For what it's worth, Repose seemed to be lasting normal duration in Dynamis today (San d'Oria, so White Mages were in charge of keeping Hecteyes dozing) and during ANNMs. We fought Gnats and Gnoles. Haven't done any testing with my Bard yet.
For what it's worth, Repose seemed to be lasting normal duration in Dynamis today (San d'Oria, so White Mages were in charge of keeping Hecteyes dozing) and during ANNMs. We fought Gnats and Gnoles. Haven't done any testing with my Bard yet.
That retarded linkshells who can barely kill shit without sleeping it will get their shit wrecked, and stop wasting everyone's time as they take four hours to fucking wipe to Tiamat.
This may be good for people who do a lot of endgame (and are good at it), but this is the absolute fucking pits for people like me who do a bunch of blm duo/solo and rely on sleep duration and whatnot on high level monsters. Still might be able to pull it off but it will be even more of a giant pain in the ass/xp drain. Going to have to say this is a Bad Thing™
Other than instanced or BCNM areas, this doesn't sound bad to me.
RDM/NINs taking two hours to solo NMs as people looked on was retarded. People sleeping HNMs over and over and over was retarded. Apparently neither works now. I don't see the downside.![]()
Did the fight for the new Windy WotG quest. 2 BLM/WHMs, a PLD/NIN, a DRG/BLU and a WHM/something. We won, but we almost wiped (I certainly bit the dust twice) due to not being used to stuff sleeping fine the first time but developing such crazy resist after the 2nd/3rd/4th time that by the 4th time they were literally unsleepable. I suppose it added a bit of challenge to an otherwise routine fight, but I could have done without the xp loss (bawbaw) XD
So just note those demons for Windy quest, they'll only sleep nice for you the first time. After that it's
I miss you, easy sleepgas... ; ;
So has anyone done xarcabard? Something about demons and their innate dark resist sounds like a blast trying to sleep for 3 hours.
except it only took out a handful of solos, none of which were highly contested mobs, and some rdms use that as a primary means of making gil or having fun so you're a douchebag
ZNMs, SCNMs, most sky triggers, ix'mobs are still up for grabs it just knocked out a couple bind spam fights
I didn't notice any problems sleeping them on thursday either, though I suppose that was before one of the emergency maints if I remember correctly.
I'm trying to compile a list of mobs and their innates that 1/2 resist. I'm doing it by just gathering a bunch of weak mobs of different families in zones then spamming ga1 spells of each element to see if they resist. If something resist, I repeat it multiple times to make sure its not a fluke. The list isn't coming out to be what I'd think.
For instance, pugils and leeches 1/2 resist water, but not crabs. Seems odd. So there is a good chance demons don't 1/2 resist dark magic. I have a feeling SE applied a simple 'threshold' like any mob with +50% Element now takes 1/2 damage/duration from anything that element sans bio/dia. So there are some mobs that resist something, but not to +50%, therefore don't have the 1/2 resist. I really have nothing to back this theory up, but either way a list of everything should prove interesting and helpful if this indeed intended/unfixed.
Sounds less like an intentional thing, and more like variations are bugged. Kinda like the charm issue, where things that were supposed to resist charm became immune, or perhaps like 1h pDIF right after the 2h buff.
Thinking this lately after reading some of the posts. People complained it was too easy and wanted harder (but apprently not like PW or AV) and there were some posts about how things got easy with Sleep and Elegy.
Downside I can see from this is that some of the smaller groups trying to make an endgame shell is going to have problems it seems.
I wonder what people want in a "harder" hnm =\
RDM/NIN solo relies most on Bind. This nerf seems to focus by far the most on sleep. If anything, this kills BLM or SCH soloing more than it does RDM soloing. You'll find a lot more sleep resistant mobs than bind resistant mobs. I know just from hearing that ES sleep II lasts only 45 seconds on Brothers that that solo is dead for BLM, but still quite easily done on RDM/BLM.
Stuff like Faust, Fenrir, etc. on RDM I honestly don't see being affected. Also, some RDM already posted here that they solo'd Faust post-patch.
what it seemed to me last night while kiting, cs stunning kv -
enfeebling and dark magic much more heavily relies on skill. rdm mule kiting was having a hard time landing grav, i was using full skill gear and wasnt having any trouble. stuns from drk and I were lasting VERY short (not even 1 second sometimes). when i switched to dark magic set for stuns, it appeared they were lasting much longer.
and this isn't a solo game so I don't really care who can't solo what anymore waaaaaah
Late reply is late, but I did end up killing Rapido, it just took an hr instead of the usual 30-40 mins. It also left a lot less spare MP to nuke with. And no drop as usual.![]()