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Thread: ACP Body Augments - Monk     submit to reddit submit to twitter

  1. #41
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    I also would like to see Hades Sainti NQ Vs Destroyers.

  2. #42
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Problem with that is in a lot of camps whether its colibri or mamools with pizza(spare lurkers), when you have focus you'll overshoot your acc cap (which is 40% of the time), which almost cuts the acc (or 9 acc in +1's case) use in half.

  3. #43
    E. Body
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    Do Lurkers have the +44 evasion THFs normally have? Plus higher evasion skill?

  4. #44
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    Quote Originally Posted by Starr View Post
    I also would like to see Hades Sainti NQ Vs Destroyers.
    The same battery of tests that concluded that the HQ would outparse Destroyers in most situations also concluded that the NQ would parse under Destroyers in most situations, but not by much.

  5. #45
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    Destroyers bar Salvage it is then

  6. #46
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    Quote Originally Posted by SathFenrir View Post
    I stand corrected and oblivious.

    Orochi Lede's posts this morning left some residue of gay in my eyes, you'll have to excuse me until I find a chemical shower.
    The feeling is mutual, except in this case it was like talking to a kid with an IQ of 5 and contiously beating his head on the wall every 5 minutes, you are so very excused. add a reality check on side that said shower.

    now with that taken care of back on topic.

    You have to consider the things MNKS is primarly asked to be used on, personaly i am only ever asked to use mnk during salvage, unless i feel using it in dynamis, what would be better choice for say an every day mnk use? because as far as i know, they aren't use on anything special, unless it's a zerg.

  7. #47
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    Quote Originally Posted by Starr View Post
    I also would like to see Hades Sainti NQ Vs Destroyers.
    The lower the acc the better. Under 80% acc it's better for dots, which is ~86% average accuracy with focus while it also gives an advantage on tp speed. HQ beat destroyers unless 94%+ acc and even in this case, put a destroyer monk and a HS+1 mnk on a mob, the HS+1 monk is the only one countering pretty much (9 enmity)..

  8. #48
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    Quote Originally Posted by Shinryuu View Post
    Do Lurkers have the +44 evasion THFs normally have? Plus higher evasion skill?
    Yes. L83 Lurkers have level-adjusted evasion of 466.

  9. #49
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    Quote Originally Posted by pchan View Post
    The lower the acc the better. Under 80% acc it's better for dots, which is ~86% average accuracy with focus while it also gives an advantage on tp speed. HQ beat destroyers unless 94%+ acc and even in this case, put a destroyer monk and a HS+1 mnk on a mob, the HS+1 monk is the only one countering pretty much (9 enmity)..
    Even if it was at let's say 85% acc, hades still only going to have an acc advantage 60% of the time and the other 40% it'll be 6% crits -1 delay vs 1 dmg

  10. #50
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    ITT: DAT AZZZZZZ and critical assault on my sanity +3%

    Interesting to see the numbers though.

  11. #51
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    Quote Originally Posted by Cream Soda View Post
    Even if it was at let's say 85% acc, hades still only going to have an acc advantage 60% of the time and the other 40% it'll be 6% crits -1 delay vs 1 dmg

    So what would you consider a better time to use Santi over destroyers? i normally just used them on High evasion mobs, like Lurkers for example.

  12. #52
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    Quote Originally Posted by Cream Soda View Post
    Even if it was at let's say 85% acc, hades still only going to have an acc advantage 60% of the time and the other 40% it'll be 6% crits -1 delay vs 1 dmg
    6% crit for only 66% of your damage while 1 DMG for 100% of it. Assume neither destro or HS+1 caps you :

    outside focus : 9 acc => +4.5% ish for melee and ws (actually a bit more depeending on how far from cap), 1 DMG ~+1.5% for melee & ws.
    during focus : 1 DMG ~1.5% for melee and ws.

    so on "average" 6%*0.6+1.5*0.4=+4.2% total dmg

    while destroyers would be 6% crit (so 1.10>1.16 which is 5.4% increase) for only 66% of the dmg so +3.6% total.

    I don't even take into account the fact that you'd do more ws with HS+1 since it's pretty hard to estimate, and the fact that enmity+9 will actually benefit you counters a lot.

  13. #53
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    Quote Originally Posted by Kongolo View Post
    not a mnk.. but imo since u cant get much more DA or Crit ithink u should go for acc/att
    DA and Crit aren't haste, the more crit, DA you have the less of an impact adding more has on damage. Going from 0 to 10% crit with have bigger impact on overall damage than going from 10 to 20%. Same goes for DA.

    Just like most of the things in this game it would be situational. But they would be close, problem is that the crit+ wouldn't add to WS damage where the +att would.

  14. #54
    Hydra
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    Destroyers and Hades are weak now anyways augmented Monaples with -25% delay is the way to go +16 delay and +20 damage lol

  15. #55
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    Are they really best now?

  16. #56
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    Quote Originally Posted by darkhorror View Post
    Destroyers and Hades are weak now anyways augmented Monaples with -25% delay is the way to go +16 delay and +20 damage lol
    where does the +16 come from ? I count 40..

  17. #57
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    Quote Originally Posted by pchan View Post
    where does the +16 come from ? I count 40..
    422*.75 = 316 or +16 delay.

  18. #58
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    Quote Originally Posted by Starr View Post
    Are they really best now?
    Yeah as long as that -25% delay really effects total delay and not just weapon delay. DPS rating of that weapon would be 20.89, where Destroyers are 18.28. That's a 14% increase vs Destroyers, with the crit+ from destroyers would lower than number a little but it should still be around 10% more damage.

    There was a test on alla mnk forums with TP gain and as long as TP is calculated correctly it would mean that the -% delay is total delay. Though I would like to see it confirmed by a couple other people.

  19. #59
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    Nothing game breaking for MNK. Most of your ideal gear for TP/WS/HF/etc build can be bought(bazaars) and obtained through salvage.
    TP: Usukane body
    Asuran: Togi
    HF/FH/DK/Asct.: Osode

    acc/att+10 - Cheap hauby for monk < Togi < Usu
    DA+2/Crit+3 fun for occasional proc, but < Osode for HF/Asc/DK
    acc+10/Crit+3 - Not too impressed with this combo, good if you want to buff your crit build..
    acc+10/DA+2 - Again nothing game breaking < Togi < Usu
    acc+10/fast cast+ Macro in for pimp :ichi/ni build

  20. #60
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    I thought the argument for MNK and Waldecors was augmented +10 ACC/ATK and the +5 STR/DEX from the base stats make up the difference in DoT vs. the NQ Togi as a TP piece, or at least that's what I got out of Milich's math/that thread.

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