
Originally Posted by
Yugl
Why would you go for ATT instead of ACC on higher DEF mobs? Don't those mobs tend to have higher EVAs as well, which may require even more ACC?
Earlier in that same post, however, I pointed out the higher level monsters have more evasion, which would change the player's starting accuracy. A lower starting accuracy increases the value of +X accuracy.
Holding player ATT and ACC constant, though, +X Attack becomes more useful as Def or MobLV increase. We can see that, comparing Chart 4 and Chart 5, say the player has 500att and 85% acc.
On monsters with less defense and of lower level (Chart 5) the pink square for 85% acc is farther right than the blue diamond for 500att. Thus the player would want to add +7acc and not +15att.
On a higher level, higher DEF monster (Chart 4) the situation is reversed.
Then again, we turn to the problem I overlooked with this math:

Originally Posted by
el_tio
I wish people would stop acting as if accuracy doesn't give TP, or that TP doesn't equate to damage.
Even people who are normally spot on.
It kind of invalidates most of the numbers in this thread so far (altho it mostly furthers the conclusion of Cuchulain > atk backpiece).
Exactly. That was a poor oversight on my part.
Let's go back and add WS into the mix! We expect to see the return from ATT decrease and the return from ACC increase. Let me do that real quick, using the example FM provides:
Samurai- 60% damage from WS.
- TPing Attack+ affects 40% of damage, not 100%, by how much it raises pDIF(avg)
- TPing Acc+x increases damage by [(0.5*x)/baseACC]*.9 based on the 10% of damage coming directly from Meditate
Pink squares: Base Accuracy %
Blue diamonds Base Attack vs. Greater Colibri
Yellow Triangles: Base Attack vs. lv85 500def mob
Teal Circles: Base Attack vs. lv92 700def mob
Shaddix, sourcing from some of Ruke's posts (and some charts I've seen him make here on BG) comments that for 2-handed weapons the returns to accuracy are not linear approaching 95% hitrate.
Suppose this occurs above 90% hitrate. That would push those pink squares labeled higher than 90% left, decreasing the utility of +1 acc when over 90% base Accuracy.
But since this would not change the utility of +1 acc at 90% accuracy, it should still be clear on merit mobs players should have at least that much hitrate before even getting to 200 attack.
Here's four basic AH-melees from my last G.Colbri merit party:
Code:
Overall Dmg% Melee % WS % M.Acc%
SAM(Soboro) 26.19% 40.13% 59.87% 88.32%
SAM(Hagun1) 22.16% 47.65% 52.35% 78.57%
WAR(Perdu) 19.48% 57.26% 42.74% 88.67%
SAM(Hagun2) 28.25% 35.45% 64.55% 88.11%
I am sure those melee had over 200 attack. So... they need better gear in general, but most importantly more Accuracy.

Originally Posted by
Sylvrdragon
My personal reason for loving this thread is that it MIGHT just entice people to actually try to take La Vaule on Saturday Nights. I suggest it every week in LS but never have a single taker. As such, while this thread may indeed cause the price to raise for a bit, it will ultimately lower it in the long run (in theory) to the point where Cuch mantles are as common as Foragers.
I'd really like to see this happen - be even better if they removed some of the crap drops from Shell/Wing and just threw Cuch Mantle in all three Stronghold Ops.