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  1. #161
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    Quote Originally Posted by Hirokei Kiaza View Post
    God shut the fuck up for once Destinye. Enough with the fucking crusade against all those who oppose the glorious nation of Square Enix. This was ridiculously unnecessary of SE to do on purpose considering the nature of enfeebling skill to begin with.
    Touched a nerve yet again? You're just too easy. Best part though about your nerdrage, no one is on a 'crusade against people who oppose SE", it's the simple fact, MAYBE they just decided to change it, be it right or wrong of them to..claiming it's 'broken' or 'a random SE fuck up' isn't always the case.

  2. #162
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    i call bs. no claim of any adjustments was made in the english version update notification outside of very specific cases and the blanket statement regarding mobs introduced after wings. cerberus and ouryu have been in the game for a long time before (and bats since the inception of the game) precluding them from being covered in the update notes the gm claims existed. based on the fact that they can't even get that straight, my guess is it's just an ass covering response they were given till it's handled.

  3. #163
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    Quote Originally Posted by Destinye View Post
    Touched a nerve yet again? You're just too easy. Best part though about your nerdrage, no one is on a 'crusade against people who oppose SE", it's the simple fact, MAYBE they just decided to change it, be it right or wrong of them to..claiming it's 'broken' or 'a random SE fuck up' isn't always the case.
    This coming from someone who pops into every thread with the same broken rhetoric vehemently defending SE's chastity like some kind of jedi religifag defending princess leia.

    Bottom-line is that it's irrelevant whether it was done on purpose or was just broken during the update. It was either unnecessary if it was, or it needs to be fixed it wasn't.

  4. #164
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    Quote Originally Posted by Hirokei Kiaza View Post
    Bottom-line is that it's irrelevant whether it was done on purpose or was just broken during the update. It was either unnecessary if it was, or it needs to be fixed it wasn't.
    That's actually the relevance of the situation..NO ONE can for sure say if it was intentional or not yet people can't automatically assume it was just a fuck up because look at what happened, things that DID seem like a fuck up..were fixed (be it completely or not) pretty quickly yet this hasn't been touched yet..hence the "Maybe they just decided to change it".

  5. #165
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    Quote Originally Posted by Destinye View Post
    That's actually the relevance of the situation..NO ONE can for sure say if it was intentional or not yet people can't automatically assume it was just a fuck up because look at what happened, things that DID seem like a fuck up..were fixed (be it completely or not) pretty quickly yet this hasn't been touched yet..hence the "Maybe they just decided to change it".
    It does not matter if it was intentional or not. It's fucked up. Understand that just because SE decided to do it does not make it "okay" or change anything.

  6. #166
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    Quote Originally Posted by Kerberoz View Post
    It does not matter if it was intentional or not. It's fucked up. Understand that just because SE decided to do it does not make it "okay" or change anything.
    Hmm.

    Quote Originally Posted by Me
    MAYBE they just decided to change it, be it right or wrong of them to..claiming it's 'broken' or 'a random SE fuck up' isn't always the case.
    No one really said it was 'okay' for them to change it, just people need to understand it isn't ALWAYS a 'fuck up' and could have just been a decision to change something. So regardless if people find it 'retarded' or whatever people will adjust to it or SE will change it..whatever happens..happens.

  7. #167
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    I think what people complain about is that if SE wanted to make end-game fights more challenging they could have just given NMs new abilities or spells. Tiamat casting Blaze Spikes is kind of laughable after all.

    Making them extra-resistant to enfeebles is stepping on the toes of BLM/RDM/BRDs and it just encourages bringing a crapload of tanks and healers to camps/events, something that we don't really miss on my server.

  8. #168
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    I don't see a problem with it on HNMs (actually they need to make wyrms 100% resist sleep and behemoths resist grav) but it's fucktarded on normal mobs and low-tier NMs...

  9. #169
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    I don't understand why it's such a bad thing. Not like rdms don't have other things to do too...you just need really good gear to debuff and not galka rdms in full af

  10. #170
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    You don't see how 30/45 sec sleeps suck when you're trying to solo, snap zeni mobs, do random lowman shit?

    I agree HNMs were too easy with enfeebles, but hitting random shit in different areas of the game is just annoying.

