79,29 % 28/0 100,00 % 0/2484 1564,82
    - Piercing Arrow 272 0 272 0,49 % 2/0 100,00 % 0/272 136,00
    - Refulgent Arrow 1487 0 1487 2,69 % 1/0 100,00 % 1487/1487 1487,00
    - Sidewinder 2523 0 2523 4,57 % 2/0 100,00 % 1205/1318 1261,50
    - Trueflight 23 0 23 0,04 % 1/0 100,00 % 23/23 23,00
    Katero 83972 0 83972 61,58 % 108/0 100,00 % 0/2289 777,52
    - Black Halo 46 0 46 0,05 % 1/0 100,00 % 46/46 46,00
    - Cataclysm 43 0 43 0,05 % 2/0 100,00 % 20/23 21,50
    - Crescent Moon 0 0 0 0,00 % 1/0 100,00 % 0/0 0,00
    - Flash Nova 18 0 18 0,02 % 1/0 100,00 % 18/18 18,00
    - Freezebite 25 0 25 0,03 % 2/0 100,00 % 11/14 12,50
    - Frostbite 48 0 48 0,06 % 2/0 100,00 % 20/28 24,00
    - Hard Slash 429 0 429 0,51 % 2/0 100,00 % 93/336 214,50
    - Herculean Slash 343 0 343 0,41 % 1/0 100,00 % 343/343 343,00
    - Impulse Drive 132 0 132 0,16 % 1/0 100,00 % 132/132 132,00
    - Infernal Scythe 21 0 21 0,03 % 1/0 100,00 % 21/21 21,00
    - Iron Tempest 36 0 36 0,04 % 1/0 100,00 % 36/36 36,00
    - Judgment 30 0 30 0,04 % 1/0 100,00 % 30/30 30,00
    - Leg Sweep 29 0 29 0,03 % 1/0 100,00 % 29/29 29,00
    - Metatron Torment 23384 0 23384 27,85 % 22/0 100,00 % 375/1752 1062,91
    - Penta Thrust 30 0 30 0,04 % 1/0 100,00 % 30/30 30,00
    - Power Slash 1050 0 1050 1,25 % 2/0 100,00 % 468/582 525,00
    - Resolution 55819 0 55819 66,47 % 53/0 100,00 % 0/2289 1053,19
    - Retribution 971 0 971 1,16 % 2/0 100,00 % 447/524 485,50
    - Sanguine Blade 24 0 24 0,03 % 1/0 100,00 % 24/24 24,00
    - Shield Break 77 0 77 0,09 % 1/0 100,00 % 77/77 77,00
    - Shockwave 101 0 101 0,12 % 2/0 100,00 % 0/101 50,50
    - Skullbreaker 25 0 25 0,03 % 1/0 100,00 % 25/25 25,00
    - Sonic Thrust 240 0 240 0,29 % 1/0 100,00 % 240/240 240,00
    - Spiral Hell 405 0 405 0,48 % 1/0 100,00 % 405/405 405,00
    - Spirit Taker 319 0 319 0,38 % 1/0 100,00 % 319/319 319,00
    - Sturmwind 49 0 49 0,06 % 1/0 100,00 % 49/49 49,00
    - True Strike 179 0 179 0,21 % 1/0 100,00 % 179/179 179,00
    - Vorpal Thrust 99 0 99 0,12 % 1/0 100,00 % 99/99 99,00
    Kenrick 37170 0 37170 95,77 % 35/2 94,59 % 0/1582 1062,00
    - Detonator 767 0 767 2,06 % 1/0 100,00 % 767/767 767,00
    - Slug Shot 0 0 0 0,00 % 0/1 0,00 % 0/0 0,00
    - Sniper Shot 0 0 0 0,00 % 0/1 0,00 % 0/0 0,00
    - Wildfire 36403 0 36403 97,94 % 34/0 100,00 % 0/1582 1070,68
    Reimii 86083 0 86083 79,85 % 46/0 100,00 % 0/2674 1871,37
    - Detonator 409 0 409 0,48 % 1/0 100,00 % 409/409 409,00
    - Wildfire 85674 0 85674 99,52 % 45/0 100,00 % 0/2674 1903,87


