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Thread: RDM Tanking V2     submit to reddit submit to twitter

  1. #41
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    Quote Originally Posted by Chantal View Post
    Not counting aquaveil or merits, RDM can get -118% spell interruption rate. I dont think there's a hard cap, or if there is, its 95%+, with all that on you will very rarely get interrupted. It's not useless at all o:
    Hard cap is 50%

  2. #42
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    Quote Originally Posted by Tubbers View Post
    Hard cap is 50%
    How was that determined? I can't even begin to imagine how that was tested... unless SE just straight up said that once.

  3. #43
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    I looked through most of the posts, didn't see it suggested so I'll say it...

    Resolute Belt would be better than Witch Sash for MDT/MDB set, adds another +2 MDB

  4. #44
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    Quote Originally Posted by Hosom View Post
    I looked through most of the posts, didn't see it suggested so I'll say it...

    Resolute Belt would be better than Witch Sash for MDT/MDB set, adds another +2 MDB
    Yea it would be better but the Resolute belt got jacked up to 300k on my server. I'm not really interested in coughing up that 300k for it. >< And I don't do enough assaults to use my own points to get it.

  5. #45
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    Lieutenant's Sash?

  6. #46
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    No IS or high enough assault rank. My playtime is squeezed into events at night and during the day I'm studying for school and watching my kid.

  7. #47
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    5 INT > 2 MDB in general for reducing dmg, just sayin

    exception is CB, obv

  8. #48
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    Or Spirits Within!

  9. #49
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    Quote Originally Posted by Shinryuu View Post
    Between (near) capped -PDT and 1300 HP you're not going to get oneshotted by anything in this game. And that's with Stoneskin and shadows down for some reason.
    Tourbillion + Dreadstorm back to back killed our RDM tank on Khim a little while back.

    Your right tho, nothing short of a flail will kill a RDM tank with that but 2shot is still possible.

    @OP

    Why no -phy% set? its nice for when aoe strip shadows and your got a little bit of time waiting on their recasts.

  10. #50
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    Quote Originally Posted by Thorny View Post
    5 INT > 2 MDB in general for reducing dmg, just sayin

    exception is CB, obv
    Not being a dick, actually curious, do you have testing for this?

  11. #51
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    Quote Originally Posted by Hosom View Post
    Not being a dick, actually curious, do you have testing for this?
    Seconded, I've never seen any testing relating INT and MDB, and I'd love to so I can tweak my own MDT/MDB setups.

  12. #52
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    Magic damage is a function of the caster's INT versus the target's. Subsequently, increasing your INT lowers the base damage of their spell/attack.

  13. #53
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    Quote Originally Posted by Tsuko_Asura View Post
    Magic damage is a function of the caster's INT versus the target's. Subsequently, increasing your INT lowers the base damage of their spell/attack.
    This has been commonly accepted for a while. What I would like to see though is if INT is worth using.

    If anyone knows of any testing of Int versus MDB and MDT, I'd love to see it.

    My assumption is that a Mob's INT (Example being JoL) is going to be too high for an INT build to make any sort of noticeable difference when compared to straight percentage down such as MDB and MDT.

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  15. #55
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    Quote Originally Posted by Syntex View Post
    Tourbillion + Dreadstorm back to back killed our RDM tank on Khim a little while back.

    Your right tho, nothing short of a flail will kill a RDM tank with that but 2shot is still possible.

    @OP

    Why no -phy% set? its nice for when aoe strip shadows and your got a little bit of time waiting on their recasts.

    I have one, that is still in the works. I was hoping the Gobbie bag quests wouldn't require uberly expensive items but yea.. So I'll have to juggle some things around to be able to carry all sets I need for tonight.

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