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  1. #101
    New Spam Forum
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    Didn't see this in the OP, so Here's a copy-pasta from the other thread

    Add this to the list.

    They nerfed the melee puppet.

    http://img13.imageshack.us/img13/9634/423t.jpg

    I can also confirm that the ranger puppet is now, back to normal.

  2. #102
    Cerberus
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    Quote Originally Posted by Rik View Post
    Seems to be the same even after the emergency maintenance, I can't actually say if bludgeon damage was affected, as I really haven't cast it that much after getting the big3, but dissev seems to have taken quite a hit.
    On lesser colibris CA + dissev with full str/dex gear barely made it over 1200 dmg, where I remember easily dealing around 1800 dmg when messing around with those little birds some time ago, and I didn't even had all the equip I've got now.

    Now I'm trying some of the fomors that spawn nearby, CA + dissev hit for an awesome 518 dmg, but I could have missed.. 3/5 hits I guess? Head butt ranging from 60 to 120, on colibrì it hits between 190 and 270, could defense really affect it that much?
    Something seems off to me, either the base dmg, or the attack rating.

    Going to try with imps in a while.

    edit: d/c'd and probably died 3rd fight in so I couldn't test much, frenetic rips were hitting <400, dissev 500ish and 6-700 with CA, about a 30% dmg loss from pre update is my rough estimate.
    Did you happen to notice a decrease in Head Butt's accuracy? I was trying to farm Alky triggers in Upper Delkfutt's Tower, and despite capped blu magic skill, capped physical potency, 297 sword skill (torque and suppa), accuracy bonus trait, AF body macroed in, and +24 acc on the rest of my gear, I was averaging only about 65% Head Butt accuracy (226 hits out of 347 casts) on EP Jotunn.

  3. #103
    Rik
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    Quote Originally Posted by Vlorsutes View Post
    Did you happen to notice a decrease in Head Butt's accuracy? I was trying to farm Alky triggers in Upper Delkfutt's Tower, and despite capped blu magic skill, capped physical potency, 297 sword skill (torque and suppa), accuracy bonus trait, AF body macroed in, and +24 acc on the rest of my gear, I was averaging only about 65% Head Butt accuracy (226 hits out of 347 casts) on EP Jotunn.
    Wow 65% sounds messed up.
    I noticed some misses but didn't really think much of it, could be that part of the lowered damage on the big3 spells came from an overall accuracy nerf on blue magic cast.
    Anyone cared to try if the magical line of spells is showing some weirdness too?

  4. #104

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    About PUP melee bug in OP:

    Been farming Yagudo for a Bottled Pixie, and my Valoredge was hitting for less than 30 dmg, Bone Crusher doing 150 tops.

    Switched to Sharpshot, and like people have reported, the damage of ranged attacks is back to normal. However, Sharpshot's melee attacks also do 90-100+ dmg.

    Something is definitely wrong with the Valoredge.

  5. #105
    Sea Torques
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    a fucking drastic BLU spell nerf ...
    Disseverment
    Frenetic Rip
    Hysteric Barrage

  6. #106
    Sea Torques
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    So can we put this update at "SA working from the front"/ATNM Test/44kDiscoid update level yet? I'm staying off BLU until they either confirm or fix this >.>

  7. #107
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    Quote Originally Posted by Asura_Zilla View Post
    So can we put this update at "SA working from the front"/ATNM Test/44kDiscoid update level yet? I'm staying off BLU until they either confirm or fix this >.>
    of course, SE does this when I just spent more merits on blu and can't enjoy

  8. #108
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    I just dinged 75 on it not too long ago ... Was starting to get the hang of imp-slaying too. <.<

  9. #109
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    Quote Originally Posted by Rik View Post
    Wow 65% sounds messed up.
    I noticed some misses but didn't really think much of it, could be that part of the lowered damage on the big3 spells came from an overall accuracy nerf on blue magic cast.
    Anyone cared to try if the magical line of spells is showing some weirdness too?
    Between a couple of Sheep Songs, a Regurgitation or two, and a couple Chaotic Eyes I didn't notice any resists, but I wasn't using our magical blu spells enough to get a large enough test group like I had with Head Butt.

  10. #110
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    Using DRG/BLU on the antlion ENM, Power Attack and Foot Kick were doing 70-100, normally they'd do 5-20. Tried Bludgeon out a couple of times and it was doing around 150-230.

  11. #111
    Sea Torques
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    So about this blu thing, I do think it's messed up too, kinda bad. I've been killing some birds outside and the numbers are really weird right now.

    Please not that these "tests" were with 292 blu magic skill (I left my AF1 body at MH, max blue magic merits, no AF2) and only about +40 STR

    Headbutts: 150-214. I've seen head butts hit pretty hard on some mobs, but normaly when they are blunt weak. 214 on a colibri... I don't remember doing this before. Also, CA Headbutt goes for over 350 for me. As for its accuracy, I see no change, but granted these are EP mobs, so it may still be busted.