    Ability Damage
    Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
    Darkpenance 62 0 62 0,04 % 2/0 100,00 % 27/35 31,00
    - Chi Blast 62 0 62 100,00 % 2/0 100,00 % 27/35 31,00
    Detzu 23 0 23 0,01 % 1/0 100,00 % 23/23 23,00
    - Weapon Bash 23 0 23 100,00 % 1/0 100,00 % 23/23 23,00
    Fthis 0 0 0 0,00 % 2/0 100,00 % 0/0 0,00
    - Blade Bash 0 0 0 0,00 % 2/0 100,00 % 0/0 0,00
    Hayai 0 0 0 0,00 % 1/0 100,00 % 0/0 0,00
    - Blade: Rin 0 0 0 0,00 % 1/0 100,00 % 0/0 0,00
    Kasan 1348 0 1348 1,84 % 1/0 100,00 % 1348/1348 1348,00
    - Eagle Eye Shot 1348 0 1348 100,00 % 1/0 100,00 % 1348/1348 1348,00
    Katero 3 0 3 0,00 % 1/0 100,00 % 3/3 3,00
    - Sunburst 3 0 3 100,00 % 1/0 100,00 % 3/3 3,00
    Kenrick 747 0 747 1,92 % 2/0 100,00 % 333/414 373,50
    - Fire Shot 747 0 747 100,00 % 2/0 100,00 % 333/414 373,50
    Reimii 21728 0 21728 20,15 % 46/0 100,00 % 0/642 472,35
    - Fire Shot 21270 0 21270 97,89 % 45/0 100,00 % 0/642 472,67
    - Wind Shot 458 0 458 2,11 % 1/0 100,00 % 458/458 458,00


