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  1. #21
    Relic Shield
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    Cerberus

    I'm going to see if my 'Elite Training: Chapter 3' from Sky will work anywhere else. This is really pissing me off.

  2. #22
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Do people not read update notes? It explicitly states in which zones elite regimes are in.

    Hint: Sky isn't one of them.

  3. #23
    E. Body
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    Leviathan

    Quote Originally Posted by Hirokei Kiaza View Post
    Do people not read update notes? It explicitly states in which zones elite regimes are in.

    Hint...sky isn't one of them.
    then why does sky book have option for it that doesn't make sense really <_<

  4. #24
    Official THE Alpha and Omega
    Moderator

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    Bahamut

    Woodsman Ring "upgraded" in Behemoth's Dominion
    INT+1 MND+1 CHR-1

  5. #25
    Sea Torques
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    Quote Originally Posted by Maxxthepenguin View Post
    Woodsman Ring "upgraded" in Behemoth's Dominion
    INT+1 MND+1 CHR-1
    at least there is something good out of the dice.

  6. #26
    Official THE Alpha and Omega
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    Quote Originally Posted by eva00r View Post
    at least there is something good out of the dice.
    Guillotine/Insurgency mods?

  7. #27
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Wolfknight View Post
    then why does sky book have option for it that doesn't make sense really <_<
    Tabs are gained and used universally throughout FoV areas. Pretty safe to assume chapter transcripts work the same way.

  8. #28
    Banned.

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    Why in the name of zombie jesus is it RANDOM what augment you get?

    Would it have really killed SE to implement a new set of craftables for alchemists (the buff you get being determined by the item traded) that you trade alongside the item you want augmented + some gil (service fee)? ANYTHING to allow us to fucking chose the buff.

    Fuck and here I was hoping to maybe add an accuracy bonus to O.Kote.

  9. #29
    Official THE Alpha and Omega
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    Quote Originally Posted by Malacite View Post
    Why in the name of zombie jesus is it RANDOM what augment you get?

    Would it have really killed SE to implement a new set of craftables for alchemists (the buff you get being determined by the item traded) that you trade alongside the item you want augmented + some gil (service fee)? ANYTHING to allow us to fucking chose the buff.

    Fuck and here I was hoping to maybe add an accuracy bonus to O.Kote.
    If they allowed you to get something like +5 acc to each of the 5 main slots, that's +25 acc. That's a ludicrous amount to be getting in anything short of a long slog such as Salvage.
    Randomness is good, I just wish it didn't have the negative stats it does and wish it showed some better immediate potential.

    Oh and I wish that the augment system shown had something to do with the augment system shown with the infamous STR+3 VIT+5 gambison simply because they chose to show that.

  10. #30
    Spiders are Awesome
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    8

    royal knight's belt in BD, hp+4 mp+4....

  11. #31
    New Merits
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    Nov 2006
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    FFXIV Character
    Azure Primrose
    FFXIV Server
    Leviathan
    FFXI Server
    Leviathan

    Haha, since I never plan on getting a BB due to lack of a ls/gil at all times, I traded that in to get augmented and ended up just getting +7<ice> extra. I suppose it's still better than before, but nothing too worthwhile.

  12. #32
    New Merits
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    Bahamut

    Anyone tried trading Beastmen's seal?

  13. #33
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    Quote Originally Posted by Sehrahin View Post
    Anyone tried trading Beastmen's seal?
    5th Post.

    Quote Originally Posted by Anselme View Post
    East Saruta
    (H-5), top left corner, almost in G.
    Field Parchment for Training: Introduction

    Spawned Bolster, a RDM crawler. Cast Protect, Enstone on itself before we slaughtered it mercilessly.
    ImageShack - Image Hosting :: ans090408235311a.jpg
    ImageShack - Image Hosting :: ans090408235855a.jpg

    4 beastmen seals: 300 xp/limit points
    200g: 400g

    weapon: same weapon, +3 earth.
    ImageShack - Image Hosting :: upgradedobelisk.jpg


    Will continue looking tomorrow, my battery is about to die in my laptop.

  14. #34
    Starless
    Guest

    What on Earth can you trade for the introduction one? Even a lvl 1 Savage Top +1 required level 2. :[

  15. #35
    New Merits
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    Bahamut

    So you get:

    Gil=more gil
    Seals=xp/limits
    Item=augment

    >,>

  16. #36
    Can you spare some gil?
    Join Date
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    Via the 5th post what I got from this
    is you get double the gil back?

    quickly someone go trade 2mil and see what happens

  17. #37
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    It asks for a specific amount of gil.

  18. #38
    Salvage Bans
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    May 2008
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    Asura

    Anyone found the Battalia Downs Parchment?

  19. #39
    Aro
    Aro is offline
    CoP Dynamis
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    So far it has been confirmed that dieing while fighting the NM will make you lose the item you traded to augment.

  20. #40
    Melee Summoner
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    Siren

    Quote Originally Posted by Shenrien View Post
    Via the 5th post what I got from this
    is you get double the gil back?

    quickly someone go trade 2mil and see what happens
    Yeah, it gives you double gil back.

    Trading seals gives xp, gil gives double gil, and equipment gives you augmented equipment.

    You can trade up to the specified amount of gil, in the West Saruta's case it said up to 200.

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