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Thread: The Silence of the Devs     submit to reddit submit to twitter

  1. #101
    the whitest knight u' know
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    That's so embarassing.

  2. #102
    Brown Recluse
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Correction View Post
    Premier sites have power? I thought it was just a glorified fan site badge to sticker on their t-shirts.
    As with everything, its all about the E-Peen.

  3. #103
    Bagel
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    Quote Originally Posted by ronin sparthos View Post
    BRD one could argue needed a slight nerf (the whole backdoor /blm Elegy was always shaky)
    There is a lot of talk about the /BLM elemental seal stuff. If this patch was aimed at BRD/BLM, then SE did a terrible job.

    Before
    2x BRD/BLM keeps Elegy on Cerb/Khim indefinitely.

    Now
    2x BRD/BLM keeps Elegy on Cerb/Khim for 8 minutes out of 10
    3x BRD/BLM keeps Elegy on Cerb/Khim indefinitely.

    So if this was targeted at BRD/BLM, SE did some really massive collateral damage for incredibly little desired effect.

    Edit: And it's still completely effective for the Bards to be 75BRD/15BLM with no gear aside from instruments.

  4. #104
    Spiders are Awesome
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    If they wanted to nerf BRD/BLM, then just make ES not work with songs...

  5. #105
    Relic Shield
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    Quote Originally Posted by Corrderio View Post
    I have been thinking the same thing. SE claims they listen to Premier sites, but I havne't seen the sites make any type of change.
    Fuck you.

    Cheese sandwiches are hot fucking shit, yo.

  6. #106
    Fake Numbers
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    Funny, I don't really remember being gifted with being the representative for the endgame community.

  7. #107
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    Quote Originally Posted by Teorem View Post
    Before I say this is unfair criticism, perhaps Pikko can refresh my memory because I can't seem to find the threads anymore:

    1) Hasn't there been at least two of the most recent interviews where you have come to these forums specifically asking for questions about endgame content that you could present directly to the Development Team?

    2) Of those questions collected, how many were actually asked, in full and with the wording used by the posters here?
    I typically do not post here asking for questions. Usually I chat a bit with Sonomaa to get a handle on what he'd like to see asked and usually at least one of his questions finds a place in our questions roster. The transcripts have noted where the question came from.

  8. #108
    blax n gunz
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    Quote Originally Posted by Kerberoz View Post
    If they wanted to nerf BRD/BLM, then just make ES not work with songs...
    ps2 limitations

  9. #109
    Relic Weapons
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    Everyone's being too harsh on Pikko, she's not the bitter cynical endgame player BG needs to represent us. The poor lady gardens sometimes makes einherjar while spending the rest of her time with her kids and bento art. She is far from as dependent on this game as we are. How could she ever represent our feelings?

  10. #110
    Banned.

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    That sirrobin guy is pretty cool.

  11. #111
    Warrior Tank
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    I like the adjustments for Wyrms.

  12. #112
    Salvage Bans
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    In my opinion (Take with a grain of salt if you must, I'm PLD NIN WAR RDM DRK 75)

    *Neither Khimaira NOR Cerberus need a perpetuated Elegy to tank. Makes it easier, but by no means is it needed.

    *If SE was intending this toward BRD/BLM Elegy, than yes they did create a bunch of collateral damage.

    *If SE intended everything to go the way it did, it isn't going to change, find a way to circumvent it.

    I think this might hurt RDM in endgame more than anything, seeing as how for Khimaira and Cerberus a lot of RDMs rely on Elemental Seal to land Slow 2, and I have friends who play RDM who all think that it's pretty damn silly to have BRD as a stronger source of debuffs than the "shining class" of it, RDM.

    Keep in mind I don't play RDM too too often, but I do have to agree it's not the smartest idea on the blackboard to have even RDM Debuffs be cut in half on HNMs, when they weren't even a #1 source of debuffs in the first place.

    Just my two cents >_>

  13. #113
    Spiders are Awesome
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    Quote Originally Posted by byte View Post
    I like the adjustments for Wyrms.
    Still fails that you can sleep them at all, imo.

