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  1. #141
    Aro
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    Quote Originally Posted by Deemos View Post
    I just came.

    6 can take on most of the ANNMs correct?

  2. #142
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    it would seem like they give a lot more freedom for ~50 augmented gear.. allowing you to choose what gear to augment.. but for stuff 51+, adding augments might be slightly risky with equipment balance, so instead of letting people augment just anything, they predetermine the base equipment/weapon and allow for the augmented versions to drop from ANNM, with
    51-60 gear appearing in the 60 capped ANNMS.. and im guessing 61-70 gear appearing in the 70 capped ANNMs...

    i guess it also helps cos most people arent willing to part with their 51-75 buyable gear for a chance to put a rubbish stat they wont want on it...

  3. #143
    Who's driving? Oh my God Bear is driving! How can that be??
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    Lakshmi

    Now lets see if a Byrnie Drops with Augmented Stats. Also can we check to see if the job that pops the ANNM has any effect on what augmented items from the pool they get? Jugner Forest[S] drops two different augment items.

  4. #144
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    if the update pic is to be trusted.. lol.. 1 should drop from the 60 cap ANNMs i think..

    http://www.playonline.com/pcd/topics.../4226/4226.jpg

    lol.. the errant body was represented accordingly.

  5. #145
    Warrior Tank
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    Quote Originally Posted by Deemos View Post
    Damn nice. Which NM/Area? Since each NM seems to have set drops it can augment..


    Also, reposting this from the other page so we can be working towards a definitive list:

    Quote Originally Posted by byte View Post
    Category:Allied Notes Notorious Monsters - FFXIclopedia - a Wikia Gaming wiki

    A list has already been started if anyone wants to fill in the gaps.

  6. #146
    A. Body
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    As an odd negative though...wouldn't this actually have the potential to hurt crafters, rather than help them? I mean, if you know that a particular fight drops an augmented Errant body...presumably most people who use one would at some point or another want to give it a shot (particularly if something more generally useful to the job list popped up, like Auto-Refresh).
    That'd kind of drop the bottom out on the market for them, wouldn't it? Potentially even HQ, depending on what can possibly pop up as an augment.

    Same sort of thing for the Tenshodo crate, though perhaps to a lesser degree due to randomness.

    I mean, I think it's a nice idea overall...a more or less guaranteed drop, and the potential for more...certainly preferable to getting nothing most of the time...just seems to be shortsighted in terms of crafting (and I don't have any crafts worth mentioning either).

  7. #147
    Brown Recluse
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    Quote Originally Posted by Isiolia View Post
    As an odd negative though...wouldn't this actually have the potential to hurt crafters, rather than help them? I mean, if you know that a particular fight drops an augmented Errant body...presumably most people who use one would at some point or another want to give it a shot (particularly if something more generally useful to the job list popped up, like Auto-Refresh).
    That'd kind of drop the bottom out on the market for them, wouldn't it? Potentially even HQ, depending on what can possibly pop up as an augment.

    Same sort of thing for the Tenshodo crate, though perhaps to a lesser degree due to randomness.

    I mean, I think it's a nice idea overall...a more or less guaranteed drop, and the potential for more...certainly preferable to getting nothing most of the time...just seems to be shortsighted in terms of crafting (and I don't have any crafts worth mentioning either).
    Nevermind the craft items that also drop from the chests. This is a Crafter Nerf!

  8. #148
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    im also compiling the info based on what im reading from here and other places..

    ill put it up when it becomes remotely presentable

  9. #149
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    Crafting is one thing. Having a market to sell to is another. Where the low level traded stuff removes items from potential sale, the crates are introducing non-sellable items that seem generally on par or better than the crafted versions.

    While it wouldn't be all items necessarily, and every single player may not have access, it still has a great capacity for flooding the market with now-replaced products. It wouldn't be the first time SE has done something like that (W. Turban n' Panther Mask +1, for instance), but it'd probably affect more items than before.

