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  1. #441
    Salvage Bans
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    I'd argue the lynx is actually the easiest of all ANNMs simply because you can kite him around the rock all day as solo pld and never die. He stops to cast on himself too often which gives the tank plenty of time to run away from whisker. Also when fighting him head on, it's again incredibly easy to run away the second he casts on himself to avoid whisker damage.

  2. #442
    Brown Recluse
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    Quote Originally Posted by Spira View Post
    I have some um.. bad news.

    based on filling up the chart augment tables.. and looking at patterns.. here are a few things I have concluded.. which are true only if the trend is correct.

    - There are 2 weapons left to be found. Both are from the 70 cap ANNMs (Procrustes and Simorg, to be exact).
    Wiki has an updated drops from the run we did the other night.

    Category:Allied Notes Notorious Monsters - FFXIclopedia - a Wikia Gaming wiki

    The drops were lame. Kinda easy fight, but a pain in the ass. We had a PLD/NIN tank with a WHM babysitter, while a BLM and a RDM slept pets. The pets were killed by DDs with RDM and BLM helping with cures. 2 of the DDs were DRG/RDMs so that helped with healing. We did it with 8 members, and we got close to running out of MP. The main NM will spam different elemental breath attacks. I think we will do this again soon. The fight was a pain cause the pets will AOE Silence and dispel.


    Blue-Labeled Crate Grauberg (S)
    (D-8 )

    * Simorg
    * Hippocentaur x6


    EXP 1026

    Toolbag (Uchi)
    Toolbag (Mizu)
    Rhodonite
    Platinum Ore
    Platinum Beastcoin
    Bast Parchment


    Tiger Mask with +5VIT and +5 ATT

  3. #443
    D. Ring
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    Rolanberry can be easily manaburned with any mixture of RDM BLM SCH and one PLD supertanking. The slug NM doesn't attack at all and is mostly just annoying. Just individually pull each leech, then sleep-nuke each one. Once they're dealt with you can kite the slug around the little pond KB style.

  4. #444
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    Thx. will update with the stats on Taigaaa masuku~
    the version on my pc already has that head listed but not with the stats variance u just mentioned...

    Slug was really fun... i popped and superkited the main whilst BLMs ga-ed down the leeches.. Kiting the slug round the pond is ridiculously easy because of the way he paths / uses abilities.. It came to a point (and i was using movement speed as well) that i was just running back and forth on 1 side of the pond because the slug was all the way opposite and would change direction to run to me.. like how i'm told people kite um.. Jailer of Faith?

  5. #445
    Un-Rad Conrad
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    Quote Originally Posted by Knyghtmayre View Post
    I've done most all of the uncapped with 6(~8 if people were bored and wanted to tag along) with absolute ease. Gnats in Meriph were the only ones that were fucking retarded. We tried with 6 after watching a manaburn wipe and decided to just zerg the NM and got it to like 35% before we died, so we came back the next day with 12 and obliterated them. Pretty confident it could be done with a standard 6-person setup though. Standard being what used to be the normal EXP party until ToAU came out: RDM BLM BRD DD DD PLD.
    We did BLM WHM BRD MNK MNK NIN relatively easily. Slept and picked off the gnats one by one while the NIN kited the main one around the rock. BLM was able to sleep the gnats no problem, contrary to otherwiki's account, and I (as bard) provided backup to any stray gnats. No decent drops though.

  6. #446
    Relic Shield
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    Shiva

    Just got this from Jugner Forest [S] ANNM. More firepower for my PUP!

    http://i718.photobucket.com/albums/w...h/img_0301.jpg

    We also got really good drops. Damascus Ingot, Khroma Ore, Divine Log

  7. #447
    Relic Shield
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    Quote Originally Posted by Yeager View Post
    Just got this from Jugner Forest [S] ANNM. More firepower for my PUP!

    http://i718.photobucket.com/albums/w...h/img_0301.jpg

    We also got really good drops. Damascus Ingot, Khroma Ore, Divine Log
    Grats, I'm curious how common -25% delay on those are. Also you should test to see if the -25% is just effects the weapon's delay or whether it takes off your total base delay.

  8. #448
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    Quote Originally Posted by orson View Post
    Grats, I'm curious how common -25% delay on those are. Also you should test to see if the -25% is just effects the weapon's delay or whether it takes off your total base delay.
    I had to go to bed after we did our 3 ANNMs, so I haven't had the chance to test them out yet.

    I will tonight though, or I may just ask a directly and see what I can find out. All I have to say is "question on in-game mechanics" and seem to come calling right away.

  9. #449
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    Quote Originally Posted by orson View Post
    Grats, I'm curious how common -25% delay on those are. Also you should test to see if the -25% is just effects the weapon's delay or whether it takes off your total base delay.
    Some MNKs and PUPs over at Allakhazam are doing some various testing with some augmented Manoples.

    The discussion can be found here: Allakhazam.com: Final Fantasy XI

    I'm no math guru, but the basics of it is this: Assuming you get higher TP returns with higher delay weapon, the Manoples with -25% delay hit faster than Wagh Baghnaks, and even Destroyers.

    I helped them with a little testing. I one-shotted Lv. 1-3 mobs in East Ronfaure using no weapon (barehanded), Wagh Baghnaks, and the Manoples with -25% delay augment. I killed 10 mobs with each weapon and after the 10th mob was killed, looked at the amount of TP gained in 10 hits. Testing was done as 75 PUP/WAR with no Haste or Store TP gear equipped.

    The results were as follows: Barehanded = 5.0 TP gain, Manoples with -25% delay augment = 5.3 TP gain, Wagh Baghnaks = 5.7 TP gain.

