my GOTY only locked me up a few times, maybe i just got lucky
my GOTY only locked me up a few times, maybe i just got lucky
http://www.joystiq.com/2010/02/22/fa...rom-usa-today/
Interesting. A fully operating city to explore?Aside from a cursory description of the game's premise on its official website, we've heard very little about Fallout: New Vegas. Today, friends, that changes, with a USA Today feature that reveals the game's protagonist as a shot and left-to-die package delivery boy who finds himself in Sin City "and the surrounding area" in 2280. "You were a courier, and you were obviously carrying something that somebody wanted," Bethesda Softworks' Pete Hines says of the player's character. "Part of the story is finding out what you had and what they took."
Hines additionally insists New Vegas will "feel" far different from 2008's Fallout 3 through one key aspect: the setting. "Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
Perhaps unsurprisingly, Hines also notes that the New Vegas will "take you hundreds of hours to explore every nook and cranny" -- not unlike the 2008 iteration of the Fallout franchise. We'd be straight lying if we said we weren't unbelievably ready to invest that time in more of the Fallout universe this fall, even after all of last year's DLC.
Story setting reminded me of inFamous. >.>
Anyways, I'm hoping most of those hours spent exploring mean something, rather than just random useless location filled with useless junk like a lot of the random areas in FO3 were.
or the random stuff is awesome like the TARDIS cameo in FO2
Suprised I haven't seen this bumped with the new information that came out. Everything courtesy of the Vault:
And here are the New Vegas screenshots released yesterday.* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. They'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The combat gameplay was tweaked to be more first-person-shootery
boo @ nonpermanent skill upgrades![]()
Non-permanent magazines is pretty lame, collecting magazines in fallout 3 was pretty fun and gave you incentive to go to random areas which you would otherwise ignore. Also surprised at how the models are exactly the same as Fallout 3, was hoping for a bit of an upgrade, but it still looks like it'll be a great game.
I like the idea of weapon mods.
I jumped the gun a bit at posting, as I now realize if you read down in the news section a bit further there's information from the European magazines as well as the PC Gamer preview. Here's the info from that:
Here's the German magazine info:* The box on the first page of the preview names Bethesda as both the publisher and the developer, while the article text itself gives due credit to Obsidian and discusses the devs' work on Fallout, Fallout 2 and Van Buren.
* New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.
* Gun modifications will increase damage, ammo capacity, accuracy, rate of fire and more
* The player will be able to have two or three companions in their party
* With Raul the ghoul in your party, you'll start to pick up clues that he's more than just a simple mechanic
* Unsurprisingly, deathclaws and radscorpions are mentioned
* From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview
* The dinosaur casino is identified as Dinky the Dinosaur
* NCR is described as large and powerful but bureaucratic.
* Chris Avellone: "It's a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It's fun for the artists, it's fun for the designers... I don't know how much fun it's going to be for the programmers"
* J.E. Sawyer: "The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that's what people know. Karma is just a general indicator of how much of a sonofabitch you are. If you murder people in secret, your reputation doesn't go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on."
* Avellone: "We recognized that one of the strengths of Fallout 3 was that so much of the game revolved everything around Washington, D.C. That's your signature city. And to be honest, adventuring in post-apocalyptic D.C. is interesting. You're like, OK, I get it. I know what D.C. is like in the real world, I'd like to see what it's like in the real world when mutants are running around in the streets.
So, if we have a western version of Fallout 3, what's a key signature city that people will immediately gt when they hear the title. And also, what's interesting to us? So individually, Vegas came up for a number of people without a community discussion about it. That kept coming up. So we said, OK, if within this small sample group that city keeps coming up, and we understand why, that's the city to use."
* Opening sequence: Courier is executed with a headshot. No ambush.
* Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
* Character creation: G.O.A.T. is replaced with a psychoanalysis test.
* Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
* Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement. One gun shown with both scope and enlarged magazine.
* Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look unique, but have unique properties."
* Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)
* Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
* Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
* Some choices you make during the game reveal their consequences far later.
* Some NPC companions will have their own quests too, not only Raul.