    Spell Damage
    Player Spell Dmg Abs'd.Dmg Net Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst
    Andreais 3642 0 3642 100,00 % 50 0 0/552 72,84 0
    - Acrid Stream 19 0 19 0,52 % 2 0 9/10 9,50 0
    - Blastbomb 67 0 67 1,84 % 5 0 4/48 13,40 0
    - Blitzstrahl 159 0 159 4,37 % 7 0 0/99 22,71 0
    - Charged Whisker 615 0 615 16,89 % 3 0 56/467 205,00 0
    - Corrosive Ooze 15 0 15 0,41 % 2 0 7/8 7,50 0
    - Cursed Sphere 4 0 4 0,11 % 2 0 0/4 2,00 0
    - Dia 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Firespit 376 0 376 10,32 % 4 0 29/157 94,00 0
    - Frost Breath 335 0 335 9,20 % 6 0 0/174 55,83 0
    - Heat Breath 322 0 322 8,84 % 5 0 31/186 64,40 0
    - Ice Break 66 0 66 1,81 % 4 0 0/29 16,50 0
    - Maelstrom 14 0 14 0,38 % 1 0 14/14 14,00 0
    - Mind Blast 326 0 326 8,95 % 3 0 29/238 108,67 0
    - Thermal Pulse 514 0 514 14,11 % 2 0 63/451 257,00 0
    - Thunderbolt 810 0 810 22,24 % 3 0 65/552 270,00 0
    Bondii 75106 0 75106 100,00 % 123 0 0/3878 559,67 7
    - Aero V 720 0 720 0,96 % 1 0 720/720 720,00 0
    - Aeroja 826 0 826 1,10 % 1 0 826/826 826,00 0
    - Bio 18 0 18 0,02 % 24 0 0/8 0,75 0
    - Bio II 189 0 189 0,25 % 26 0 3/23 4,92 1
    - Blizzaja 3865 0 3865 5,15 % 2 0 1873/1992 1932,50 0
    - Burst 2416 0 2416 3,22 % 3 0 588/1191 805,33 0
    - Drain 29 0 29 0,04 % 3 0 0/29 9,67 0
    - Firaja 28735 0 28735 38,26 % 20 0 192/2236 1436,75 0
    - Fire V 15143 0 15143 20,16 % 12 0 740/3878 1272,50 2
    - Flare 3065 0 3065 4,08 % 4 0 0/1429 476,33 1
    - Flood 236 0 236 0,31 % 3 0 76/84 78,67 0
    - Freeze 1109 0 1109 1,48 % 2 0 538/571 554,50 0
    - Luminohelix 3 0 3 0,00 % 1 0 3/3 3,00 0
    - Noctohelix 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Quake 126 0 126 0,17 % 2 0 56/70 63,00 0
    - Thundaja 11800 0 11800 15,71 % 8 0 0/2082 956,00 2
    - Thunder II 368 0 368 0,49 % 1 0 368/368 368,00 0
    - Thunder V 3290 0 3290 4,38 % 6 0 226/1774 658,00 1
    - Tornado 3168 0 3168 4,22 % 3 0 929/1150 1056,00 0
    Clarkiss 529 0 529 100,00 % 30 0 0/90 17,63 0
    - Bad Breath 7 0 7 1,32 % 1 0 7/7 7,00 0
    - Death Ray 3 0 3 0,57 % 1 0 3/3 3,00 0
    - Eyes On Me 68 0 68 12,85 % 3 0 15/36 22,67 0
    - Gates of Hades 90 0 90 17,01 % 1 0 90/90 90,00 0
    - Hecatomb Wave 115 0 115 21,74 % 4 0 0/61 28,75 0
    - Leafstorm 85 0 85 16,07 % 3 0 0/53 28,33 0
    - Magnetite Cloud 19 0 19 3,59 % 2 0 9/10 9,50 0
    - Mysterious Light 43 0 43 8,13 % 3 0 13/15 14,33 0
    - Radiant Breath 99 0 99 18,71 % 9 0 0/14 11,00 0
    - Sandspin 0 0 0 0,00 % 3 0 0/0 0,00 0
    Detzu 28 0 28 0,01 % 2 0 0/28 14,00 0
    - Absorb-ACC 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Drain II 28 0 28 100,00 % 1 0 28/28 28,00 0
    Hayai 91 0 91 0,08 % 14 0 0/28 6,92 1
    - Hyoton: Ichi 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Hyoton: Ni 12 0 12 13,19 % 2 0 0/12 6,00 0
    - Katon: Ichi 0 0 0 0,00 % 2 0 0/0 0,00 0
    - Katon: Ni 24 0 24 26,37 % 2 0 12/12 12,00 0
    - Raiton: Ichi 1 0 1 1,10 % 1 0 0/0 0,00 1
    - Raiton: Ni 14 0 14 15,38 % 1 0 14/14 14,00 0
    - Raiton: San 28 0 28 30,77 % 1 0 28/28 28,00 0
    - Suiton: Ichi 0 0 0 0,00 % 2 0 0/0 0,00 0
    - Suiton: Ni 12 0 12 13,19 % 2 0 6/6 6,00 0
    Hirokichi 14130 0 14130 100,00 % 128 0 0/1474 104,30 6
    - Aeroga II 101 0 101 0,71 % 3 0 0/42 21,00 1
    - Aeroga III 248 0 248 1,76 % 2 0 85/163 124,00 0
    - Aeroja 528 0 528 3,74 % 3 0 130/268 176,00 0
    - Bio 38 0 38 0,27 % 68 0 0/7 0,55 3
    - Drain 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Firaga II 149 0 149 1,05 % 3 0 43/61 49,67 0
