BS, ramz took em and desynthed em.
BS, ramz took em and desynthed em.
That's my wife's PC and I often dual / tri-box on it inlcuding having my PL mule loaded up for my acct on a different server.
My PC and especially playing PLD I have everything looking pretty as hell :D
Did the Batallia Downs [S] last night with PLD RNG MNK WHM and half a RDM (without a controller he felt really hindered), we won and the drop were really crap (Jacaranda Log, Iron Ingot, Koppernikel Ore, Tonno Rosso, and other useless junk - sorry no SS) and as equipment item we got the Fleuret with -2% delay and other nice stats.
Sorry no screenshot but what I wanted to ask is (and sorry if this has been said and I missed it): does someone need to 'Leave' the chest containing the Item in order for someone else to have a look at it? Our RDM wanted the weapon but couldn't target/open the chest, and then it vanished... Our MNK was peeking inside the chest at the same time, so we were wondering if the 2 episodes were linked.
Thanks for the replies guys.
Sorry if it was already said, but what's the deal with reraising and losing the ability to partecipate to the fight?
After a wipe all of us reraised and one person was unable to cast on us because he had lost the Confrontation status icon, while everyone else did not.
Does it depend on distance from pop spot?
Was that yesterday? I think that was addressed in the maintenance today.
Nope, was about 2 hours ago.
this is normal. like i said before, this confrontation thingy is like the "Pirate Chart" BC
once you die, you lose the "BC icon" and that means your no longer considered the same "zone" as your party members, and so, your unable to cure, raise etc on them, until the confrontation is finally timed out and everyone loses the "BC icon"
as for that 1 person, i bet he was outa range when you wipe
Don't leave the crappy armors in chest @_@! those badboys npc for anywhere from 5k~12k gil! wooo ._. (ive npc'd alot of crappy Annm armors ;![]()
yea it doesnt remove u from the fight.. i've died and reraised / got raised and there was no problem joining the fight after.. it might have to do with proximity to the battle where u die..
I'd definitely say that proximity is the factor, and not reraising itself. While it's not the same experience, the other day I was heading to the Gnat spawn point in Meriphataud (S) when the Paladin in my group got trigger happy and spawned the Nms before I was even to the Chocobo npc. It flagged me for the battle, then gave me a message that I had ventured outside the battlefield area and de-flagged me. I wasn't able to attack any of the Brummers or throw any spells on my party members, and it didn't let me look in the Augment Armor crate.
Don't know if this has been posted or not yet, or perhaps this is something only I've experienced alone, but... after my group beat Battalia Downs Tiger, I was checking the Augment Box (Blue) and when BRD interupted me with a song and gave me "event skipped", I could not check the box again.
Has anyone else experienced similar problem?
P.S. Nothing spectacular was in the box; Panther Mask with Accu+1 Pet: Crit+1
updated my overview of ANNM again.. changed the formatting to focus on augments rather than drops since i cant be bothered to fill in massive tables of stuff no one cares to know anyway..
its alot clearer now..
pattern deduction:
All ANNMs can result in 1 weapon or 1 of 2 different pieces of equipment.
Lv60 capped NMs give equipment in the range of 51-64
Lv70 capped NMs give equipment in the range of 65-70
Uncapped NMs give equipment in the range of 70-75
The type of augments on each piece of equipment is fixed. Each piece of equipment seems to have its own list of 5-6 augments of which the game randomly picks 2-3 to add to the equipment. Not all equipment has seen 5-6 augments popping up so far, but those ANNMs that get done regularly show this pattern to be true.
The values of the stats on augments is randomly picked too, but seem to follow a general cap. I think it may be safe to say that anything that adds magic skill caps at +10... and Pet: Acc/Atk stuff cap at +5. resist element probably cap at 20
Another thing to note is the negative stats. They're fixed too. The negative stats that appear seem to always give negative values.. so its safe to assume that when the stats for each augment is randomed, you won't end up with a negative on something that is known to be positive already.
someone mentioned the 15 weapons thing...
based on the chart filling up so far..
a Club, Great Sword and Throwing weapon will drop from the 3 following areas
Vunkerl, Gustaberg, Grauberg, tho i'm not sure which for which..
I have my doubts on the throwing weapon.. but who knows..
Also.. of the 30 augmented equipment pieces, all of them so far are from the 5 visible main equipment slots.. 30/5 = 6... we're probably going to see pieces that kind of suit 6 different job groupings...
i will be...: [FFXI] Allied Notes NM System
Perhaps a better way to list stats would be from possible lowest to possible highest (i.e. 1~5)? Don't want hundreds of posts asking "how come you listed 8 when I got 3?"
true.. thats probably a good idea..
i wonder what the lower limits are tho.. for stuff like HP..
I'll change it when the tables fill themselves up..