* Radar: A new yellow bar for companions is added by Obsidian.
* "Caps" are mentioned as currency, not poker chips or dollars.
* Hint that weapon modifications can be found in the wastes. (May be speculation)
* Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS
* Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
* Game world will be as big as the one from Fallout 3.
* Chris Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."
As much as I've kept on this, I don't recall them mentioning bobbleheads have they? Bobblehead exploring was by far one of my favorite parts of FO3 and consumed probably 20 of the total 140 or so I put into the game.
Some please correct my stupidity and say they've mentioned this.![]()
Oh wow, this is coming out rather soon. I am currently playing fallout3, yeah im a bit behind the times, and outside of the crashes im loving it. If they fix that crap, and add a wider diversity of enemies to the game im buying this day one.
Its my first time playing any of the Fallout series though, so i am not sure how i feal about new vegas being a fully functional city. I really like the whole, "everythings gone to shit" aspect of the game.
Hey, i read through this thread, and i saw mention of a fallout 3 type of MMO. I think that post was made about a year ago though... (yeah threads got merged) Has there been any additional news about this fallout 3 mmo?
btw, miniguns rule all!
The Fallout MMO is in production by Interplay I believe, but is in a legal battle between Interplay and Bethesda due to their progress not being up to what the contract said it needed to be. Last I heard, the legal rulings hadn't been decided and the MMO is in limbo because of it.
lame...
If I recall correctly, Bethesda was slapped around in the legal hearing and Interplay retained the rights. It's been a while since I read anything about it though.
You know, the more i am thinking about it, i dont really mind the whole magazine only offering temporary skillups. I mean, i dont know where all the magazines are, i dont know how many there are, i dont know what types of magazines there are... So, i just pump the skills i find to be usefull out to level 100 and be done with it.
If i know how many there are, like at some point early in the game they make referance to the last volume #20, then it wont be a big deal. Ill know there are 20 books. Ill know that i probably wont find everyone of them, but i should be able to find about 14. And now i can plan my skill ups accordingly.
I can't help but think they're missing the point here.
Who cares about the weapon mods or the magazines? If the game is anything like FO3, past a certain point a couple hours in, the bad guy-killing efficiency of weapons will sort of plateau and you'll worry less about which weapon does the most damage and more about which weapon looks coolest/is the most fun. Plus, I didn't really care about the magazines or bobbleheads, they were just an impetus for exploring the Wasteland.
Collector's Edition
http://cache.gawkerassets.com/assets...x_newvegas.jpg
Bethesda gambles on an extravagant Collector's Edition for Obsidian's Fallout: New Vegas, packed with poker chips, playing cards, and other exciting accouterments from the post-apocalyptic Sin City.
It's no lunch box and bubblehead, but it'll do in a pinch. The Fallout: New Vegas Collector's Edition comes packed with Vegas-themed goodies, from a set of "Lucky 7" poker chips representing the casinos of the New Vegas strip, to a custom set of playing cards, perfect for playing Caravan, a card game Obsidian invented specially for New Vegas.
You might want to keep the replica of the "Lucky 38" platinum chip away from prying eyes, but the hardcover graphic novel "All Roads," written by the game's creative director Avellone and created in conjunction with Dark Horse should be fine for sharing.
All this plus a making-of DVD, packed inside a box that looks as if it's newly recovered from beneath the desert sands.
"We're offering this very cool collector's edition to give fans the opportunity to own some of the items that they'll discover while playing Fallout: New Vegas," said Pete Hines, vice president of PR and marketing. "We are also expanding their experience with the game by including a top-notch graphic novel worthy of the Fallout name and a DVD that gives them a behind-the-scenes look at how the game was created."
The Fallout: New Vegas Collector's Edition will be available worldwide for the PlayStation 3, Xbox 360, and PC. Retailers should begin accepting preorders shortly.
Oh my. Do want.
see, this is exactly what that guy was talking about when he said he hated Fallout fans.
3 is an amazing game. 10/10 quality. whether it's better or worse than the first two does not change that.
we'll see about Vegas though. I'll be looking closely at the reviews for this one.