
Originally Posted by
Shinta
Melee jobs broke it completely, SCH was just the finishing touch. When a SAM can just throw out weapon skill after weapon skill that matches their most damaging spells with no downtime, something is wrong. Or BLU being able to throw out damaging spells for 60-80 MP while BLM spells cost two or three times that amount. Or if you don't want to change any of the spell costs, Aspir II is another common suggestion that could help.
Also, they don't need anything to mimic SCH, they need to be able to sub /SCH as SE always intended. They need an equivalent to gravity and stoneskin at the very least so they aren't 100% defenseless and can start to use their best potential subjob. Most people suggest Curse as a new BLM spell 38+ to mimic gravity, and Stoneskin added to SCH pre 37, but that is a little tricky as it gives them their most powerful AoE buff at level 40 and could be completely broken. With BLM's higher spell cost and longer casting times, /SCH would be far better than it is even for WHM.
Then, obviously, they need a new line of spells after SCH. How can SCH learn Thunder IV? BLM learns it at level 75. That is the exact equivalent of SCH learning Raise and Reraise III, the later of which WHM gets at level 75 (until this new update). Most people are thinking of Tier 5 nukes as the most likely solution.
Then of course, magic bursting and skillchains are effectively dead. BLM party invites are almost completely dead from 60-75 besides manaburns. That doesn't need a BLM update, but a battle system update. Also, SE already said they were going to do an overall battle system update for just this purpose.