Item Search
     
BG-Wiki Search
Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 211

Thread: Elegy nerf or HNM Buff?     submit to reddit submit to twitter

  1. #41
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Quote Originally Posted by Uryuu View Post
    Except you can only use it every 10 minutes?
    Unless you only bring one BLM to Ouryu fight, I don't think 10min recast on ES will stop your alliance from keeping Ouryu slept on the ground.

    Even if SE nerf ES sleep, it still won't break Ouryu fight, just mean you will need enough BLM or /BLM to spam ES sleep.

  2. #42
    Melee Summoner
    Join Date
    Nov 2005
    Posts
    33
    BG Level
    1

    Elemental seal isn't broken.. elegy is. I'm very surprised it never got nerfed and that people usually don't mention it when they talk about broken spells/abilities. Makes blink tanking almost anything you can land it on such a joke..

  3. #43
    Hydra
    Join Date
    Jun 2007
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Uryuu View Post
    Except you can only use it every 10 minutes?
    which means nothing, since you have several on that job anyway

  4. #44
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Just a comment regarding the BLMs apparently nailing a stun and GoH still going off:
    TP moves will finish if the mob is not stunned when they end regardless of if they're stunned during cast(same for manafont spells!). This is blatantly obvious if you instant stun something with an obscenely long warmup(IE: Meltdown), the stun can wear before tp move ends and the move will still go off. If they did a ninja buff to resistance, you could have had a basically instant wear on stun and it wore before GoH finished readying.

  5. #45
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by Sylvaria View Post
    which means nothing, since you have several on that job anyway
    Something isn't broken if you're able to bring more than one person of the same job. But it doesn't make sense to scream broken counting the JA has a 10 minute cool down for each person.

  6. #46
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Meltdown always seemed to me to go off if you waited for the log message to show up to Stun it. As soon as the feet go up, Stun, and you'll stop it everytime.

  7. #47
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by evilpaul View Post
    Meltdown always seemed to me to go off if you waited for the log message to show up to Stun it. As soon as the feet go up, Stun, and you'll stop it everytime.
    Use something without native dark skill like NIN/DRK and go try it. When you're getting 5 second stuns on BLM or DRK main it doesn't really matter, but with a short stun it will wear before tp move finishes and this does allow the move to go off.

  8. #48
    Spiders are Awesome
    Join Date
    Sep 2006
    Posts
    7,073
    BG Level
    8

    Why do they nerf this, but they don't nerf ES sleep on Tiamat? Or add rage to Tiamat? Come on... no one cares about 1mil cerberus hides.

  9. #49
    Nidhogg
    Join Date
    Apr 2007
    Posts
    3,895
    BG Level
    7

    Quote Originally Posted by Thorny View Post
    Just a comment regarding the BLMs apparently nailing a stun and GoH still going off:
    TP moves will finish if the mob is not stunned when they end regardless of if they're stunned during cast(same for manafont spells!). This is blatantly obvious if you instant stun something with an obscenely long warmup(IE: Meltdown), the stun can wear before tp move ends and the move will still go off. If they did a ninja buff to resistance, you could have had a basically instant wear on stun and it wore before GoH finished readying.
    I'm not an expert, but I am pretty sure that if you stun a tp move asap, even if stun wears, it is stunned for good.

    Not that I've on-evented anything(*rolls eyes* oops?) yea, but once it was stunned, the tp move has never finished for me anyway.

    RDM and BLM stuns.

  10. #50
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    Quote Originally Posted by Kerberoz View Post
    Why do they nerf this, but they don't nerf ES sleep on Tiamat? Or add rage to Tiamat? Come on... no one cares about 1mil cerberus hides.
    Well we don't know for sure ES sleep II isn't nerfed until Tiamat spawns. Also good LS don't really need to ES sleep II Tiamat.

  11. #51
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Cerberus did resist stun before this happened, but it was very very rare.

