Now just about all MMORPGs are full of superficial challenges and superficial gaps between players. So let us be perfectly clear what exactly I mean when I bring up this gap. I do not mean gear. For the purpose of this thread someone with the best set of armor in the game is no better than someone running around in garbage. We speak of "skill." It also means things like grinding on weak monsters(or easy tasks) hold no value because of their utter ease. Another example of a superficial gap would be difficulty in input(poor controls.)
So the question is how wide is FFXI's gap between a good player and a bad player. This is quite a question so I think it will also be necessary for us to explain what skill in FFXI looks like and examples where skill triumphs over a lack of skill. There is also the matter of challenges: where and under what conditions is FFXI actually difficult?
Despite my little disclaimer at the top I am willing to accept any sort of challenge as a facet of skill in FFXI. The obvious go-to topic would be the battle system, but various things like sneaking around and manipulating the AH are also fair game if you are able to make a comprehensible argument for it. Anything goes as long as it makes sense. Concerning things like Ballista, Brenner, Pankration, etc etc - I figure they might be separate from the battle system. If anyone feels like describing them go ahead.
Now going back to the first paragraph: perhaps skill can be found in calculating the right set of equipment/merits or using more efficient methods of exp gain/grinding? In any case if we are to accept this than it must be in a separate category from judging the battle system.
Remember we are not only looking for skill, but how wide the range of skill is. Make no mistake this entire exercise is actually judging FFXI as game. We are trying to decide if it a superficial game or not. (To clarify: when I say superficial I mean a shallow game. Tic-Tac-Toe vs Go. Mortal Kombat vs Street Fighter.)
XI Wiki


