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Thread: The Silence of the Devs     submit to reddit submit to twitter

  1. #41
    Brown Recluse
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    Quote Originally Posted by Suited Aces View Post
    Please explain that logic to me. Making innate traits relevant has what to do with halving JAs?

    @ questionable.
    RDM, BST and SAM @ 75. Ironically, the Sam I soloed 80% with /dnc. Thanks for playing.
    So every mob in the game has 3-4 Resist traits?

  2. #42
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    Quote Originally Posted by Raineer View Post
    By that logic, they should halve the duration of Berserk, Souleater, all 2-hours, drop a shadow from Utsusemi, Haste, Regen, and Refresh.

    None of these are specified in game, so nerfing them would be "a step in the right direction."

    You do realize "a step in a better duration" means that you are calling for MORE nerfs, right?

    GTFO out bg forums, Sundi. wut

    Also, THIS ^ lol
    I'd be just as pissed of this happened for my jobs, as I am about the ES.

  3. #43
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    Guys, you clearly have no idea what you're talking about.

    Suited Aces knows better than all of us, with his pro Sam/Dnc!
    Please, show me your ways of being too garbagey to get an EXP party on a SAMURAI.

  4. #44
    Demosthenes11
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    ES fail is pretty stupid, I'll agree there. But how can you even argue this makes blm useless.
    Do you really only bring blms to events to either a) solo shit b) sleep shit.

    Nope, blm will still be useful at, and not limited to, all wyrms, omega, ultima, dynamis, einherjar, khim, sky gods, scnm, etc etc...

    The job and usefulness has not changed, you just want to bawwwwwwwwwwwww because you can't solo 7-8k/hour anymore. Welcome to most melee jobs.

  5. #45
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    Except melee jobs get fucking parties?
    Are you retarded, seriously?

    Blm do have use still, but it's become several thousand times more frustrating (not difficult, but frustrating) to use them effectively in Dynamis, Einherjar, etc.

    Blm can ONLY really get decent EXP solo, unless they want to play gimpheal, and even then you're pretty much worthless.

  6. #46
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    You're not in favor so why even post anything supporting your retarded ideas?

    and solo on sam... so what? I can solo on any of my jobs to exp? I'm talking about doing events solo/duo/trio that you can't possibly do much on a melee vs your mage jobs. You probably didn't even attempt much on your RDM that's why you don't care about the changes. As RDM I can solo most ENM or at least duo them with another mage. I guess you are tired of seeing all the other RDM solo for money while you have to shout in whitegate for help and do a spilt on drops.

  7. #47
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    Quote Originally Posted by Suited Aces View Post
    Please explain that logic to me. Making innate traits relevant has what to do with halving JAs?

    @ questionable.
    RDM, BST and SAM @ 75. Ironically, the Sam I soloed 80% with /dnc. Thanks for playing.
    An adjustment to Sleep which affects mobs other than Paladins isn't dealing with "innate traits". There are two discussions here and you're lumping them together. I am fine if I can't sleep a paladin, I'll control it some other way. In that respect I am happy that my own passive traits get buffed.

    None of that has to do with halving sleep of cutting elegy by more on certain mobs.

    By the way, thank you for bringing it to the dev's attention that you soloed 80% of your SAM as SAM/DNC. We will now half all effects of DNC when subbed. Because you're not supposed to do things solo that are meant for 3-6 people (like XP)....

    THAT's the argument right??? Just making sure I have it all down correctly.

  8. #48
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    Oh shit, I just figured it out.

    Since enfeebles only last half as long now, that means the mage invite rate in exp parties will double. SE is fucking genius.


  9. #49
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    Quote Originally Posted by Demosthenes11 View Post
    ES fail is pretty stupid, I'll agree there. But how can you even argue this makes blm useless.
    Do you really only bring blms to events to either a) solo shit b) sleep shit.

    Nope, blm will still be useful at, and not limited to, all wyrms, omega, ultima, dynamis, einherjar, khim, sky gods, scnm, etc etc...

    The job and usefulness has not changed, you just want to bawwwwwwwwwwwww because you can't solo 7-8k/hour anymore. Welcome to most melee jobs.
    lol@this...

    why does everyone focus on exp so much? Cap your jobs @ 43,999 exp? and my DRG/mage can solo for 8-10k hour on sea puks... so what are you talking about? What's the point of crowd control in solo/duo/alliance situations when the effect is 50%. Might as well just bring melee to hold them if sleep 1 only lasts 30 secs or lullaby lasts 16 seconds. Makes the whole concept of FFXI crowd control useless if this is permanent. Especially regular mobs or non endgame events.

  10. #50
    Demosthenes11
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    Quote Originally Posted by amentis View Post
    Except melee jobs get fucking parties?
    Are you retarded, seriously?

    Blm do have use still, but it's become several thousand times more frustrating (not difficult, but frustrating) to use them effectively in Dynamis, Einherjar, etc.

    Blm can ONLY really get decent EXP solo, unless they want to play gimpheal, and even then you're pretty much worthless.
    lol you need to exp the job once every month anyways, who gives a flying fuck. I actually can't think of the last time I exp'd blm...maybe 1+ year ago? How is getting parties even in this conversation, nobody cares about exp...hell, it's still not hard to solo blm - you just need good gear to back your shit up.

