the level of difference in story telling between older quests and new ones, and then new quests amongst themselves can be so random... I think sometimes its just whether the developers want to spend more time on making the quests or not...
i remember it used to be with old quests that most of them dont even come in CS form but just text...
then it slowly evolved into CS for bigger quests.. then it was just basic actions and emotes, and now its like a compulsory thing everywhere and all action packed and stuff..
i think the 3rd team did communicate with the first 2 teams but didn't do enough or aren't that familiar with online game mechanics to have figured out the whole bottlenecking thing... but for what its worth it achieved its purpose in injecting life into relatively dead core areas.. this, along with FoV. next thing you know the next expansion will probably bring people back into ordelles/gusgen/shakrami or some other zones that nobody goes to anymore.
Personally, i am quite disappointed by the calibre of the CS because I was expecting it to be on par with at least CoP quality CS... I had hoped for it to bring back ToA/WotG quality CS to the old areas.. but it failed to do that. quite honestly, a single leg of the nation quests, the 2 quests.. from any of the nations from this patch, beat the quality of CS for ACP flat. the disparity is really that huge... but i saw it coming the moment I watched the CS in lower jeuno.
but seeing as the team now has experience maybe it will improve for the next expansion..
cos the main 2 teams have also been improving a whole lot since the games release.. each expansion's CS surpasses the previous ones
XI Wiki



