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  1. #61
    Sandworm Swallows
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    Quote Originally Posted by terraflarex View Post

    A 5 hit build on ebow sounds very difficult to achieve if it can even be done. Regardless, the amount of gear you would sacrifice for it would not be worth it if you ask me.

    Just my two cents
    It's really not that hard. Rajas, Mekki, Skadi and Mirke with Store TP or Cobra feet. Yes, you end up losing I believe a total of 20 ranged attack, but 20% more Sidewinders should make up for that.

    Of course that assumes things like sushi and firing Sidewinder at 100Tp.

  2. #62
    CoP Dynamis
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    Just to confirm cause my understanding of store tp is shit, need +21 in gear with /sam and ebow to get a 5hit build ?

  3. #63

    Sweaty Dick Punching Enthusiast

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    Am I doing it wrong when I take 17.6(ebow+arrow tp gain) and multiplying it by 1.xx(xx being however much store tp I have?)

    If so, /sam is its own 5hit build? 17.6 * 1.15 = 20.2? I just KNOW I'm doing something wrong.

    If I am doing it right, then wouldn't just rajas, mekki, and skadi make a 5hit? 17.6 * 1.17 = 20.5 and then if you /ra four times with that you have 18tp left, which would account for the previous ws and you could do that with just mekki and rajas.

    I feel like this has to be wrong though, anyone care to help

  4. #64
    VZX
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    Quote Originally Posted by Thunder View Post
    Am I doing it wrong when I take 17.6(ebow+arrow tp gain) and multiplying it by 1.xx(xx being however much store tp I have?)

    If so, /sam is its own 5hit build? 17.6 * 1.15 = 20.2? I just KNOW I'm doing something wrong.

    If I am doing it right, then wouldn't just rajas, mekki, and skadi make a 5hit? 17.6 * 1.17 = 20.5 and then if you /ra four times with that you have 18tp left, which would account for the previous ws and you could do that with just mekki and rajas.

    I feel like this has to be wrong though, anyone care to help
    Ebow doesn't get 17.6 base TP gain.
    Never ever use the TP gain listed per item for compound ranged weapons. TP gain graph is not a single linear function that you can just add them.

    Use ebow's delay + arrow's delay, then plug it in to the appropriate TP function for that delay, then you get your base TP gain.

  5. #65
    Relic Weapons
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    I know you were talking to someone else, but:

    Quote Originally Posted by Zekyr View Post
    If my sTP calcs are right, ebow needs 13 sTP fulltime for a 6hit, and 36 for a 5hit. /SAM makes a 6hit automatic and 21 more for a 5hit yes? So rajas/skadi/brutal as posted is 13, mekki is 5 more, so the sTP+4 on mirke would be enough but not cover the WS set.
    was based on the following math:

    Code:
    490 Delay Bow + 90 Arrow (580)
    0 Store TP =	14.8%	7 hit	103.6%
    13 Store TP =	16.7%	6 hit	100.2%
    36 Store TP =	20.1%	5 hit	100.5%
    and is that correct? Just checking.

  6. #66
    terraflarex
    Guest

    Quote Originally Posted by ringthree View Post
    It's really not that hard. Rajas, Mekki, Skadi and Mirke with Store TP or Cobra feet. Yes, you end up losing I believe a total of 20 ranged attack, but 20% more Sidewinders should make up for that.

    Of course that assumes things like sushi and firing Sidewinder at 100Tp.
    Yeah, you need +36 on ebow for a 5 hit which is easily done on Samurai SJ. Very worthwhile choice too imo. Helps hate control and you have more survivability over WAR sub.

    Yoichi requires +33 for a 5hit which can be done on /war, but is completely not worth the gear sacrificed. /SAM, rajas, mekki, skadi and brutal will get you to 33.

  7. #67
    Dracont
    Guest

    Did some calculations with all the weapons a ranger should be using. Don't think I made any mistakes but I could be wrong. Here are the amounts of Store TP needed to achieve varuious X-hit builds.

    Weapons
    • Annihilator: 21STP/5hit; 51STP/4hit
    • Eurytos' Bow/Vali's bow: 13STP/6hit; 36STP/5hit
    • Hellfire+1: 17STP/5hit; 47STP/4hit
    • Othinus' Bow: 10STP/6hit; 32STP/5hit
    • Selene's Bow: 10STP/6hit; 32STP/5hit
    • Yoichinoyumi: 11STP/6hit; 33STP/5hit


    Store TP
    • Samurai Roll: 4-50
    • Samurai Subjob: 15
    • Skadi's Chausses: 7
    • Rajas Ring: 5
    • Enkidu's Subligar: 5
    • Mekki Shakki: 5
    • Mirke Wardecor: 4
    • Cobra Leggings: 4
    • Brutal Earring: 1


    Note: You don't always have to WS in full STP gear to maintain your X-hit build.

  8. #68
    Sandworm Swallows
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    Quote Originally Posted by terraflarex View Post
    Yeah, you need +36 on ebow for a 5 hit which is easily done on Samurai SJ. Very worthwhile choice too imo. Helps hate control and you have more survivability over WAR sub.

    Yoichi requires +33 for a 5hit which can be done on /war, but is completely not worth the gear sacrificed. /SAM, rajas, mekki, skadi and brutal will get you to 33.
    Do you think /WAR with a 6-hit build is that much better than /SAM with a 5-hit build?