  14. #114
    Pandemonium
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    Quote Originally Posted by Teorem View Post
    It does not depend on discussion or the Community Team having any foreknowledge about why something is broken or how to fix it and utilizes connections no player has: the potential for dialogue between two groups within the same company working for the same game.
    It would be wonderful if this were a sweet, fluffy, friendly world where this was actually a feasible option, but unfortunately, it is not. If they even are polite enough to say "we'll pass it on," it's basically a guarantee that the information will not be passed on.

    These types of people don't communicate with one another regularly, and especially not in this regard. This is true for companies contained wholly within the United States, even, but when you add in a language barrier, expecting this type of transparency in talks is practically ridiculous.

    You have an optimistic outlook, but it does not represent reality.

    Also, I don't really have a problem with Pikko myself. I've always loved her gardening information, and she writes coherent, friendly stuff. Thus, I too disagree that she should be expected to know more about the endgame community. She's a good writer for what she does. It's people like the PFA guy strutting his stuff and then shrinking away at criticism that's frustrating.

  15. #115
    Warrior Tank
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    Quote Originally Posted by Kerberoz View Post
    Still fails that you can sleep them at all, imo.
    Agreed. At the very least, Faf and Nid should NOT be sleepable. Also, I'd like the rage timer for all NQ kings to be 30min instead of 60 :/.

  16. #116
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    Quote Originally Posted by Kohan
    It would be wonderful if this were a sweet, fluffy, friendly world where this was actually a feasible option, but unfortunately, it is not. If they even are polite enough to say "we'll pass it on," it's basically a guarantee that the information will not be passed on.

    These types of people don't communicate with one another regularly, and especially not in this regard. This is true for companies contained wholly within the United States, even, but when you add in a language barrier, expecting this type of transparency in talks is practically ridiculous.

    You have an optimistic outlook, but it does not represent reality.
    As someone who works at a major university with many independently-run departments, I can tell you that it's not unrealistic unless perhaps the entire team is outsourced or something.

    There is always a way for an issue to move through the organizational tree, both officially and unofficially. The speed with which it will start moving depends on how critical the issue is, how many people it affects, and how well the connections are between each group. The language barrier should not be a professional issue with a multinational company.

  17. #117
    If you stopped to actually learn something you might not post these uninformed posts.
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    atleast now DRKs Resist Paralyze will proc more often then once in a million

  18. #118
    Pandemonium
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    Quote Originally Posted by Teorem View Post
    As someone who works at a major university with many independently-run departments, I can tell you that it's not unrealistic unless perhaps the entire team is outsourced or something.
    I've actually worked in the videogame industry in game development, and I'm a journalist in it now. Your university may have a comprehensive and effective communications network, but the gaming industry is largely disconnected. When it comes to talks between North American and Japanese companies in particular, their being under the same corporate banner is practically meaningless.

    Should it be this way? Of course not, but it is. Even companies significantly larger than Square-Enix (e.g., Nintendo) are affected by this. I'm also somewhat of a historian in this regard, and I can tell you that it's responsible for countless astounding bumbles and mind-boggling decisions made in the world of gaming every single day.

    Quote Originally Posted by Teorem
    There is always a way for an issue to move through the organizational tree, both officially and unofficially. The speed with which it will start moving depends on how critical the issue is, how many people it affects, and how well the connections are between each group. The language barrier should not be a professional issue with a multinational company.
    Would be nice, but no, it really isn't that way in the gaming world.

  19. #119
    THOU THOU THOU THOU THOU THOU THOU THOU
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    Quote Originally Posted by Teorem View Post
    There is always a way for an issue to move through the organizational tree, both officially and unofficially. The speed with which it will start moving depends on how critical the issue is, how many people it affects, and how well the connections are between each group. The language barrier should not be a professional issue with a multinational company.
    http://www.4gamer.net/news/image/200...7145352_12.jpg

    Wut? I'm sorry, I'll have to take this back to Japan with me.

  20. #120
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    Had the original article been written in 03/04 I'd give a shit but we have 6 years of history that suddenly the lack of #care now is surprising to some people? Really?

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