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  1. #81
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    302
    BG Level
    4

    I haven't been on ranger in a month or two, but I remember in the high 50s and 60s, on colibri, my ranged attacks would always be doing identical damage every hit, same with Sidewinder. I went to all parties /nin, so no berserk factor. Always used meat and vshot. If I stood in the sweet spot (as determined on otherwiki distances, seemed right when I used it anyways) every non crit /ra, critical /ra, and WS did identical numbers so I always assumed (at least at those levels) that it was a lot easier to cap off like that. Either the randomize function for ranged attacks isn't much so at all or I was hitting some wall. Hasn't been the case at merit-level birds yet though.

  2. #82
    Relic Weapons
    Join Date
    Jan 2009
    Posts
    390
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by Zekyr View Post
    I haven't been on ranger in a month or two, but I remember in the high 50s and 60s, on colibri, my ranged attacks would always be doing identical damage every hit, same with Sidewinder. I went to all parties /nin, so no berserk factor. Always used meat and vshot. If I stood in the sweet spot (as determined on otherwiki distances, seemed right when I used it anyways) every non crit /ra, critical /ra, and WS did identical numbers so I always assumed (at least at those levels) that it was a lot easier to cap off like that. Either the randomize function for ranged attacks isn't much so at all or I was hitting some wall. Hasn't been the case at merit-level birds yet though.
    Yeah, Ranged pDIF function has much less variation than Melee pDIF as you can see from the graphs below (also courtesy of VZX):

    MELEE:
    http://www.freewebs.com/vzx-01/img/pdif-v3.gif

    RANGED:
    http://www.freewebs.com/vzx-01/img/r-pdif-v2.gif

    As you can see, melee pDIF can vary by .5-.9 depending on random generation while ranged pDIF varies by .1 at the max.

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