  9. #69
    Kri
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    what are the benefits of nin/rng?

  10. #70
    Dracont
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    Quote Originally Posted by Kri View Post
    what are the benefits of nin/rng?
    Access to ranged weapon skills, sharpshot, barrage, scavenge, camouflage, accuracy bonus I & II, rapid shot, resist poison, alertness and widescan. Did I miss anything?

  11. #71
    CoP Dynamis
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    Sylph

    Quote Originally Posted by Kri View Post
    what are the benefits of nin/rng?

    Spam high DPS shuriken while watching your gil disappear

  12. #72
    Chram
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    Does anyone actually have any screenshots of shuriken damage? >_>

  13. #73
    CoP Dynamis
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    Sylph

    Quote Originally Posted by Marcicus View Post
    Does anyone actually have any screenshots of shuriken damage? >_>
    I would like to see that as well...the only thing i ever heard was that it was pretty amazing geared properly...and it make sense....but what was SE thinking when they came out w/ their shuriken prices?!?! GOD DAMN it does not make any sense


    There is your new NIN update SE...drop shuri prices...BAM! better DD/tank thru dmg.

  14. #74
    Salvage Bans
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    Quote Originally Posted by GeneJackit View Post
    Spam high DPS shuriken while watching your gil disappear

    ^ and if you are using Fuma Shriukins chances are gill is already gone on the 1st stack and they only stack to 12...seriously. wtf was SE thinking with the price of these.

  15. #75
    Relic Weapons
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    I would really like to see SE up Ni and San Elemental damage as well as introduce lower cost Shuriken. It would really help NIN up damage potential that they so desperately need.

    (As well as keeping gil flowing into crafter's pockets ^^)

  16. #76
    terraflarex
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    Quote Originally Posted by ringthree View Post
    Do you think /WAR with a 6-hit build is that much better than /SAM with a 5-hit build?
    On yoichi, absolutely. Only because you can namas with zerk up as soon as you have TP and not worry about your hate.

    On anything else, not really.

  17. #77
    CoP Dynamis
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    Leviathan

    Thanks for people that have replied with store tp workings, will see what i can do to get a 5 hit build.

  18. #78
    E. Body
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    Berserk is a straight 25% increase in pDIF (thus damage) on EMs, and if you take level correction into account a Berserk is as high as a 35% increase in pDIF (thus damage). It's up 3/5, so the total increase in damage in thje latter case is 21%, and in the former case 15%. Somewhere in-between on merit-level mobs.

    /SAM gives an increase of 15%ish increase in damage due to the reduction of 1 more hit to 100 TP assuming a 60/40 WS/TP ratio (calculations on page 1), plus whatever damage meditate adds. Keep in mind both /WAR 6-hit and /SAM 5-hit make sacrifices to get to their respective x-hits.

    Therefore, we can conclude that Terra is right (expected). /WAR still yields a bit more damage as long as you get a 6-hit, and it will get your face eaten without Namas. /SAM provides seigan + third eye, at least.

    A sidenote is that Berserk's effect is less (extreme case: zero) if you're having really high ranged attack ratings, assuming ranged pDIF has a cap like melee pDIF.

  19. #79
    terraflarex
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    Quote Originally Posted by Shinryuu View Post
    Berserk is a straight 25% increase in pDIF (thus damage) on EMs, and if you take level correction into account a Berserk is as high as a 35% increase in pDIF (thus damage). It's up 3/5, so the total increase in damage in thje latter case is 21%, and in the former case 15%. Somewhere in-between on merit-level mobs.

    /SAM gives an increase of 15%ish increase in damage due to the reduction of 1 more hit to 100 TP assuming a 60/40 WS/TP ratio (calculations on page 1), plus whatever damage meditate adds. Keep in mind both /WAR 6-hit and /SAM 5-hit make sacrifices to get to their respective x-hits.

    Therefore, we can conclude that Terra is right (expected). /WAR still yields a bit more damage as long as you get a 6-hit, and it will get your face eaten without Namas. /SAM provides seigan + third eye, at least.

    A sidenote is that Berserk's effect is less (extreme case: zero) if you're having really high ranged attack ratings, assuming ranged pDIF has a cap like melee pDIF.
    I am fairly certain ranger pDIF does hit a cap, but I've never been able to get there without a bard and/or corsair on anything remotely challenging. At which point my ranged attacks were doing the same damage with or without berserk, so /SAM would be the way to go in those situations.

    The whole premise of using warrior as a sub assumes that you can survive while using berserk and such, and any well geared ranger will pull hate very quickly using SW with berserk up (assuming you're using TP when you get it). This leads into why the ranged relics are so excellent, since they enhance your survivability by leaps and bounds. Of course, 95% of the community neither has the means nor desire to invest stupid amounts of gil into a yoichinoyumi or annihlator; thus, I see no reason for people not to be using /SAM very frequently (and trying to get a 5-hit if possible).

  20. #80
    Relic Weapons
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    According to VZX's page, cRatio and pDIF both cap at 3 (Critical pDIF is not pDIF+1, but pDIF*1.25, so max pDIF is 3.75 on crit). Unless I am wrong this means you can add a lot more RAtt before capping.

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