I got that one from behe on earths day around 17:23 game time. He had enwind and he was a little harder to kill .
I got that one from behe on earths day around 17:23 game time. He had enwind and he was a little harder to kill .
Honestly I'm not going to even aug any of my gear, its not worth me qqing over it when I get dex-2 on my woodsman ring.
I wanna see some more augmented weapons and see if they give similar augments, or maybe different types
It would be a good idea if people could start recording the Vandiel Hr/Dy/Weather when they go to augment the items. If there is a pattern of stats, that might be the best way ti discover some of them.
1. try Thief/Ninja(75), Firesday(I think), no weather, 4th chapter Saintly ring:
Got lightning resistance +7 |Behemoth
2. try Dark/Ninja(75), Earthday, died 01:57, no weather, 4th chapter Cunning earring:
Got lightning resistance +4, earth resistance -4
Has anyone tried putting these augmented items in macro's yet?
What happens if you have two of same item with different Augments? Is it random which gets loaded, or perhaps do they swap places like two different pieces of armour in same slot (e.g. macro: /equip legs "Errant Slops"; /equip legs "Scholar's Pants" , which swaps current legs with the one that's unequipped)?
I'm surprised no one has commented on this yet... but in the datmining thread, there was mention of text from a goblin about 'debugging' augments. It seems possible that even while the augments are random, perhaps you can 'fix' them to some extent.
keeping track of time/moon/day/weather is a good idea, just going from some other SE's other things, also would be good to keep track of your total stats, since they could be going off what they are.
IF i had any notes i would like to try say... a morion talthum or some other low level mage gear on new moon lightningday/weather, with either alot of base and + int, or really low and - int
Or some type of other ranged with new moon watersday/weather with lot of base and + mnd, or really low mnd.
I also wonder if casting an absorb-stat spell would affect them at all, could be going off the nms stats while dead
Sirocco is 150, so it is Hornetneedle iirc, yet this is a really good dagger
205*.92=188 Delay, so unless you mean the highest augmentable delay differential, no.
That Gully is from ANNM.
Nah not lowest in the game i think the -8% brings it to what like 188, thers 150 delay daggers.