lets put it this wa. it dont always kick in. but it does. tones of mobs ENM ones and almost any HNM has had their sleep rate and anything slow/para cut 50%. some HNM id be ok with it i guess. people say it makes it more fun, but really w/e to that. im more mad that ENM brothers got gimped(ya blm can still solo it) fuck im just mad that they nerfed blm even more tbh.
i did dyna and times where fine for me(ES sleep II lasting 90sec) and then other times iv seen ES sleep II last 45sec. it dont always happen and seems to be to limited mobs, but at the same time a person posted pics of lvl 0 mobs(-1?) having their sleep time cut by 50%. this shows its not normal... and if planed they dropped the ball.
it's an elemental alignment issue as the known issue post says iirc. kaeko did some testing w/ the help of friends and found bats and all other dark aligned mobs (that were tested) regardless of level to sleep for half duration. basically mobs w/ any sort of innate resistance to something start out with an automatic 50% duration resist then roll from there. same thing iirc was observed w/ rapido on poison2, and cactuar are naturally water aligned. does this cover all the issues? no clue, as i've never tried to compute cerb's resistance to earth based nukes to see if he has an advantage vs earth aligned spells. if my understanding of the issue is right, bunnies should sleep just fine but if you tried to cast slow on them, it will wear earlier than if you cast it on something that wasn't earth coaligned like say a crab.
just as a disclaimer though, i haven't done any testing of my own, i'm just rolling based on what i've seen posted here and trying to distill it. if any of what i say turns out to be false, i accept no blame for it. if it turns out to be correct though, feel free to give me all the credit. ^^
I'm well aware that this takes place with other mobs. I was just curious about the claim about level 0 rabbits. Also, to say "it doesn't always kick in" on a given mob isn't an accurate depiction of the issue. Partial duration enfeebles in itself is nothing new. It's the difference between it happening on all mobs some of the time (old way) and some mobs all of the time (new way).
Also my post wasn't me saying it should stay this way. Like any BLM I'd like it if things go back to the way they were lol.
The bunnies are secretly Paladins, they just don't have any MP because they're level -1.
it seems to be random mobs. HNM> lvl 1 mobs > ENM. I put sleep on the hagun ENM baby lasted full time. do brothers lasts 40sec. i sleep mobs in dynam full time.(others saying its cut by 50%) there is just not much to say other then HNM/ a lot NMs have the rate. with random mobs throw in the mix lol
huh. that would blow my "all dark aligned mobs resist sleep" theory since the antlions are dark aligned most likely and you claim you got a full duration sleep on them. maybe there has to be a certain threshold of dark resistance to trigger the effect and the strength is just getting amped up? like a mob that previously would have experienced a 5% darkness resistance is now 25% and a 20% dark resistance becomes 100? idk, i'm just guessing at this point.
i got my logs somewhere ill go e if i can find and post the times.
ah fuck ~_~ my laptop crashed a few days back no logs. im doing ENM later this week ill pull one up and see what i find out. i dual box in that fight so i think i would of noticed a change like them sleeping 50% less. but hay the things so easy maybe i just did not notice.
So any word on if COR got fixed?
This happened to a friend of mine,
BLM burn sync 25-30 good exp, anyways he asked me to let peeps know.
Changed completly the behavior of the AI.Way to go, screw up BLM camps,
Rly way to go SE.I think somethin similar happened before .The funy part is they changed this becouse my friend was exping there for weeks.
http://img144.imageshack.us/img144/3...2219240576.jpg
http://img90.imageshack.us/img90/996...2219235810.jpg
Uh... that screen shot doesn't explain shit unless I'm missing the bigger picture. And I doubt because your friend has been exping there that they would "change AI" because of him.
It's hard to tell from the screenshots.
What presumably changed?
edit: Just tried a pet in oldton, behaved just like I expected it to, pulled with bst turned and it was fine and dandy. So what's changed?
They changed behavior of AI of leeches and pets AI <link, agro range etc etc >
making it really dificult to party there, before was a good camp.
Acording to my friend as i was not in that party as u can see,this was done becouse they where parting there with rly rly good exp aparently.
Heard about somethin similar before on jungle , cant remember exactly.
Pet leeches always linked with parasites.
Pathing is always weird out there.
Your friend needs to pull better, or go to Altep, same level camp, but gob spiders seem easier to pull.
You can't tell us what was changed specifically, pet camp in zitah caps at like 15k/h, 60k/h properly done astralburns are untouched. Also, at the slightly more intelligent posters, confirming that the rabbit thing is bullshit and sleeps do work on hagun enm ants. As was said by Kaeko and I in the other thread, it's most likely just a forced 50% resist minimum if a mob is over a specific threshhold(like bombs always had to non-fire magic, just applied to enfeebles/etc as well).
Thanks for posting the SS, as usual people miss the story which is the GM saying "oh certainly you saw our update today", since removing Augmented status from a Senji obviously affects gameplay AI.
The point is there was likely more to the patch than we were told about (whether it it about Sephknight's complaint or not)
If you whant details ill post it tomorow when i talk with bol again, ghez the GM said they changed somethin and is all i know, i wasnt even there.
Im not trying to prove anythin so gtfo of my back.