Oh yes, Silver Sea drop rates increased! ; ;
This area was getting ridiculous. The only drops we've yet to see come from GG3 and CC, I can tell you it's not from lack of trying. Meanwhile we've gotten 11 Macha's Cuffs. I guess MB not poping didn't affect us much, but the choice of making that NM completely random was incredibly stupid. If there was some kind of gimmick to it, that's another matter. There wasn't; I welcome this MB fix too ^^
As for them specifying the drop rate will affect NMs that have pop conditions, they are obviously doing so because every mob in the area is an NM. It's a way of pointing our that cell drop rates are not affected, in their usual convoluted manner. Btw, every NM in Silver Sea has a pop condition. Hammer pops after clearing a room, Dekka after Deadpan, Powder after another clear room of fomors, GG1 and GG3 same for gears and finaly CC after what's probably the worst pop condition after Bhaflau's 4F rampart.
Now, other NMs I think should be targeted for drop rate fix are Bhoot and Soulflayer in Arrapago. The rest of the NMs seem fine to me. They do have retardedly low drop rate, but it's something you can live with if you persevere. SS drops were pretty ridiculous. (That said, we have a healthy amount of Hammerblow heads)
XI Wiki