  11. #171
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    Quote Originally Posted by Kerberoz View Post
    You don't see how 30/45 sec sleeps suck when you're trying to solo, snap zeni mobs, do random lowman shit?

    I agree HNMs were too easy with enfeebles, but hitting random shit in different areas of the game is just annoying.
    ah, I'll concede that

  12. #172
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    Quote Originally Posted by Demosthenes11 View Post
    I don't understand why it's such a bad thing. Not like rdms don't have other things to do too...you just need really good gear to debuff and not galka rdms in full af
    What amount of good gear will overcome an automatic -50% duration? It doesn't seem to be a resistance buff itself, as the spread of 1/4 to 1/8 resists without ES is way off if a mob simply had enough resistance to always 1/2 resist.

  13. #173
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  14. #174
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    Add a little more testing here.

    Gigas Mobs = 1/2 auto resist Thunder element
    Pugils = 1/2 Water
    Crabs = nothing (no, they don't 1/2 resist water... sort of odd)
    Goblins = nothing innate (however, job traits of certain jobs might/probably do)
    Ghosts = 1/2 Dark, 1/2 Ice
    Leeches = 1/2 Water

    If you try to lower the resist of the leech with threnody (-50 water resist) and then try to nuke water, you still get auto 1/2 resist. I'm not sure if you can stack enough resist to possibly get a different result, but it's looking like those strong elements are just 1/2 resist and you can't do anything about it.

    Since it seems like this is a permanent thing possibly I might try to compile a full list.

    Also, it seems like certain NMs have additional resists factored in, either by trait or some other mechanism.

  15. #175
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    Quote Originally Posted by Thorny View Post
    What amount of good gear will overcome an automatic -50% duration? It doesn't seem to be a resistance buff itself, as the spread of 1/4 to 1/8 resists without ES is way off if a mob simply had enough resistance to always 1/2 resist.
    a few mobs are really resistant to debuffs now. I've never had kv resist me in anything and I've had a few grav's full resisted in the last few days in full skill gear.

  16. #176
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    Quote Originally Posted by Kaeko View Post
    Add a little more testing here.

    Gigas Mobs = 1/2 auto resist Thunder element
    Pugils = 1/2 Water
    Crabs = nothing (no, they don't 1/2 resist water... sort of odd)
    Goblins = nothing innate (however, job traits of certain jobs might/probably do)
    Ghosts = 1/2 Dark, 1/2 Ice
    Leeches = 1/2 Water

    If you try to lower the resist of the leech with threnody (-50 water resist) and then try to nuke water, you still get auto 1/2 resist. I'm not sure if you can stack enough resist to possibly get a different result, but it's looking like those strong elements are just 1/2 resist and you can't do anything about it.

    Since it seems like this is a permanent thing possibly I might try to compile a full list.

    Also, it seems like certain NMs have additional resists factored in, either by trait or some other mechanism.
    Worth mentioning that gigas always took half damage from thunder spells, even before this update.

  17. #177
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    Quote Originally Posted by Rena View Post
    Worth mentioning that gigas always took half damage from thunder spells, even before this update.
    You serious? I remember still being able to land thunder 1 on Gigas leveling in Qufim Island... Are we even talking about the same thing? ;o

  18. #178
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    Rena's right, they always did take 1/2. Well, depending on the Gigas, some took 1/2 from Thunder and full from Ice, and other took 1/2 from Ice and full from Thunder. (I think it's the ones that can use Lightning Roar take cut from Thunder, while the Ice Roar ones take cut from Ice).

  19. #179
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    Quote Originally Posted by Suiram View Post
    Rena's right, they always did take 1/2. Well, depending on the Gigas, some took 1/2 from Thunder and full from Ice, and other took 1/2 from Ice and full from Thunder. (I think it's the ones that can use Lightning Roar take cut from Thunder, while the Ice Roar ones take cut from Ice).
    Hm this may be essentially what SE did to mob families except extended it to every family...

  20. #180
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    To add to the observation, enthunder (1) was dealing about 8 damage per spike to Jotunn (WAR type) on Floor 12 Upper Delkfutt's Tower, whereas enblizzard (1) was dealing 17 points of damage per hit. Not sure if en spell really counts but oh well.

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