Just got a Walkure Mask with +1 Str and +1 Resist poison from the Dragon in Xarc. Kinda fun just tossing random crap and seeing what happens.
Just got a Walkure Mask with +1 Str and +1 Resist poison from the Dragon in Xarc. Kinda fun just tossing random crap and seeing what happens.
Someone mentioned dropping RSE gear in there... sounds like some of the more useful things to augment as it's often worn at rather high levels still.
Don't remember the keys I used to get the items, but I got:
Vile Elixir
Wyvern Skin
Spinel
Friend of mine got Ruby Ring with STR and DEX+1 and some hp or something, bastard.![]()
Except then you can't store it anymore. Inv+4, no thanks.Originally Posted by Miokomioko
Used an Amber key, got a Sapphire Earring with +3 MP and +1 STR, not that bad if you ask me.
I think it's kind of cool the NM you pop copies your job and you pretty much have to fight yourself.
Did my fishing gloves and got this:
http://www.bluegartr.com/forum/attac...fishgloves.png
This was our Meriph Mountain ANNM drop today, was impressed to say the least
http://i5.photobucket.com/albums/y18...ce/smnpole.jpg
Just a thought, but I think there should be 3 threads for augmentations:
1-ANNM
2-Tenshodo Coffer
3-Elite Training
Obviously at this point its "look what I got as augmentation", but Elite Training augmentations don't offer what you can get from the coffer or ANNM.
electrum ring with mnd+1... got it from glacier. :<
Crimson Key: Iron Ingot
Crimson Key: Iron Ingot
Viridian Key: Swordbelt [STR+1] [VIT+1]
Amber Key: Hi Potion
Amber Key: Beak Necklace [INT+1] [MND+1]
Azure Key: Beak Mantle [Evasion +2] [Subtle Blow +1]
Azure Key: Beak Mantle [STR+2] [Subtle Blow +1]
Ivory Key: Vile Elixer
I can't tell if any of this shit is even worth keeping.
First piece was from level 40 or 50 key (but I think Viridian Key), forget cause I was spamming D:
2nd from Ebon Key. First is pretty decent, almost an intensifying cape (but free!). Guess I'll keep the ring too for the evasion.
http://img10.imageshack.us/img10/4072/augmented.png
Level 70 piece was Death Earring with: MP+3 DEF+3 Pet Enmity: +1. Trashed.
Random thought, but particularly with really obvious augments like HP+ or MP+, has anyone seen checked how they perform under level sync?
I got an oak log with my viridian key ._.
......
Got this from the Lv. 60 key. The other item I got from the 70 key was trash and promptly NPC'd for 8.4k.
More firepower for my RNG Automaton = win in my book.
http://i718.photobucket.com/albums/w...h/img_0293.jpg
ebon key on WHM/SCH
http://img.photobucket.com/albums/v423/lasareth/wat.jpg
wat
I am thoroughly convinced that job/subjob/equipment has no effect on your augments. Completely random. SE wants us to repeat missions... and I think they implimented it well. They added really pathetic exp bonuses to CoP missions but that was not enough to make people want to go back and do any of them. This was a slick thing, in my opinion and has potential to churn out some rather nice items as you can end up with earrings/rings/belts/capes/necks that have stats never even found on such slots.
Can anyone confirm the job main/sub which key was traded for the enmity ring and earrings?
TIA