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  1. #41
    Hyperion Cross
    Join Date
    Jan 2007
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    8,902
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    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by ringthree View Post
    I swear I think London is the only city in the world where it takes an hour to go 2 miles.
    Quite true. Too many odd problems plagued the ciy, for example the tube last Thursday.

    Apparently someone pulled the passenger alarm in Oxford Circus, I was stuck in Victoria with nothing but the people in the station repeating that fact.

    Had they told me WHY it was pulled I would've been more happy/accepted it but nope. I ended up leaving Victoria to catch an alternative train to where I wanted to do.

  2. #42
    Salvage Bans
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    Jul 2007
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    884
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    5
    FFXI Server
    Sylph

    Quote Originally Posted by test123 View Post
    they are prob saving the good stuff until maintenance
    The Wizard will answer all your questions; Uriah Heep and unlimited amounts of the world's best herbs will be there for our enjoyment.

    Thank you.

  3. #43
    Yoshi P
    Join Date
    Oct 2007
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    5,103
    BG Level
    8
    FFXI Server
    Ramuh

    Quote Originally Posted by Destinye View Post
    Oh no no no, don't even try to compare RDM to BLM. BLM has been and always will be one of the strongest jobs in the game, why do you think SE added magic resistance? For lulz?

    This is the one question BLMs never answer: What does BLM need that isn't a rehash of SCH's Dark Arts + Stratagems or remove magic resistance so they can become once again one of the most overpowered jobs in the game?
    we *need* something to help us get pt invites pre 70. 90% of the blm lvl it to 75 off soloing/duoing pets. thats not right. when its not made to be a solo job.

    thats what blm needs, and if they ant to throw blm something for say newer HNM where we dont see much stuff outside stun then it be nice ^^

    really do you bring a blm to any of the OPs fights? no rdm is better. outside stun when do you use a blm on khim/cerb?(for lulz?dd own them more)

  4. #44
    Bagel
    Join Date
    Jul 2007
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    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Destinye View Post
    Oh no no no, don't even try to compare RDM to BLM. BLM has been and always will be one of the strongest jobs in the game, why do you think SE added magic resistance? For lulz?

    This is the one question BLMs never answer: What does BLM need that isn't a rehash of SCH's Dark Arts + Stratagems or remove magic resistance so they can become once again one of the most overpowered jobs in the game?
    You must be a stupid fuck.

  5. #45
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    903
    BG Level
    5
    FFXIV Character
    Raiya Li'aurellia
    FFXIV Server
    Moogle
    FFXI Server
    Asura
    WoW Realm
    Kilrogg

    BLM was only the best spike damage job in the game it unfortunately has too much downtime and is completely useless against Colibri from 60 onwards. The only way i was able to lvl my alts BLM was to solo PET MOBS and then leech her several lvls on puddings on my Main's BLM.
    THIS is the biggest problem with BLM atm 1) being too much downtime 2) exp mob resisting BLM's or in the case of colibri mimicing it and 3) Melee burns becoming the mainstay of meripo exp has more or less banished BLM'd to mount z 24/7.
    One of the biggest needs that SE needs is to make BLM's far more MP efficient than they are now hell i stopped bothering to use BLM in campaign cos id get about 5/7 nukes off but would have to rest for alot of the time and get nowhere near as good exp as other jobs. Hell the BLM NPC's can just show up and nuke all day long and never have to rest so whats the point. :/

  6. #46
    Relic Shield
    Join Date
    Oct 2007
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    1,552
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    6

    Quote Originally Posted by Olo401 View Post
    OK gotta get this out of the way - who's gonna be the point person for getting the update into a .rar and put onto fkin demonoid, cuz I don't feel like sitting through 10 hours of laggy ass update traffic.
    This, dear god this. Someone get a torrent up of it asap if possible.

  7. #47
    E. Body
    Join Date
    Jun 2007
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    2,351
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    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Quote Originally Posted by Destinye View Post
    remove magic resistance so they can become once again one of the most overpowered jobs in the game?
    What nerf?

  8. #48
    New Merits
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    Jun 2007
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    4
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    Cerberus

    The main reason I dislike the magic resist nerf is because it makes it harder to compare my epeen damage vs the other blms.

  9. #49
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by vivix View Post
    The main reason I dislike the magic resist nerf is because it makes it harder to compare my epeen damage vs the other blms.
    The worst part is it doesn't actually do anything except this.

  10. #50
    New Merits
    Join Date
    Mar 2008
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    207
    BG Level
    4

    Quote Originally Posted by Destinye View Post
    Oh no no no, don't even try to compare RDM to BLM. BLM has been and always will be one of the strongest jobs in the game, why do you think SE added magic resistance? For lulz?

    This is the one question BLMs never answer: What does BLM need that isn't a rehash of SCH's Dark Arts + Stratagems or remove magic resistance so they can become once again one of the most overpowered jobs in the game?
    Melee jobs broke it completely, SCH was just the finishing touch. When a SAM can just throw out weapon skill after weapon skill that matches their most damaging spells with no downtime, something is wrong. Or BLU being able to throw out damaging spells for 60-80 MP while BLM spells cost two or three times that amount. Or if you don't want to change any of the spell costs, Aspir II is another common suggestion that could help.

