Elemental seal isn't broken.. elegy is. I'm very surprised it never got nerfed and that people usually don't mention it when they talk about broken spells/abilities. Makes blink tanking almost anything you can land it on such a joke..
Just a comment regarding the BLMs apparently nailing a stun and GoH still going off:
TP moves will finish if the mob is not stunned when they end regardless of if they're stunned during cast(same for manafont spells!). This is blatantly obvious if you instant stun something with an obscenely long warmup(IE: Meltdown), the stun can wear before tp move ends and the move will still go off. If they did a ninja buff to resistance, you could have had a basically instant wear on stun and it wore before GoH finished readying.
Meltdown always seemed to me to go off if you waited for the log message to show up to Stun it. As soon as the feet go up, Stun, and you'll stop it everytime.
Why do they nerf this, but they don't nerf ES sleep on Tiamat? Or add rage to Tiamat? Come on... no one cares about 1mil cerberus hides.
Cerberus did resist stun before this happened, but it was very very rare.
On a few rare occassions i was THF/DRK or BRD/DRK stunning stoneskin/GoH to help the fights go quicker.
I did not have a Stun setup for these jobs, it was always pure haste gear for lowest recast possible. Without a Jupiter's staff i was resisted, but with it, it was about 95% success.
I will say this, yesterday ES Sleep2s on faf after maintenance did NOT last full term (was waiting for people to login).
/shrug, not going to argue about it with everyone who posts something about it. Monster tp moves and manafonted spells are only interrupted if the monster is stunned at the end, regardless of if it was stunned during the move. You can easily observe this on meltdown or bres's dragon kicks using a job without native dark skill. While it's not usually a problem, I was just throwing it out there.
Just done an ouryu! All E-seals sleep'2s were lasting half duration. Good Luck rofl!
This is kinda awesome news, hope it's intentional and not a glitch. Need some tiamats to pop so we can see if it happens there too, now... I'm getting the popcorn ready for watching some chasm wipes...
Spells will be stopped regardless of Stun's duration (since it'll usually wear before the spell was scheduled to go off anyway), but Stunning TP moves relies on the mob in question being in Stun status when the move is scheduled to go off. I've Stunned Meltdown too quickly loads of times - the ability isn't fundamentally different from other TP moves, it's the fact that the windup period is so long compared to most others, as Thorny said.
I have stunned many many many many a self-destruct/meltdown with Shoulder Tackle and Violent Flourish (both who's stun effects last a whopping 0.5~2 seconds). There is no way in hell they were always 100% under the effect of stun by the time the TP-move completed.
The only things that do act like this that I have first-hand experience with is Bard songs. If you get silena'd, woken, etc before the song is done, it will still go off.
So, Elegy = regular time. ES Elegy = reduced time?