Just a note on "drgs don't need a 6-hit." I hear this a lot, especially on Alla when I stop by the drg forums (not lolAlla bashing, it's just a running theme over there). I simply believe it's not true and not well thought out if you're subbing /sam.
If you have a "true 6-hit" and get a jump, don't you get a 5 hit that round? Or a 4 hit if you use high jump too? Why would you fall a few TP short of 100 for the sake of making it up with a jump when you could be WS'ing that much sooner? If you rely on getting hit for tp, what happens when you don't get hit? Would a SAM not merit sTP because they get hit a lot? The arguments against going for a real 6-hit just don't make a lot of sense to me.
Don't want to argue the point since everyone knows their own needs, but it seems like it's something every drg/DD should strive for. If you don't have the gear, need more acc, or aren't subbing /sam I can see why you wouldn't care about 6-hit. But for meriting, low-man, and other activities I can't see any reason you'd dismiss a real 6-hit- especially on drg where you don't need an acc body like every other melee job. Take advantage of the attack/sTP bodies, no other job really gets that benefit.
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