  10. #150
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    Quote Originally Posted by Isiolia View Post
    Crafting is one thing. Having a market to sell to is another. Where the low level traded stuff removes items from potential sale, the crates are introducing non-sellable items that seem generally on par or better than the crafted versions.

    While it wouldn't be all items necessarily, and every single player may not have access, it still has a great capacity for flooding the market with now-replaced products. It wouldn't be the first time SE has done something like that (W. Turban n' Panther Mask +1, for instance), but it'd probably affect more items than before.
    Hate to break it to the crafters but pretty much all of the end-game gear eventually becomes rare/ex.

    This doesn't hurt them anymore than adding any other rare/ex gear to the game.

  11. #151
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    Quote Originally Posted by Spira View Post
    if the update pic is to be trusted.. lol.. 1 should drop from the 60 cap ANNMs i think..

    http://www.playonline.com/pcd/topics.../4226/4226.jpg

    lol.. the errant body was represented accordingly.
    BRICKS. WERE. SHAT.

    ps. This is my mind right now:
    http://www.asgardr.co.uk/new-byrnie.jpg

  12. #152
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    Garlaige Citadel

    Some Ls mates and I popped the GC ANNM last night. Went in with 7, Blu Mnk Rng Nin Brd Blm Whm. All are strong players with good gear. It popped a scorpion (s) and 6 bombs.

    Basic strat was I (Nin) was going to hold the boss while Blm/Brd slept minis and everyone else worked through the minis. Bombs were relatively weak and went down fast, Scorp was the problem.

    It casts poisonga 2 rather frequently, which was annoying, Blm said it resisted every enfeeb he tossed at it. And it has a TP move called Hell Scissors which is a strong throat stab type move which goes through shadows. I died to the poison about 3 sec after it hit me. It appears to have a decent regain like most other ANNM bosses. After I died it just ran around whacking everyone with that move, and no other.

    We managed to get 3 of the bombs down before we wiped, scorp running around taking evreyone to 1/2% was too much, gonna try and work out a strat and go again, any suggestions?

  13. #153
    Sea Torques
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    Did you try to outrun the move like throat stab?

  14. #154
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    Quote Originally Posted by Deemos View Post
    I managed to find another confirmation that you can indeed get this in ANNM and the screenshot is probably not fake.

    Allakhazam.com: Final Fantasy XI

    Also that poster said it was from Meriphataud Mountains if anyone interested to know the location.
    -

    It's looking like a maximum of 3 augmented items drop from each NM and most of the items seem to be related in some way. eg. Manoples, Rasetsu Sune-Ate, Yasha Samue from Gnole.

  15. #155
    Sea Torques
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    wow nice, at first I thought you'll get only crappy aug items but some look very nice , and synth mat are win

    Quote Originally Posted by byte View Post
    BRICKS. WERE. SHAT.

    ps. This is my mind right now:
    http://www.asgardr.co.uk/new-byrnie.jpg
    delay- sucks it will only break 6-hit build.

    the best melee body i can see is a hauby with haste and DA

  16. #156
    Sandworm Swallows
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    Quote Originally Posted by seiji View Post
    delay- sucks it will only break 6-hit build.

    the best melee body i can see is a hauby with haste and DA
    Did you hear that sound? Look up.

  17. #157
    Day
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    That was a pretty good one there.

  18. #158
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    seems like the pattern is 1 weapon and 2 equipment drops for the augmented list from ANNM..
    and the augmented eq all seem to be from the main 5 body slots.. head body hands feet legs...

  19. #159
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    ok, this is getting pretty cool. Good money + chance at something cool and unique + uses a resource we have way too much of + limit points because why the hell not + 3 doable per day.

    I think I like this event.

  20. #160
    Sea Torques
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    3 runs before server close

    2x Gnole from Jugner

    Rasetsu Sune-Ate
    DEX+1 Dark+18

    Rasetsu Sune-Ate
    STR+2 DEX+1 and some other resistance

    1x Lynx from Sauro<tab>

    Ice Lance
    Delay-1% Pet ACC +1

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