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  1. #121
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    Quote Originally Posted by TybudX View Post
    Your feeling towards the difference in price have nothing to do with the fact that in all but the most extreme cases, it is a boost in melee performance.

    edit - Wait, no other jobs? This is 'the best' melee back piece for every job that can equip it... you can be expected to melee with 11 of those jobs any time you do anything, 13 of them if you have half a brain, and 14 of them if you are lolmeleeRDM (sorry BRDs, nothing but songs for you). So 13 of the 20 jobs in the game can make excellent use of this cape, but it's not worth spending the gil on? I take it back... not only are your feelings towards the price unfounded, they're completely off base.
    Clearly, I should instantly obtain every boost in performance for every job I have, regardless of the fact that would cost me what, a few hundred million gil? Billion?

    Sorry dude, some people opt to have useful jobs instead of leveling a 10th melee job (I can fill virtually any type of role that may be needed), and would rather have solid/above average gear for all those jobs, than perfect gear for 1. I do what I can to make gil, I think I'm doing a decent job, but I haven't found 3.5mil in my budget to spare for that upgrade yet, because it is a -small- upgrade.

    Anyone that says the item is bad, or Forager's is better is delusional. Not wanting to spend 3.5mil for a minor upgrade is equivalent to using NQ snipers...it's acceptable, it's not the best, but it's not exactly gimp either.

    The upgrade is similar as JTorque>PCC, yet it costs 2x as much as a PCC. Go bitch at people using a JTorque, I'm sorry I'm not as rich as you.

  2. #122
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    Quote Originally Posted by TybudX View Post
    Your feeling towards the difference in price have nothing to do with the fact that in all but the most extreme cases, it is a boost in melee performance.
    It's a minor upgrade at best. I could buy one myself but I can't justify that stupid highass price. I'll stick with Forager's Mantle until Cuch Mantle drops to a more reasonable value.

    Giving up 15 Attack for 5 Accuracy = Not worth the 3 million asking price.

  3. #123
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    Topic isn't about gil, its about what is better ideally. But I've not seen any parses yet, so I'm going to play the poidh card. Another reason for playing this card is that there are some suspect(read:wrong) assumptions about the relationship of acc to hitrate.

    Question. before pizza became available, what attack food did mnks eat when they hit 80%ish hitrate without sushi.

    And wtf@ str on asuran

  4. #124
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    Quote Originally Posted by FailureMidgard View Post
    The upgrade is similar as JTorque>PCC, yet it costs 2x as much as a PCC. Go bitch at people using a JTorque, I'm sorry I'm not as rich as you.
    I am sorry thats is a down grade since 11att vs 3~4 acc is pretty low rate compared to 8.75 acc to 17 att I'll take 11 att over 3/4 acc thanks, since cuch is 1 acc for 2 att, where as PCC is 1 acc for 3 att.

  5. #125
    I'm more gentle than I look.
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    Quote Originally Posted by shaddix View Post
    Topic isn't about gil, its about what is better ideally. But I've not seen any parses yet, so I'm going to play the poidh card. Another reason for playing this card is that there are some suspect(read:wrong) assumptions about the relationship of acc to hitrate.

    Question. before pizza became available, what attack food did mnks eat when they hit 80%ish hitrate without sushi.

    And wtf@ str on asuran
    I'd go with meat at 80% hitrate as Pizza would be of 0 benefit 40%(since focus would put you at 95% acc from 80 and it's up 40% of the time) of the time while Coeurl sub, hedgehog pie, ect, would be useful 100% of the time

  6. #126
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    Quote Originally Posted by Cream Soda View Post
    I'd go with meat at 80% hitrate as Pizza would be of 0 benefit 40%(since focus would put you at 95% acc from 80 and it's up 40% of the time) of the time while Coeurl sub, hedgehog pie, ect, would be useful 100% of the time
    I see, is a mithkabob inferior to sushi with that hitrate from your experience?

  7. #127
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    Quote Originally Posted by Wolfknight View Post
    I am sorry thats is a down grade since 11att vs 3~4 acc is pretty low rate compared to 8.75 acc to 17 att I'll take 11 att over 3/4 acc thanks, since cuch is 1 acc for 2 att, where as PCC is 1 acc for 3 att.
    Done the math 2 times now on these forums when people tried to argue, and the math supports PCC being better, I'm way too lazy to do it again, but any decently geared sam with a Hagun/etc will do better with a PCC than a JTorque, sorry.

