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  1. #21
    Salvage Bans
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    Quote Originally Posted by Geldric View Post
    Asshole*
    Continue.

    Shit really? cool bro, thx, Brownie points awarded=2

    Putting the grammar nazi's/that's-not-what-i-meant-it-was-this-and-everyone-should-understand-it- BS aside..back on topic..


    I havn't seen a city taken over since that update that nerfed the BRD bots lol, and even then, it was always fun going 2 hour battles watching my entire chat loged filled with people MPKIng them...but taken over cities may prove frustrating more then fun now :/

  2. #22
    PRINCESS NEWMUMMY
    space mini!

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    Caitsith

    I think this fortification "nerf" will do little to change Campaign or how many areas are won or lost. The BRD change resulted in less useless AFK botting people hanging around which is less lag and better for those of us who like actually participating for our exp.

    Could someone call the maintenace department to send up a janitor with a mop before someone slips from all these leaking vags?

  3. #23
    Relic Shield
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    Gilgamesh

    Perhaps I missed the memo, but short of beating up fortifications, what other reliable methods are there for taking areas?

  4. #24
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    Clear the waves; defeating mobs does more to influence the area than reducing fortification numbers afaik.

  5. #25
    Dice and rum
    Not necessarily in that order

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    Quote Originally Posted by TheStig View Post
    Yay bring back city campaign. They were FUN. Endless. Lots of EXP. Fun. Fun. Fun.
    Welcome to FFXI, where if anything is discovered to be fun it's soon nerfed.

    Quote Originally Posted by Orochi Lede View Post
    Putting the grammar nazi's
    What's belonging to them now? o.O

  6. #26
    Black Belt
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    Fortification beating is fucking horrible anyway, you lose so much exp from not healing yourself/others.

    That and it's too fucking easily bot, I'd say good riddance really, though I really hope with this they will start campaign with a guarding squad right off the bat, because waiting for them to show up is gonna suck.

    as far as takeover is concerned, beating fortification yield less influence than wiping out units anyway.

  7. #27
    A. Body
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    Quote Originally Posted by Thistle View Post
    Welcome to FFXI, where if anything is discovered to be fun it's soon nerfed.
    That's only because people started complaining (no surprise there) about city campaigns.

  8. #28
    Melee Summoner
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    Asura

    The problem is that while waiting for mobs to show up and all there is is forts, you're going to get a lot of people who'll say "I don't give a shit about control, or ANNMs, I just want exp" and will change campaign. Over time this will result in more areas staying in beastmen control for longer amounts of time. As for the comment about "NPCs still attack the fortifications. I don't think they do it for the easy exp." it's in there programming not to care about exp, and if there goal was exp, I'd bet they'd just warp out and go somewhere else if they could.

  9. #29
    Yoshi P
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    Quetzalcoatl
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    Proudmoore

    Eh, never liked the idea of forts anyway, its waaay too boring for me. Besides, exp you get from that was very low compared to mob killing even before nerf.

  10. #30
    New Spam Forum
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    Phoenix

    Wacking the weapons on the forts were always crappy EXP anyway,e ven when I tried to make as many skillchains as possible off other people, EXP improved only slightly. Only by fighting actual mobs seem to make EXP become worthwhile, besides, it's more fun that way. while I'm surprised that SE nerfed that, I have no complaint for it, it doesn't effect me much.

    It's not like the zones in CoP area were hard to keep anyway.. at least in phoenix -_-. I'd expect crawler's nest/Garlaige/Necropolis to be in nation controlled more often now that people can actually teleport there, which were the only reason why most people don't go there. I'm a bit mehish about it because I used to go to Garlaige for some campaign soloing fun, since hardly anyone went there then.

    Oh and..

    Quote Originally Posted by TheStig View Post
    Yay bring back city campaign. They were FUN. Endless. Lots of EXP. Fun. Fun. Fun.
    This. Definitely. This.

  11. #31
    New Spam Forum
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    oops -.- (delete this please)

  12. #32
    Nidhogg
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    People mashing forts only helped to unlock Heirs/Shells/Wings because it was the only thing drawing people to Garlaige, Nest, and Eldieme to open up fights in the strongholds in the first place, which should be remedied by the addition of OP warps. It never much helped the actual takeover, because what would happen is people would mash the forts because there were no mobs there, not realizing that 90% of the time there were mobs en route, meaning within 10min they'd be swarmed and die, which in itself isn't a problem but for the fact that then they'd train onto the people who were actually doing more effective measures to take those zones, causing a zone-wide wipe, NPC retreat, and resetting a lot of progress.

    Killing mobs also lowers forts, one for each you kill, and it's considerably more effective than attacking the forts due to no damage cut and safer fights. Pulling to NPCs to maintain battle while killing off mobs dynamis-style is the only way to take those zones unless you have like 40 people there. I don't see this affecting that at all.

    If anything, the only negative change for unlocking these fights is the inability to skillup weapons on the mobs, since a lot of the killing takes place when no actual battle is going on, so you sometimes had to bribe people to come down with promise of easy skillups, but even then that'd just mean you won't get people on their 70WARs levelling their 100ish Great Swords, which isn't going to set you back much lol

  13. #33
    Button Kitten
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    u_u
    at least cities were fun
    hitting a wall wasn't such an amusement
    meh

    not sure if it's a good news or not... I was used to exp smn in campaign >,>
    now is pretty pointless I guess

    can't wait to try this new nerf
    lol

  14. #34
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    Quote Originally Posted by binahel View Post
    u_u
    at least cities were fun
    hitting a wall wasn't such an amusement
    meh

    not sure if it's a good news or not... I was used to exp smn in campaign >,>
    now is pretty pointless I guess

    can't wait to try this new nerf
    lol
    It's not pointless if you like attacking things other than walls.

  15. #35
    Button Kitten
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    Quote Originally Posted by Day View Post
    It's not pointless if you like attacking things other than walls.
    hmmm
    I must agree... it's just that I use Campaign only for SMN due to a massive case of laziness >,>
    now I must actually concentrate on what I'm doing
    unbelievable!

    I <3 your avatar

  16. #36
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Sylph

    Quote Originally Posted by Ashira View Post
    Prepare for your outpouring of Witch Sashes transferred from Odin!
    But they'll have no way to get the money back to Odin. Would be funny if someone transferred to sell without realizing that.

  17. #37
    Ashira
    Guest

    Quote Originally Posted by Tomiko View Post
    But they'll have no way to get the money back to Odin. Would be funny if someone transferred to sell without realizing that.

    Trade sash to mule, xfer off Odin (esp if it's still free), sell sash, sell gil to RMT website, the end. Not so much for making gil to come back.

  18. #38
    Relic Shield
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    Bismarck

    20 minutes of beating a fort in Batallia netted me...
    http://i41.tinypic.com/4j9l60.png
    Mobs never came, so fuck you people.

  19. #39
    Bagel
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    I miss skilling-up in Campaign :(

  20. #40
    Falcom is better than SE. Change my mind.
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    I will admit I'm glad SE nerfed it so the deadbeats can't leech EXP, however I think it was a bit too severe. However the best move SE could have done is just adjust mob placement when they spawn so ppl can't be AFK on a fort w/o getting killed.

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