    Also, they don't need anything to mimic SCH, they need to be able to sub /SCH as SE always intended. They need an equivalent to gravity and stoneskin at the very least so they aren't 100% defenseless and can start to use their best potential subjob. Most people suggest Curse as a new BLM spell 38+ to mimic gravity, and Stoneskin added to SCH pre 37, but that is a little tricky as it gives them their most powerful AoE buff at level 40 and could be completely broken. With BLM's higher spell cost and longer casting times, /SCH would be far better than it is even for WHM.

    Then, obviously, they need a new line of spells after SCH. How can SCH learn Thunder IV? BLM learns it at level 75. That is the exact equivalent of SCH learning Raise and Reraise III, the later of which WHM gets at level 75 (until this new update). Most people are thinking of Tier 5 nukes as the most likely solution.

    Then of course, magic bursting and skillchains are effectively dead. BLM party invites are almost completely dead from 60-75 besides manaburns. That doesn't need a BLM update, but a battle system update. Also, SE already said they were going to do an overall battle system update for just this purpose.

  11. #51
    New Merits
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    Asura

    Quote Originally Posted by Shinta View Post
    Then of course, magic bursting and skillchains are effectively dead. BLM party invites are almost completely dead from 60-75 besides manaburns. That doesn't need a BLM update, but a battle system update. Also, SE already said they were going to do an overall battle system update for just this purpose.
    Which, the way SE fucks everything up, means they will fuck up manaburns for BLM without bothering to make them desirable for non-manaburn parties at all.

  12. #52
    29 in magical dog years
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    Mar 2008
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    Jackson Junior
    FFXIV Server
    Excalibur

    Quote Originally Posted by Kirbyprime View Post
    What nerf?
    Dunno if this was a woosh...
    July. 25, 2006 (JST) Update Details

  13. #53
    New Merits
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    Nov 2006
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    204
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    4
    FFXI Server
    Carbuncle

    * You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.
    or

    "We know our servers suck for update downloads but we don't see the point in changing the download system because we're to busy working on a new system similar to pankration, brenner, and chocobo racing. We hope you enjoy them"

  14. #54
    E. Body
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    Jun 2007
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    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Quote Originally Posted by Jakson View Post
    Dunno if this was a woosh...
    July. 25, 2006 (JST) Update Details
    Yes, that was most definately a whooooossshhh.

  15. #55
    Sandworm Swallows
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    Jul 2008
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    7,147
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    8

    Quote Originally Posted by Not Kuno View Post
    The worst part is it doesn't actually do anything except this.
    I thought the point at the time was to nerf gilseller manaburns more than actual players, since gilseller gear tended to be crappy they would get resisted more and die more often instead of being able to spam the same spells over and over. Of course, now that gilsellers are a dying breed thanks to the STF, I don't think it's necessary anymore for that purpose...

  16. #56
    Sea Torques
    Join Date
    Oct 2006
    Posts
    552
    BG Level
    5

    Quote Originally Posted by Silenka View Post
    I thought the point at the time was to nerf gilseller manaburns more than actual players, since gilseller gear tended to be crappy they would get resisted more and die more often instead of being able to spam the same spells over and over. Of course, now that gilsellers are a dying breed thanks to the STF, I don't think it's necessary anymore for that purpose...
    Though this is true, the nerf was to hurt Manaburning RMT, they did this by nerfing BLM in general. So yeah, it counts as a BLM nerf no matter what SE's "intentions" were.

  17. #57
    Ridill
    Join Date
    Feb 2007
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    9

    While I can sympathize with BLMs wanting new things, a lot of the time they seem to be asking for the wrong stuff. No matter how you twist it, the end result seems to boil down to more damage for them, and sometimes a nerf to others when you see crap like redesigning MATK traits.

    Ultimately, the BLM EXP problem is a symptom of TP burns. SE could easily retool the grind so more balanced parties could yield 15-20k/hr on IT mobs while incorporating SCs and solid MBs, but then you'll get people bitching about how they hated that, how a lot of WS suck, and the general shortage of tolerable IT mobs to EXP on at 75.

    Short of that, best they'll probably ever get is some utility tools designed to help party/ally settings more than solo or manaburn. Though, such will likely be treated in the same vein as the RDM melee stuff. At least BLM does what they're advertised to by SE?

  18. #58
    Allons-y!
    Join Date
    Mar 2006
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    390
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    4

    So when they say 5 hours for maintenance, based on the size of this one, I'm guessing I should be assuming it'll be closer to 10, putting it into early EU morning ending?

  19. #59
    CoP Dynamis
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    Oct 2007
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    Bahamut

    Quote Originally Posted by TheStig View Post
    top french restuarant in London "Bleeding Heart" Bleeding Heart french restaurant London private dining ...
    Michelin star or GTFO

  20. #60
    New Odin
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    Jun 2007
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    8,825
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    8

    Quote Originally Posted by Astarael View Post
    So when they say 5 hours for maintenance, based on the size of this one, I'm guessing I should be assuming it'll be closer to 10, putting it into early EU morning ending?
    Oh, where can you see it's size?

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