  8. #128
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    Quote Originally Posted by FailureMidgard View Post
    Done the math 2 times now on these forums when people tried to argue, and the math supports PCC being better, I'm way too lazy to do it again, but any decently geared sam with a Hagun/etc will do better with a PCC than a JTorque, sorry.
    How much hitrate+ is pcc for sam?

  9. #129
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    Quote Originally Posted by FailureMidgard View Post
    Done the math 2 times now on these forums when people tried to argue, and the math supports PCC being better, I'm way too lazy to do it again, but any decently geared sam with a Hagun/etc will do better with a PCC than a JTorque, sorry.
    I am sorry I don't think 1 acc > 3 att, unless you have a terrible hit rate, since a good sam can get enough acc for just about any event in other slots, seriously you're over valuing acc. I'll take trade off 2:1 but 3:1 is giving up way too much att for acc, so by your logic toreader ring is better than divsor too?

  10. #130
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    Quote Originally Posted by Wolfknight View Post
    I am sorry I don't think 1 acc > 3 att, unless you have a terrible hit rate, since a good sam can get enough acc for just about any event in other slots, seriously you're over valuing acc. I'll take trade off 2:1 but 3:1 is giving up way too much att for acc, so by your logic toreader ring is better than divsor too?
    Unless you are not getting all the accuracy from the upgrade (already at 95%) then yes. Attack does nothing at all for ~65% of your total damage. The impact more accuracy has on your WS dmg is huge.

  11. #131
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    Are you referring to acc on tp to increase ws frequency orrrrr are you referring to higher acc to increase hitrate of a DA gekko?

  12. #132
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    Quote Originally Posted by shaddix View Post
    Are you referring to acc on tp to increase ws frequency orrrrr are you referring to higher acc to increase hitrate of a DA gekko?
    Obviously has to be the former since neither Jtorque or PCC are ws pieces.

  13. #133
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    Quote Originally Posted by shaddix View Post
    Are you referring to acc on tp to increase ws frequency orrrrr are you referring to higher acc to increase hitrate of a DA gekko?
    First you bring up "poidh I wanna parse! QQ" in a math discussion, and now you ask this? Ok...

  14. #134
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    Quote Originally Posted by FailureMidgard View Post
    First you bring up "poidh I wanna parse! QQ" in a math discussion, and now you ask this? Ok...
    Well your post wasn't too clear to me, seeing as how I don't think you know how much hitrate+ pcc actually gives to sam.


    edit: I didn't know it was impossible(sincerely) to get torque and not have gorget, sorry hehe :s

  15. #135
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    Toreador's vs Divisor, GO!

    Quote Originally Posted by shaddix View Post
    I see, is a mithkabob inferior to sushi with that hitrate from your experience?
    I wouldn't be able to tell you. I'd never eat sushi w/o 70-75% or lower hit rate and that was before pizza. Now I don't think I'd eat sushi at all.

  16. #136
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    Que?

    PCC gives about 2% hitrate to a SAM that isn't capped at 95%, going from torque. Gorget beats PCC for Gekko, leave WS damage out of this.

  17. #137
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    Quote Originally Posted by Shinryuu View Post
    Que?

    PCC gives about 2% hitrate to a SAM that isn't capped at 95%, going from torque. Gorget beats PCC for Gekko, leave WS damage out of this.
    Sorry please ignore gorget ws thing, forum should just auto delete those words actually.

    But no, PCC gives about 2% hitrate to sam going from nothing in the neck slot if you aren't capped, but quite high(88%+)

  18. #138
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    Sounds made up.

  19. #139
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    Hitrate increases take more acc for 2handers if you have high hitrate already, i don't know if it is specific to 2hand or not but I remember seeing a parse on a blog somewhere, un momento por favor. I've seen that in a few other places too but they are probably threads long past.

    edit, lol it is on ruke's blog
    http://rukenshin.livejournal.com/16696.html#cutid1

  20. #140
    I'm more gentle than I look.
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    Acc is a linear gain. Anything that states otherwise is
    A) Placebo
    B) Very small testing sample

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