Fuck yeah, Smn BP range adjustment!
Thank godThe "/bellsw on" and "/bellsw off" commands will respectively toggle on or mute the sound of other players' bells.
Hopefully the rewards from NM's in the "Elite" regimes of FoV will be equipment that could already be obtained from the treasure caskets. Been trying for gothic equipment for the past month with nothing to show for it.
I just want to know how soon I can receive my waldecors.
And it wasn't mentioned how the rewards selection will be when someone repeat the missions.
Theres VT mobs in those zones?
Basically:
A. No one walked to Garliage Citadel / Crawlers Nest so those two areas were always lopsided defeats for the Allied Forces.
B. With the new "areas determine what NMs can be popped with Allied Notes" system they wanted to make it fair - giving all zones an equal chance of being taken.
Overall I like this update. It's been a while since that happened, really o_0. Usually I'm a bit underwhelmed, but not now (Salvage update did it for me I guess ;D). The way missions are handled in ACP sounds really good too.
Shame there's no info on what items can and can't be augmented, looks like we'll have to wait on data mining/live servers to find out.
Glad to see that the Crystalline Prophecy (CP? lol) battlefields will allow people in who don't have the mission. My bet is that the key items from the CP battlefields will be for augments, but I hope that's not the case.
Also now that we can get Fields of Valor attributes in rotz areas, time to bring back moon pts?![]()
HELL YEAH!!!!!!!!!!!!!!The respawn time for the Beadeaux NM "De'Vyu Headhunter" has been shortened.
I wasn't expecting everything but at least an explanation of how we go about augmenting gear and which gear we can even do it to. I would assume they would explain that at least, but oh well. They decided to be extra lazy and vague this update note, time to go to sleep.
DI patch = win
SS (hope for the best) = win
Mannequins make me a sad panda :/ i just tossed 5 of em a month ago
and of course satchel = win
There was actually an interview a while ago where the developers were asked about the inclusion of T3 merits and they said they'd rather implement a cap raise of combat skills to accomodate more players with multiple 75 jobs. Whether they follow up or not is yet to be seen.
Apparently I fail at quoting...but this was in reply to the "no combat skils merit increase" comment.
Did I miss something? No one seems to care about this. There's only two notorious monsters in Behemoth's Dominion. Does this mean we'll be able to pop behemoth now?"Elite training" regimes, which allow players to engage in battles with NMs, have been made available via Field Manuals located in the following areas:
West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / Qufim Island / Behemoth's Dominion