    - Firaga III 72 0 72 0,51 % 1 0 72/72 72,00 0
    - Firaja 10674 0 10674 75,54 % 21 0 0/1474 491,05 2
    - Fire V 370 0 370 2,62 % 4 0 0/127 92,50 0
    - Flood 188 0 188 1,33 % 1 0 188/188 188,00 0
    - Freeze 168 0 168 1,19 % 1 0 168/168 168,00 0
    - Stonega II 31 0 31 0,22 % 2 0 15/16 15,50 0
    - Stonega III 70 0 70 0,50 % 2 0 34/36 35,00 0
    - Stoneja 165 0 165 1,17 % 3 0 50/59 55,00 0
    - Thundaga II 65 0 65 0,46 % 1 0 65/65 65,00 0
    - Thundaga III 118 0 118 0,84 % 1 0 118/118 118,00 0
    - Thundaja 855 0 855 6,05 % 2 0 161/694 427,50 0
    - Waterga II 41 0 41 0,29 % 3 0 13/14 13,67 0
    - Waterga III 97 0 97 0,69 % 3 0 31/33 32,33 0
    - Waterja 152 0 152 1,08 % 3 0 46/53 50,67 0
    Jackica 589 0 589 89,92 % 44 0 0/129 13,39 0
    - Banish II 52 0 52 8,83 % 5 0 5/30 10,40 0
    - Banish III 168 0 168 28,52 % 4 0 12/129 42,00 0
    - Banishga 3 0 3 0,51 % 1 0 3/3 3,00 0
    - Banishga II 33 0 33 5,60 % 3 0 10/13 11,00 0
    - Dia II 2 0 2 0,34 % 14 0 0/2 0,14 0
    - Diaga 0 0 0 0,00 % 6 0 0/0 0,00 0
    - Holy 255 0 255 43,29 % 9 0 7/70 28,33 0
    - Holy II 76 0 76 12,90 % 2 0 33/43 38,00 0
    Kymari 53344 0 53344 100,00 % 101 0 0/2230 531,59 4
    - Aero II 300 0 300 0,56 % 3 0 27/172 100,00 0
    - Aero III 391 0 391 0,73 % 3 0 0/33 16,50 1
    - Aero IV 327 0 327 0,61 % 2 0 111/216 163,50 0
    - Aeroga III 1795 0 1795 3,36 % 1 0 1795/1795 1795,00 0
    - Aeroja 1495 0 1495 2,80 % 1 0 1495/1495 1495,00 0
    - Anemohelix 3 0 3 0,01 % 1 0 3/3 3,00 0
    - Bio 49 0 49 0,09 % 6 0 0/49 8,17 0
    - Bio II 33 0 33 0,06 % 5 0 4/21 7,25 1
    - Blizzaja 4216 0 4216 7,90 % 3 0 224/1996 1405,33 0
    - Blizzard II 144 0 144 0,27 % 2 0 67/77 72,00 0
    - Blizzard III 1214 0 1214 2,28 % 2 0 562/652 607,00 0
    - Blizzard IV 219 0 219 0,41 % 2 0 0/219 109,50 0
    - Blizzard V 15791 0 15791 29,60 % 20 0 0/1726 771,00 1
    - Firaja 3195 0 3195 5,99 % 2 0 1559/1636 1597,50 0
    - Fire II 721 0 721 1,35 % 4 0 206/239 148,33 1
    - Fire III 49 0 49 0,09 % 2 0 0/49 24,50 0
    - Fire V 14292 0 14292 26,79 % 12 0 164/2230 1191,00 0
    - Geohelix 9 0 9 0,02 % 2 0 0/9 4,50 0
    - Hydrohelix 2 0 2 0,00 % 2 0 1/1 1,00 0
    - Ionohelix 11 0 11 0,02 % 1 0 11/11 11,00 0
    - Stone II 12 0 12 0,02 % 2 0 6/6 6,00 0
    - Stone III 38 0 38 0,07 % 2 0 18/20 19,00 0
    - Stone IV 63 0 63 0,12 % 2 0 26/37 31,50 0
    - Thundaja 1668 0 1668 3,13 % 1 0 1668/1668 1668,00 0
    - Thunder II 349 0 349 0,65 % 2 0 35/314 174,50 0
    - Thunder III 274 0 274 0,51 % 1 0 274/274 274,00 0
    - Thunder IV 862 0 862 1,62 % 1 0 862/862 862,00 0
    - Thunder V 5660 0 5660 10,61 % 6 0 186/1570 943,33 0
    - Water II 16 0 16 0,03 % 2 0 8/8 8,00 0
    - Water III 42 0 42 0,08 % 2 0 20/22 21,00 0
    - Water IV 80 0 80 0,15 % 2 0 40/40 40,00 0
    - Waterga 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Waterga II 24 0 24 0,04 % 1 0 24/24 24,00 0
    Mordsith 714 0 714 100,00 % 47 0 0/198 13,07 3
    - Anemohelix 0 0 0 0,00 % 3 0 0/0 0,00 0
    - Banish 14 0 14 1,96 % 6 0 1/2 1,40 1
    - Banish II 59 0 59 8,26 % 4 0 5/34 14,75 0
    - Banish III 150 0 150 21,01 % 3 0 12/125 50,00 0
    - Cryohelix 0 0 0 0,00 % 1 0 0/0 0,00 0
    - Dia 0 0 0 0,00 % 5 0 0/0 0,00 0
    - Dia II 0 0 0 0,00 % 4 0 0/0 0,00 0
    - Diaga 0 0 0 0,00 % 3 0 0/0 0,00 1
    - Geohelix 2 0 2 0,28 % 3 0 0/2 0,67 0
    - Holy 488 0 488 68,35 % 8 0 0/198 50,86 1
    - Hydrohelix 1 0 1 0,14 % 3 0 0/1 0,33 0
    - Ionohelix 0 0 0 0,00 % 2 0 0/0 0,00 0
    - Noctohelix 0 0 0 0,00 % 2 0 0/0 0,00 0
    Reimii 0 0 0 0,00 % 4 0 0/0 0,00 0
    - Dia 0 0 0 0,00 % 4 0 0/0 0,00 0


