Item Search
     
BG-Wiki Search
Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 181 to 200 of 211

Thread: Elegy nerf or HNM Buff?     submit to reddit submit to twitter

  1. #181
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,027
    BG Level
    6

    For what it's worth, Repose seemed to be lasting normal duration in Dynamis today (San d'Oria, so White Mages were in charge of keeping Hecteyes dozing) and during ANNMs. We fought Gnats and Gnoles. Haven't done any testing with my Bard yet.

  2. #182
    Demosthenes11
    Guest

    Quote Originally Posted by stewie View Post
    They nerfed all rdm kite soloing also didn't they?
    think so, but the goodside here is way bigger than the bad

  3. #183
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Demosthenes11 View Post
    think so, but the goodside here is way bigger than the bad
    What is the goodside you are looking at here?

    I don't give a fuck about DoT soloing, as it was OP all along... But how does this help endgame? Just the fact that you need 2x the support for certain fights?

  4. #184
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Mar 2008
    Posts
    15,071
    BG Level
    9
    WoW Realm
    Kil'jaeden

    That retarded linkshells who can barely kill shit without sleeping it will get their shit wrecked, and stop wasting everyone's time as they take four hours to fucking wipe to Tiamat.

  5. #185
    Demosthenes11
    Guest

    Quote Originally Posted by Raineer View Post
    What is the goodside you are looking at here?

    I don't give a fuck about DoT soloing, as it was OP all along... But how does this help endgame? Just the fact that you need 2x the support for certain fights?
    the fact that shout groups cant go and kill faf (hell, even some ls...), tiamat is harder for morons, khim is more difficult, etc.

    If you are good you won't need more support - shit was easy as piss before, there needs to be some difficulty introduced

  6. #186
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    This may be good for people who do a lot of endgame (and are good at it), but this is the absolute fucking pits for people like me who do a bunch of blm duo/solo and rely on sleep duration and whatnot on high level monsters. Still might be able to pull it off but it will be even more of a giant pain in the ass/xp drain. Going to have to say this is a Bad Thing™

  7. #187
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Other than instanced or BCNM areas, this doesn't sound bad to me.

    RDM/NINs taking two hours to solo NMs as people looked on was retarded. People sleeping HNMs over and over and over was retarded. Apparently neither works now. I don't see the downside.

  8. #188
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Did the fight for the new Windy WotG quest. 2 BLM/WHMs, a PLD/NIN, a DRG/BLU and a WHM/something. We won, but we almost wiped (I certainly bit the dust twice) due to not being used to stuff sleeping fine the first time but developing such crazy resist after the 2nd/3rd/4th time that by the 4th time they were literally unsleepable. I suppose it added a bit of challenge to an otherwise routine fight, but I could have done without the xp loss (bawbaw) XD

    So just note those demons for Windy quest, they'll only sleep nice for you the first time. After that it's

    I miss you, easy sleepgas... ; ;

  9. #189
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    So has anyone done xarcabard? Something about demons and their innate dark resist sounds like a blast trying to sleep for 3 hours.

  10. #190
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by evilpaul View Post
    RDM/NINs taking two hours to solo NMs as people looked on was retarded.
    except it only took out a handful of solos, none of which were highly contested mobs, and some rdms use that as a primary means of making gil or having fun so you're a douchebag

    ZNMs, SCNMs, most sky triggers, ix'mobs are still up for grabs it just knocked out a couple bind spam fights

  11. #191
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

    Join Date
    Feb 2006
    Posts
    9,065
    BG Level
    8
    FFXIV Character
    Izzy Izumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix
    WoW Realm
    Arthas

    Quote Originally Posted by Not Kuno View Post
    So has anyone done xarcabard? Something about demons and their innate dark resist sounds like a blast trying to sleep for 3 hours.
    We just did it last night. Honestly, we didn't have any problems and I didn't notice any sleep resists. I didn't really count sleep time etc. Maybe someone else who did could chime in!

  12. #192
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    I didn't notice any problems sleeping them on thursday either, though I suppose that was before one of the emergency maints if I remember correctly.

