They boosted the Resist Traits apparently (purposely or it just happened) and it made it so any Resist-Charm monsters will..do just that..100% of the time.
They boosted the Resist Traits apparently (purposely or it just happened) and it made it so any Resist-Charm monsters will..do just that..100% of the time.
WoW has no problems. It's the perfect MMO and Blizzard has the perfect staff. This is a FFXI exclusive problem, the sooner you learn that the sooner you'll realize why people are so harsh on SE and FFXI.
<.< seriously though, just about every MMO under the sun does or in some way (as in the devs weaken everything else in order to strengthen something else.)
Going off of the programming rambling and the calling of Se as shity programmers and bla bla bla.
Being a programmer is pretty ruff When you have to try and program code to be able to function on Kick ass Computers decent xbox 360's and absolutly Crap PS2's and emulated Ps2(aka Ps3's).
So its not that the code is shity its the parameters that they have to work with that suck balls. With all the stupid crap they need to put in so that everything will "Play nice with each other" random shit getting broken/bugged is always going to happen no matter how kick ass or shity the programmers are.
not quite what i ment.
Just because something is coded server side doesn't meen its not required to understand the diff protocols that the other systems use to comuniate back and forth with. yes they do have a some what standered protocol set up for the way ffxi specificly reads and writes info severside to console and vise versa but the code its self can only be as complex as the lowest system that is going to be accessing it so they sometimes will have to call apon other shity code to do functions instead of creating a better complex code to perform the new fuction witch is were alot of the errors can occur.
ex: please note this is just an example.
Augment system introduced that will add certain % of random stats and resistances to armour. Instead of creating a better complex code that will not be able to work on all systems because it may cause things to be come slower or not as efficient they decide to call apon another code already working that can perform a spimilar action result they are looking for.
Well after not being carefull some random instance like Bst's not being able to charm or blumage spell dmg calculation incorect because they are useing some of those mini program engines to calculate new %'s and now interfering with old ones because they cant create a more complex code due to certain limitations.
I may have completely explained that wrong but ehh I understand were it comes from when making my own programs and can fix them but not to good at explaining it /sigh
You're still not understanding. Incorrect calculations have NOTHING WHATSOEVER to do with either the network protocol or the various target machines. It's purely a server-side issue - they're calculating the wrong value. It's wrong before it ever leaves the server doing the calculation. The only possible cause is a programming mistake on the server side that has nothing at all to do with any of the reasons you've suggested.
I think they broke things more. I am seeing an armor storing NPC in Pashow Marshlands.
OK I r dumb, didnt know it was for ballista D:
They are just trying to make the game easier for us. Shhhhh.
Pinecone Bomb is still nerfed slightly after the maintenance. I'm capping at 817 damage on Lv.0 bees and 918 on Lv.0 triple bats. It used to do 1.2k+ no problem. I'm not so sure about Feather Storm, since I never tried it much after I could use Bludgeon. >.>
(Tried it on greater colibri's once after someone suggested it and only did ~200 with it, so I stopped bothering, but other than that... just for pulling.)
EDIT: Btw, Feather Storm is doing 500~600 damage on Lv.0 mobs now.
Going to check automaton myself in a sec
Edit: Looks like it's back to normal, one shotting Tiny Lycopodium (423) from the constant 66 earlier
Only got two hits off, 127 and 130.
Lv64 as well, with no attachments on.
FINAL FANTASY XI Official Web Site
Qufim ??? has been replaced with a moogle telling you that shit is still fucked. What did they do in those three hours again?
I take it the bad FoV augments are working as intended?
Hi, I am a librarian and I know next to nothing about coding.
What I can tell you is that if what you said was true, then either no major software project has ever done what you describe or the situation is not as simple as you make it out to be.
Errors happen no matter what you do and the larger the project the more likely errors are to occur.
As stated before, every update has problems is every MMO. SE is not unique nor alone and the problems are generally fixed very quickly.
I would also like to assert that the initial coding and design for this game are over 10 years old and trying to assign contemporary standards to something that was designed for several different platforms with different languages in a much different time is useless.
I have also noticed something about coding from my friends that do it for a living. Just because you know how to code your project doesn't mean you know anything at all about the next project. I have also noticed that my friends that do this for a living like to say that everyone else that works on other projects are idiots for not doing it their way. I have also noticed that they are able to do this without ever looking at the code, knowing it's purpose or anything else. It's almost like they have a sixth sense for crappy coding.