    Skillchain Damage
    Skillchain SC Dmg Abs'd.Dmg Net Dmg # SC SC.Low/Hi SC.Avg
    SC: Detonation 39 0 39 1 39/39 39,00
    SC: Distortion 25 0 25 1 25/25 25,00
    SC: Fragmentation 1739 0 1739 12 32/474 144,92
    SC: Gravitation 23 0 23 1 23/23 23,00
    SC: Impaction 492 0 492 1 492/492 492,00
    SC: Induration 53 0 53 2 25/28 26,50
    SC: Light 4049 0 4049 5 0/2614 809,80
    SC: Liquefaction 252 0 252 2 108/144 126,00
    SC: Transfixion 6 0 6 1 6/6 6,00



  11. #12451
    A. Body
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    While we don't know the entire story behind those numbers. (buffs etc) The Koga SAM (Fthis) is doing a lot less damage then I would have guessed.

  12. #12452
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
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    Yeah, that had me scratching my head too. Did he die?

  13. #12453
    Sea Torques
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    But still i'm impressed by the total WS damages.

  14. #12454
    Sea Torques
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    Quote Originally Posted by Indalecia View Post
    Yeah, that had me scratching my head too. Did he die?
    We both died.

  15. #12455
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    Anyway, as I said it's not an absolute truth, he should have been in my party to really compare but what I see is Apoc dmg relies a lot on melee dmg and ws frequency while koga's dmg relies almost exclusively on ws dmg and frequency.
    So in short fights I think koga's nearly unbeatable.

  16. #12456
    D. Ring
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    You don't have misses unfiltered to see how his accuracy is, his melee dmg split was pathetically low.

  17. #12457
    Relic Horn
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    And no, an event that spits out surpluses of invincibility and backup restoration, whose primary deterrence is often damage output, is not an example of Apocalyse-friendly content

    - If you're fighting fodder that dies quickly, you shouldn't be engaging before lights are capped

    - If you're fighting relatively harder things that don't die quickly, you should be pumping as much damage as possible to make up for the rest of your (likely) horrible alliance

    And yes, I'm aware that 'anything can be done with an Apocalypse la la', which is very true, but so long as we're trying to highlight the benefits of having one, voidwatch should be omitted

  18. #12458
    Sea Torques
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    Quote Originally Posted by Dotsudoku View Post
    And no, an event that spits out surpluses of invincibility and backup restoration, whose primary deterrence is often damage output, is not an example of Apocalyse-friendly content

    - If you're fighting fodder that dies quickly, you shouldn't be engaging before lights are capped

    - If you're fighting relatively harder things that don't die quickly, you should be pumping as much damage as possible to make up for the rest of your (likely) horrible alliance

    And yes, I'm aware that 'anything can be done with an Apocalypse la la', which is very true, but so long as we're trying to highlight the benefits of having one, voidwatch should be omitted
    The benefit i see to have Apoc is if you love playing DRK you'll play it in every situations.

  19. #12459
    Relic Horn
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    I.. what?

    Why bother to quote something when your response has literally nothing to do with it?

    DRK is great, Apoc is more than capable in most situations, and no learned player would argue otherwise- that doesn't make highlighting <insert arbitrarily selected content here> as "Apoc-friendly" any less silly

  20. #12460
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    Quote Originally Posted by Dotsudoku View Post
    And no, an event that spits out surpluses of invincibility and backup restoration, whose primary deterrence is often damage output, is not an example of Apocalyse-friendly content

    - If you're fighting fodder that dies quickly, you shouldn't be engaging before lights are capped

    - If you're fighting relatively harder things that don't die quickly, you should be pumping as much damage as possible to make up for the rest of your (likely) horrible alliance

    And yes, I'm aware that 'anything can be done with an Apocalypse la la', which is very true, but so long as we're trying to highlight the benefits of having one, voidwatch should be omitted
    It has something to do with what you said.
    Btw i'm not saying Apoc is the most damaging weapon.

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