    Disseverement: 900 - 1.1k with CA up. I can't break past 700 witout it, most of the time on the 600 line.

    Frenetic Rip: Around 500-600. I don't really remember any FR numbers on EP colibris though, so I can't say anything.

    So Disseverement (74MP, 700 dmg) vs Headbutt (12 MP, 200 dmg). =/


    EDIT: Ah yes, I forgot to add these:

    Bludgeon: 250-430 (actualy hit a 450 too)
    Foot Kick: 100-150
    Mandibular Bite: 240-340
    Power Attack: 100-140
    Sprout Smack: 100-140

    These numbers don't tell me much as I have no real sense of what they used to do on these mobs. Well, they do tell me something: I should be using Bludgeon more, aparently >_>


    Magical spells seem fine so far, but I don't use too many of them. Roar, Actinic, Regurgitation seem working like before.
    Other DD spells look about the same so far... and I got bored of hitting birds.

    *sigh*

  12. #112
    Bagel
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    They said something about decreasing the strength of monsters before ToAU expansion so maybe it effected the blu spells too ;; hopefully that's not the case and they fix it though

  13. #113
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    sounds to me like they had a table of multipliers for each of the spells and the table got shifted. just a conjecture based off no real evidence tho.

  14. #114
    Sea Torques
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    Follow up:
    Servers just came up, inmediately went and did two Disseverments:

    981, 1130 (no CA). It's probably fixed now, off to test the rest of stuff and see how it does.

    More stuff:
    I can't seem to break 130 with Headbutt now, Diss keeps doing over 1k normaly. I guess i'll keep up testing some more, but i'd say right now it's back to normal.

  15. #115
    Sea Torques
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    I'll go ahead and test Valoredge, farming anyway lol

    Lv65 no attachments
    http://i11.photobucket.com/albums/a1...FXI/damaeg.png

    Looks normal to me.

  16. #116
    Brown Recluse
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    Quote Originally Posted by Shassira View Post
    Follow up:
    Servers just came up, inmediately went and did two Disseverments:

    981, 1130 (no CA). It's probably fixed now, off to test the rest of stuff and see how it does.

    More stuff:
    I can't seem to break 130 with Headbutt now, Diss keeps doing over 1k normaly. I guess i'll keep up testing some more, but i'd say right now it's back to normal.
    I do remember seeing head butts damage was in the 200-250 range yesterday. I thought it was weird. Too bad it got fixed lol.

  17. #117
    Dulek
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    On Playonline now:
    Apr. 10, 2009 12:00 [PDT] From: FINAL FANTASY XI http://www.playonline.com/ff11us/imgs/spacer.gif
    FINAL FANTASY XI Update (Apr. 10) http://www.playonline.com/ff11us/imgs/spacer.gif http://www.playonline.com/ff11us/imgs/info/infhr.gif
    A version update of FINAL FANTASY XI was performed at the following time.

    [Date & Time]
    Apr. 10, 2009 at 12:00 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - An issue causing a decreased amount of damage done by Automaton's melee attack has been addressed.

    - An issue causing an increased amount of damage done by certain blue magic has been addressed.

    - An issue has been addressed where during the quest "The Long March North," there are times when the quest will not correctly progress after the player checks the "Warding Door" near (E-7) in Fort Karugo-Narugo [S].

    - An issue has been addressed where during the mission "Gatherer of Light (II)" from the additional scenario "A Crystalline Prophecy," there are times when the mission will not correctly progress after the player checks the "???" near (G-6) in Qufim Island when holding the key item needed for the mission, even though the key item for the mission is used.

    * Along with the correction of above 2 issues, both "Warding Door" and "???" involved are now present within the game. We apologize for any inconvenience they may have caused.

    ======================
    Ehh, an issue causing an increase amount of dmg from blu spells? /bewildered

  18. #118
    Bagel
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    Quote Originally Posted by Dulek View Post
    Ehh, an issue causing an increase amount of dmg from blu spells? /bewildered
    Some spells were causing more damage, such as Bludgeon and Head Butt. Other spells were causing less damage.

    Even though the patch notes did a lousy job of explaining it, the issue has apparently received attention and been resolved.

    Now what about those debuff durations? Anyone retested those sleep/elegy/etc problems yet?

  19. #119
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    Quote Originally Posted by Belgaer View Post
    ...Could you have been fighting...skeleton's perhaps? >_>

    Umm... No. And I don't appreciate you acting like I'm a fucking idiot.

  20. #120
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    So is it safe to say BLU spell damage is fixed now? Too lazy to test~ >.>

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