Didn't they do that already? iv seen many dead bodies when i pass by those forts lol, the mobs tend to spawn right on top of people.
Didn't they do that already? iv seen many dead bodies when i pass by those forts lol, the mobs tend to spawn right on top of people.
Yeah, some people did miss that point. Just because there is a Campaign it doesn't mean that the defending force will show up.
Also, some zones are completely terrible to try to pull single mobs without horrendous links when there are no NPCs around. And by some zones, I mean the Crawler's Nest- trying to pull a single Quadav in the sack room can be pretty terrible.
Sometimes I get to campaign and the battle ends while I'm trying to get tags. Dems da breaks I guess.
And now on top of warping to a zone where the campaign ends within 5 mins wasting precious time, you now have campaigns where you will spend 15mins with nothing but fortifications up and the enemies will never load to actually gain EXP.
Yet another un-needed nerf in an event that already technically capped out around 5kish/hr.
No one liked AFKers on the fortifications but they could have solved this another way. Oh well.
Better, less-retarded way to fix afk'ers punching walls?
Keep the same wall exp...but make defending forces pop more frequently.
Then, non-afk people get more exp, afk people get slaughtered, and everyone has a good time.
I don't get why they nerfed skillups though. Just seems like a big "fuck you guys" to me. People skilling up were still attacking the mobs helping the overall cause at the risk of losing exp.
This is what i don't get either, it already carried a high risk, if you got hate or a wall of mobs saw you attacking there pal, you died and lost exp during skill ups, but further guessing means that they wanted people to still have an excuse to do Besieged since that is about the main reason to still do it...aside Gaining Imperial standing points.
This might make lower levels around the 50 range attempting campaign to /wrist.
This is mainly my biggest issue. There were times where you'd sit there for 10/20/30+ minutes with no real enemy in sight other then the brick wall. Before, you could at least get 4-5k out of something like that, but now it's not even worth it. Without mobs there, people won't stick around and wait. They'll leave, the mobs will come, wipe out any NPCs there and repair whatever damage was actually done.
I have /a'd walls in pash countless times. And not once was I able to survive while mobs were there. Even if I got my ass moving right as they spawned I would still have one or two mobs chasing me down. Unless you have an overwhelming amount of PCs and NPCs and there's only a single Quadav unit, they'll kick the crap outta you for touchin that wall.
The change to wall Exp was totally not needed.
EXP is totaly nerved on the box's
I spammed all the steps I could as pld/dnc
and I spammed WS every 100% after using all the
steps alternating it up to Lv.5
I left 30 minutes with no mobs @ 50/25 ;\
but when mobs show up I average 3,300 - 7,000 a battle ^^
and so let's hope mobs show up sometimes
LOL
This is why the Intel Advisers need to have an option to give us intel on an individual area, with info on defenders, not just attackers. And track the Dark Kindred's movements you slackers.......
Unfortunately, Kimiko is right, Siren had alot of people who would just afk the forts, but with ACP, and the fort nerf, this week has been horrid for Campaign, they should have kept the XP as it was, but just make the XP decrease the longer you do it and cap it, so that you couldn't just sit on the fortifications the whole time.
Based on what im seeing the areas that are already beastmen controlled stay that way because no one bothers trying to retake it, which is are staying that way. i mean if every area is taken over, i don't see much motivation of people wanting to retake them unless the NPCs spam them.