
Originally Posted by
Ferien
Semantically, that's not what "diminishing returns" means, though you've got the basic idea right.
"Diminishing returns" by itself means that every additional unit of input leads to a smaller increase in output than the one before it did. It's one of the primary principles of economics, go look it up on Wikipedia. It's also applied often to Psychology (if you have something you like, the second satisfies you less than the first, and the third even less, and so on...)
The reason it applies to DA is simple: every increase in DA after the first gives you an increase in total output that is less than the +DA it gives you. Yes, the increase is linear with respect to the damage you would have done with 0 DA, but the fact is that 90% of the time you're not starting at 0% DA. You either have a Brutal Earring on, or you're a WAR and starting at 10% anyway. The reason is because you're not calculating it as (increase)/(base), you're calculating it as (increase)/(current).
So in the case of something easy like Brutal for WAR, it's going to be maximum 5/110 = 4.54%, and if you've already put 5 merits into DA, it's 5/115 = 4.35%. You have to compare this to other options in that slot, and the only piece better than it is Wyvern Earring, which gives a minimum increase of 5%. Of course, as redshift pointed out in his response to me, all of this has to be filtered through your current accuracy first, so it's always going to be a minimum 5% lower (i.e. 4.54% becomes 4.31% and 5% becomes 4.75%).
Edit: Sorry, just going to bring back the reason why I'm even explaining it when it's generally just a semantic issue. It's because some people (like the OP, for example) don't understand that 5 more DA doesn't always give 5 more attacks per 100 "swings".