    Dynamis is not harder at all since the change, seriously. Are you bringing 10 people to dyna? 1 blm? with 3-5 blm + 1-3 rdms, it's really -not- hard still. All it means is blm actually has to pay attention, which is where I get the feeling you are mad. Blm's primary job is not sleeping, it's its secondary job at best. It made it harder to do it and that's it. elemental magic has seen 0 change

  11. #51
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    Quote Originally Posted by Seraph View Post
    Oh shit, I just figured it out.

    Since enfeebles only last half as long now, that means the mage invite rate in exp parties will double. SE is fucking genius.

    Why do you win so much?

  12. #52
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    Quote Originally Posted by Demosthenes11 View Post
    I agree something should have been said, but it's sad THIS is the issue people decide to go WTF on and not...all the silence in the last 6 years. Pikko, you argued in the last thread that SE isn't going to say shit so move on, yet here you are fighting this crusade. Not so much fun when it affects you eh?
    Err, how does it affect me playing? It doesn't. My only job is white mage.

    My point in the other thread was SE isn't going to say shit during the podcast tour. There's no point banging your heads over getting a response from there because I firmly believe there just won't be any.

    This, however, is an entirely different issue and an entirely different medium. We're asking for a response from the dev team, not trying to choke a response out of a community team that isn't able to give one.

  13. #53
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    Quote Originally Posted by hagun View Post
    Why do you win so much?
    He just wins.

  14. #54
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    Quote Originally Posted by Pikko View Post
    Err, how does it affect me playing? It doesn't. My only job is white mage.

    My point in the other thread was SE isn't going to say shit during the podcast tour. There's no point banging your heads over getting a response from there because I firmly believe there just won't be any.

    This, however, is an entirely different issue and an entirely different medium. We're asking for a response from the dev team, not trying to choke a response out of a community team that isn't able to give one.
    Provide them bats to strike the Dev team with upon their return. Breaking the regen. And kneecaps.

  15. #55
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    Quote Originally Posted by Demosthenes11 View Post
    lol you need to exp the job once every month anyways, who gives a flying fuck. I actually can't think of the last time I exp'd blm...maybe 1+ year ago? How is getting parties even in this conversation, nobody cares about exp...hell, it's still not hard to solo blm - you just need good gear to back your shit up.

    Dynamis is not harder at all since the change, seriously. Are you bringing 10 people to dyna? 1 blm? with 3-5 blm + 1-3 rdms, it's really -not- hard still. All it means is blm actually has to pay attention, which is where I get the feeling you are mad. Blm's primary job is not sleeping, it's its secondary job at best. It made it harder to do it and that's it. elemental magic has seen 0 change
    This whole nerf doesn't affect me at all, actually, excluding Brothers/NW Apollyon. It's the PRINCIPLE of it.
    Nerfing a job that almost everyone agrees needs a buff/update, because other jobs have been using ES subbed.

    The way SE went about this entire thing is completely retarded, and if you don't see that, then...wow.

  16. #56
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    Enfeebling duration/resist/whatever changes are stupid.

    SE should be trying to incorporate that stuff -more- into the game, as a necessary part of a strategy n' all.

    If it's there, then:

    - Should be a way around it. Say a mob has 100 Earth resist to start with...then stacking Ninjitsu, AM, Threnody, whatever to reduce that should allow for long-lasting, potent Slow and Elegy effects. Didn't incorporate that into your strategy/setup? Then deal. But it should be something that can be countered.

    - Should be true for players as well. Not a crapshoot, not a stack element resists in every slot, get buffed, etc. But more of a toss on barspells (and only barspells...) and see a huge change.

    (note: not saying I think these things are implemented...I doubt they are, or will be)

    Basically, if we want to play the "resist x" trait game, then everyone should be able to play...and it shouldn't be an absolute, just a hurdle.


    Above all though, SE should be spelling every last detail out completely. There's absolutely no excuse not to.

  17. #57
    Kaeko
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    At this point all I'd like is an acknowledgment that it will remain or be fixed.

    "Fixes" like this are uncommon but they do happen - people get angry because old content they are used to do a certain way changes, but everyone eventually gets over it. My biggest problem is I don't know if this is permanent/intended or a screw up/temporary - I and others would like to figure out what was changed and how it works, but if it's just a mistake and will be reverted then we're wasting our time.

    If it was intended, at least let us know so people can go out and test it without feeling like it's possibly wasting our time. Or maybe that's the entire point of them not talking about it in the first place?!

  18. #58
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    The enfeebling nerf: trap to keep Kaeko playing forever? This and more at 11.

    Seriously though, you don't do something of this caliber without saying whether or not it was intentional by now.

  19. #59
    Brown Recluse
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    Quote Originally Posted by Demosthenes11 View Post
    lol you need to exp the job once every month anyways, who gives a flying fuck. I actually can't think of the last time I exp'd blm...maybe 1+ year ago? How is getting parties even in this conversation, nobody cares about exp...hell, it's still not hard to solo blm - you just need good gear to back your shit up.

    Dynamis is not harder at all since the change, seriously. Are you bringing 10 people to dyna? 1 blm? with 3-5 blm + 1-3 rdms, it's really -not- hard still. All it means is blm actually has to pay attention, which is where I get the feeling you are mad. Blm's primary job is not sleeping, it's its secondary job at best. It made it harder to do it and that's it. elemental magic has seen 0 change
    From what I've seen, Dynamis Mobs are the same. My BRD and BLM sleep Dynamis mobs and land debuffs the same in Dynamis. Its the Mobs everywhere else that got buffed.

  20. #60
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    Like em or loathe em, it's irrelevant... SE needs to at least acknowledge to the world that they made changes.

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