    On a few rare occassions i was THF/DRK or BRD/DRK stunning stoneskin/GoH to help the fights go quicker.

    I did not have a Stun setup for these jobs, it was always pure haste gear for lowest recast possible. Without a Jupiter's staff i was resisted, but with it, it was about 95% success.

    I will say this, yesterday ES Sleep2s on faf after maintenance did NOT last full term (was waiting for people to login).

  12. #52
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Airenn View Post
    I'm not an expert, but I am pretty sure that if you stun a tp move asap, even if stun wears, it is stunned for good.

    Not that I've on-evented anything(*rolls eyes* oops?) yea, but once it was stunned, the tp move has never finished for me anyway.

    RDM and BLM stuns.
    /shrug, not going to argue about it with everyone who posts something about it. Monster tp moves and manafonted spells are only interrupted if the monster is stunned at the end, regardless of if it was stunned during the move. You can easily observe this on meltdown or bres's dragon kicks using a job without native dark skill. While it's not usually a problem, I was just throwing it out there.

  13. #53
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Thorny View Post
    /shrug, not going to argue about it with everyone who posts something about it. Monster tp moves and manafonted spells are only interrupted if the monster is stunned at the end, regardless of if it was stunned during the move. You can easily observe this on meltdown or bres's dragon kicks using a job without native dark skill. While it's not usually a problem, I was just throwing it out there.
    meltdown is weird. it shows in the log before it goes up in the air, and yes, if you stun too quick it goes up still and blows up. i usually wait until i see it balled before i cast stun, cause ive died many times to stunning too quick.

  14. #54
    Darrien
    Guest

    Just done an ouryu! All E-seals sleep'2s were lasting half duration. Good Luck rofl!

  15. #55
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Thorny View Post
    Monster tp moves are only interrupted if the monster is stunned at the end, regardless of if it was stunned during the move.
    Don't argue about this because it's completely false.

  16. #56
    Spiders are Awesome
    Join Date
    Sep 2006
    Posts
    7,073
    BG Level
    8

    This is kinda awesome news, hope it's intentional and not a glitch. Need some tiamats to pop so we can see if it happens there too, now... I'm getting the popcorn ready for watching some chasm wipes...

  17. #57
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    Spells will be stopped regardless of Stun's duration (since it'll usually wear before the spell was scheduled to go off anyway), but Stunning TP moves relies on the mob in question being in Stun status when the move is scheduled to go off. I've Stunned Meltdown too quickly loads of times - the ability isn't fundamentally different from other TP moves, it's the fact that the windup period is so long compared to most others, as Thorny said.

  18. #58
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I have stunned many many many many a self-destruct/meltdown with Shoulder Tackle and Violent Flourish (both who's stun effects last a whopping 0.5~2 seconds). There is no way in hell they were always 100% under the effect of stun by the time the TP-move completed.

    The only things that do act like this that I have first-hand experience with is Bard songs. If you get silena'd, woken, etc before the song is done, it will still go off.

  19. #59
    Darrien
    Guest

    Quote Originally Posted by Kerberoz View Post
    This is kinda awesome news, hope it's intentional and not a glitch. Need some tiamats to pop so we can see if it happens there too, now... I'm getting the popcorn ready for watching some chasm wipes...
    Tiamat? I'm waiting for the tourbillion and thunderstrike spams when elegy wears lol.

  20. #60
    Canada
    Join Date
    Oct 2006
    Posts
    1,482
    BG Level
    6
    FFXIV Character
    Mlle Skjie
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Madoran

    So, Elegy = regular time. ES Elegy = reduced time?

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Pld or Nin for HNM?
    By in forum FFXI: Everything
    Replies: 5
    Last Post: 2004-12-05, 23:03
  2. AF2 AF2 AF2 ~ Nombres es Interesante (or something)
    By Yummy in forum FFXI: Everything
    Replies: 7
    Last Post: 2004-09-01, 11:10
  3. Scythe or Great Sword?
    By in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-20, 19:43