    Again, going with the assumption that higher delay = higher TP gain per hit, Wagh Baghnaks (which have Delay +60) are slower hitting than the Manoples with -25% delay augment. This means that the -25% delay augment isn't just -25% from the weapon itself, it's -25% overall, which means that Manoples with the -25% delay augment is quite possibly the fastest hitting hand-to-hand weapon in the game now. In retrospect, had the -25% delay just been on the weapon only, it would have reduced the delay on the weapon from +122 to +91. Had that been the case, the TP return per hit from that would have been higher than the 5.7 TP per hit that the Wagh Baghnaks returned for me.

    If any other BG members have obtained some Manoples with a -delay augment on it, could you please post some more information? Do some TP gain tests similar to what I did and record your TP gained after 10 hits (you must not get hit, so Lv. 1 mobs are preferred)

  10. #450
    Sea Torques
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    Well if that's the case, and the stat affects 'overall delay', then maybe those wacky gully's might be interesting to dual wield if you get a pair of really decent ones?

    Edit: I know it's a stretch, but could that one guy that got the bow with the delay reduction test and see if it affected melee attack speed/TP gain? If that does (I doubt it) that thing would be stupid awesome.

  11. #451
    Bagel
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    Quote Originally Posted by Skirkle View Post
    We did BLM WHM BRD MNK MNK NIN relatively easily. Slept and picked off the gnats one by one while the NIN kited the main one around the rock. BLM was able to sleep the gnats no problem, contrary to otherwiki's account, and I (as bard) provided backup to any stray gnats. No decent drops though.
    We had large issues sleeping gnats before the enfeebling fix, that's why we opted for a supertanking strategy.
    They would wake up very quickly after the 3rd dark-based sleep -which would initially last 45s-, not sure about lullaby.
    Did you try this strategy before or after the fix?

  12. #452
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    Quote Originally Posted by Phraust View Post
    Well if that's the case, and the stat affects 'overall delay', then maybe those wacky gully's might be interesting to dual wield if you get a pair of really decent ones?

    Edit: I know it's a stretch, but could that one guy that got the bow with the delay reduction test and see if it affected melee attack speed/TP gain? If that does (I doubt it) that thing would be stupid awesome.
    Bear in mind though, this information may only apply to those using Hand-to-Hand as main weapons, which means MNK and PUP. The -delay percentages from other weapons could be very different than the -delay augments from the hand-to-hand weapons.

  13. #453
    Sea Torques
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    Quetzalcoatl

    Quote Originally Posted by Yeager View Post
    Bear in mind though, this information may only apply to those using Hand-to-Hand as main weapons, which means MNK and PUP. The -delay percentages from other weapons could be very different than the -delay augments from the hand-to-hand weapons.
    Possibly, but unlikely, I mean, how else would they do it? It'd be weird for SE to do that imo. But it is SE.... Two Gullys with each -8% delay would drop them down to 138 delay each if dual wielded + Suppa. that's a really nice spammy set of knives.

    Bow I was asking about earlier:


    If the original poster of that image, or anyone that has a similar bow want to check and see if that affects melee attack speed? I doubt it, perdu bow doesn't, but you never know, it could be the "Defending Ring" item for this series of battlefields if it is.

  14. #454
    Banned.

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    I already read it on alla but wanted another confirmation, that is really good

  15. #455
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    Quote Originally Posted by Phraust View Post

    If the original poster of that image, or anyone that has a similar bow want to check and see if that affects melee attack speed? I doubt it, perdu bow doesn't, but you never know, it could be the "Defending Ring" item for this series of battlefields if it is.
    for wat? KC would still be best with gun?

  16. #456
    Un-Rad Conrad
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    Quote Originally Posted by Nevex View Post
    We had large issues sleeping gnats before the enfeebling fix, that's why we opted for a supertanking strategy.
    They would wake up very quickly after the 3rd dark-based sleep -which would initially last 45s-, not sure about lullaby.
    Did you try this strategy before or after the fix?
    Lullaby lasted for the full duration I believe, which is 33 seconds (with Mary's Horn).

    I did this last Saturday which means after enfeebling magic was fixed. Our BLM was slightly above-average but did not have full enfeebling merits (I think they said they had 2?). We killed all of the baby gnats in about 8 minutes or so with the two monks contributing most of the damage. Both are exceptional monks, one of whom had Spharai. Still, that must have required four or five sleeps, all of which were handled by the WHM, BLM, and myself with no problems.

  17. #457
    Sea Torques
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    Quote Originally Posted by Starr View Post
    for wat? KC would still be best with gun?
    To be honest, I didn't realize that bow was Rng only lol...

  18. #458
    New Merits
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    Just got done with Sauromugue, got clown subligar from chest with DEX+1 Ranged acc+?? and Haste+3%, I didn't think was too bad

  19. #459
    Bagel
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    Quote Originally Posted by Yeager View Post
    Manoples with the -25% delay augment is quite possibly the fastest hitting hand-to-hand weapon in the game now.
    +20DMG weapons hitting faster than Destroyers?

    Well, good-bye, dear friend. I hardly knew ye. http://wiki.bluegartr.com/images/d/d...faust_icon.png

  20. #460
    Un-Rad Conrad
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    Quote Originally Posted by Almalexia View Post
    +20DMG weapons hitting faster than Destroyers?

    Well, good-bye, dear friend. I hardly knew ye. http://wiki.bluegartr.com/images/d/d...faust_icon.png
    But is the +2 DMG more significant than 6% critical hit rate? Maybe one of the math pros can figure that out.

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