  13. #193
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Not Kuno View Post
    So has anyone done xarcabard? Something about demons and their innate dark resist sounds like a blast trying to sleep for 3 hours.
    I'm trying to compile a list of mobs and their innates that 1/2 resist. I'm doing it by just gathering a bunch of weak mobs of different families in zones then spamming ga1 spells of each element to see if they resist. If something resist, I repeat it multiple times to make sure its not a fluke. The list isn't coming out to be what I'd think.

    For instance, pugils and leeches 1/2 resist water, but not crabs. Seems odd. So there is a good chance demons don't 1/2 resist dark magic. I have a feeling SE applied a simple 'threshold' like any mob with +50% Element now takes 1/2 damage/duration from anything that element sans bio/dia. So there are some mobs that resist something, but not to +50%, therefore don't have the 1/2 resist. I really have nothing to back this theory up, but either way a list of everything should prove interesting and helpful if this indeed intended/unfixed.

  14. #194
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Sounds less like an intentional thing, and more like variations are bugged. Kinda like the charm issue, where things that were supposed to resist charm became immune, or perhaps like 1h pDIF right after the 2h buff.

  15. #195
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Isiolia View Post
    Sounds less like an intentional thing, and more like variations are bugged. Kinda like the charm issue, where things that were supposed to resist charm became immune, or perhaps like 1h pDIF right after the 2h buff.
    I'm actually thinking the opposite - they were changing the resist rates on purpose and accidentally messed up Charm. They went out of their way to correct charm and left everything else as is.

  16. #196
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by Demosthenes11 View Post
    the fact that shout groups cant go and kill faf (hell, even some ls...), tiamat is harder for morons, khim is more difficult, etc.

    If you are good you won't need more support - shit was easy as piss before, there needs to be some difficulty introduced
    Thinking this lately after reading some of the posts. People complained it was too easy and wanted harder (but apprently not like PW or AV) and there were some posts about how things got easy with Sleep and Elegy.

    Downside I can see from this is that some of the smaller groups trying to make an endgame shell is going to have problems it seems.

    I wonder what people want in a "harder" hnm =\

  17. #197
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Thorny View Post
    except it only took out a handful of solos, none of which were highly contested mobs, and some rdms use that as a primary means of making gil or having fun so you're a douchebag

    ZNMs, SCNMs, most sky triggers, ix'mobs are still up for grabs it just knocked out a couple bind spam fights
    You're full of shit.

    Fenrir is somebody's primary source of income?

    You're full of shit, again.

    If your unnamed mobs were good or even decent gil, other people would be camping them.

    So fuck off and die, ma'am.

  18. #198
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    RDM/NIN solo relies most on Bind. This nerf seems to focus by far the most on sleep. If anything, this kills BLM or SCH soloing more than it does RDM soloing. You'll find a lot more sleep resistant mobs than bind resistant mobs. I know just from hearing that ES sleep II lasts only 45 seconds on Brothers that that solo is dead for BLM, but still quite easily done on RDM/BLM.

    Stuff like Faust, Fenrir, etc. on RDM I honestly don't see being affected. Also, some RDM already posted here that they solo'd Faust post-patch.

  19. #199
    Demosthenes11
    Guest

    what it seemed to me last night while kiting, cs stunning kv -
    enfeebling and dark magic much more heavily relies on skill. rdm mule kiting was having a hard time landing grav, i was using full skill gear and wasnt having any trouble. stuns from drk and I were lasting VERY short (not even 1 second sometimes). when i switched to dark magic set for stuns, it appeared they were lasting much longer.

    and this isn't a solo game so I don't really care who can't solo what anymore waaaaaah

  20. #200
    Tarmo
    Guest

    Late reply is late, but I did end up killing Rapido, it just took an hr instead of the usual 30-40 mins. It also left a lot less spare MP to nuke with. And no drop as usual.

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast

Similar Threads

  1. Pld or Nin for HNM?
    By in forum FFXI: Everything
    Replies: 5
    Last Post: 2004-12-05, 23:03
  2. AF2 AF2 AF2 ~ Nombres es Interesante (or something)
    By Yummy in forum FFXI: Everything
    Replies: 7
    Last Post: 2004-09-01, 11:10
  3. Scythe or Great Sword?
    By in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-20, 19:43