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  1. #21
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    Some random idle equipment I think looks good mixed in with whatever melee equipment I already had for other jobs:

    Joyeuse, Genbu's Shield, Sweet Sachet (Taru Pride!)
    Duelist's Chapeau, Snow Gorget, Brutal Earring, Diabolos' Earring
    Nashira Manteel, Master Caster's Bracelets, Rajas Ring, Blood Ring
    Amemet Mantle +1, Life Belt, Nashira Seraweels, Goliard Clogs

  2. #22
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    Quote Originally Posted by setzor View Post
    and i guess with composure we can sacrifice a couple accuracy+ pieces with more attack/str
    You don't necessarly have to hit for damage to get the additional effect to proc. Think Enspells and Skillchains. They both occur even when your WS damage is 0.

    Composure adds +15 Acc, so that means you can sport maybe two extra pieces of atk/STR gear? I wouldn't even bother with that, and would load up on Acc instead.

  3. #23
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    Optimal Death Blossom build?

    Justice Sword, Muse Tariqah, Tiphia Sting
    Morrigan's Coronal, Snow Gorget, Suppanomimi, Diabolos' Earring
    Morrigan's Robe, Alkyoneus's Bracelets, Rajas Ring, Mars's Ring
    Cuchulain's Mantle, Potent Belt, Morrigan's Slops, Morrigan's Pigaches

  4. #24
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    Quote Originally Posted by Ultimagi View Post
    Optimal Death Blossom build?

    Justice Sword, Muse Tariqah, Tiphia Sting
    Morrigan's Coronal, Snow Gorget, Suppanomimi, Diabolos' Earring
    Morrigan's Robe, Alkyoneus's Bracelets, Rajas Ring, Mars's Ring
    Cuchulain's Mantle, Potent Belt, Morrigan's Slops, Morrigan's Pigaches
    how about the optimal "AH" and lesser NM death blossom build, hahah... for those of us who aren't rich/lucky enough for salvage pieces and who's LS doesn't defeat AV on such a regular basis that rdms are getting rotted mars ;b and would justice be better than e.sword if you aren't using virtue stones?

  5. #25
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    a use for the melee stats on my morg set! YAY! as said above, there's always weird things that can be effective on mobs in short fights. hell, you might even be able to make a case to have someone use an armor break effect on a zerged mob before you beat the tar out of it (not that you really need it when you're already tagging 999 attk, but work with me here.) but it by no means that it's necessary or even worth the setup time and by extension the risk.

    if you're zerging a mob in many cases it's b/c it will brutally murder you if you let it live too long (DL, BV2, etc) so by giving it time to bindga, breakga, terrorga, or whatever nasty trick it decides to pull out so you can set up your winmore technique you're increasing your risk for minimal or zero gain in odds of winning if the gambit pays off. sure, there may be a few odball cases like easing hitting byakko w/ elegy, but unless something extreme like vido>DB>MB makes an un-nukable target (let's just say khim for arguments sake, recognizing that khim is already easy enough) viable to blast w/ magic damage, you don't really have much more than an interesting diversion.

  6. #26
    You just got served THE CALLISTO SPECIAL
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    I've been in the habit of using this for sky gods for awhile as well, it makes Byakko much easier to Slow/Para and I've managed to land a couple of full-duration Silences on Suzy(one wiped out all of CS but one spell). The only issue is that once the debuffs wear you're back to spamming the spell 30 times hoping it lands. I bring melee gear to try and TP again during the fight sometimes, but even with full Acc gear/Sushi/merits/Composure something like Byakko is super fucking hard to hit, and then there's the issue of hitting for 0s.

  7. #27
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    Well Justice Sword has both high damage and Strength +7 for Death Blossom, you could switch to Enhancing Sword after the weapon skill to apply Enspells.

    For an easier obtained Death Blossom build you could use Optical Hat, Vishnu's Vest, Toreador's Ring, Volunteer's Brais, and Goliard Clogs.

  8. #28
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    it seems to me that if a pld can hit for non-zero with any degree of regularity on a target while tanking it, it shouldn't be all that difficult for a rdm to catch up. with combat merits and their gear slots not being dedicated to not dying i should think it wouldn't be that bad to pull off. rdm's melee gear isn't actually that horrible with access to toys like sh, so it seems possible, no?

  9. #29

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    Are you going for damage or the magic evasion down effect? If it is the latter, and I think it should be, you should have acc+ on every single piece of equipment except where it isn't applicable.
    That means:
    w/e sword, tariqah +1, tiphia sting
    Optical hat, ancient torque, hollow earring, suppa
    sh+1, hydra gloves, sniper+1(with dex+2 augment!), mars' ring
    cuch mantle, life belt(dex, etc), hydra brais, hydra gaiters.

    I think that's it.. might be missing some crazy-never-looked-at gear but even with the gear listed above and 66 base dex(average between races that I pulled out of my ass) you only have 397.5 with composure up which doesn't even cap your accuracy on colibri, much less sky gods.

    Edit: That's without merits and a sword with acc+ equiped.

  10. #30
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    Quote Originally Posted by Thunder View Post
    Are you going for damage or the magic evasion down effect? If it is the latter, and I think it should be, you should have acc+ on every single piece of equipment except where it isn't applicable.
    That means:
    w/e sword, tariqah +1, tiphia sting
    Optical hat, ancient torque, hollow earring, suppa
    sh+1, hydra gloves, sniper+1(with dex+2 augment!), mars' ring
    cuch mantle, life belt(dex, etc), hydra brais, hydra gaiters.

    I think that's it.. might be missing some crazy-never-looked-at gear but even with the gear listed above and 66 base dex(average between races that I pulled out of my ass) you only have 397.5 with composure up which doesn't even cap your accuracy on colibri, much less sky gods.
    how about SV double madrigal ? heh... bleh

  11. #31
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    This is not a new piece of information. There are already several reports (even on BG) regarding effectiveness of Death Blossom on Sky Gods. Frankly this is not even the issue I have with ppl like Izzy.

    What really annoy me are ppl who think it's impossible to make practical use of DB (and enspell), esp on this endgame forum where most viewers are supposed to be familiar with high level endgame stuffs, as evident in this post:
    Quote Originally Posted by Izzy View Post
    Death Blossom could be used well in this fashion. It could be used to open a relatively short fight. However, if you do plan on fighting a mob for more than 10 minutes (ie. Cerb/Khim/Wyrms/Etc.) this is probably going to be more trouble than what it's worth unless you want to have a RDM that sits with an Opo Necklace on and spams sleep pots the entire fight.
    Generally if the fight is quick enough for you to finish it before the Death Blossom effect to wear off, it's not worth putting the effect on in the first place lol.
    The impression I got is that the poster has either never played RDM or has no idea what RDM is capable of.

    Let's take a look at Cerberus, there is an easier and better way to build TP other than using opo/sleep pot. Just build TP on nearby VT troll and sleep it when RDM has enough TP to ws. Above 25% hp, the only annoying TP moves is aoe paralyze and it's easy to time DB without getting hit by any TP move. It's a straight forward strategy and you don't need to be able to straight tank Ungur or Cactrot Rapido to pull off such a simple task. For advanced players get the THF to build TP in the same way and do DB > Evisceration darkskillchain on Cerberus.

    Same principle can be applied to Wyrm fights such as Tiamat and Ouryu. It doesn't take Avesta-level solo skill to make it work, practically any sane player can do it. All you need to do is give a spot in your alliance to melee RDM who know what he/she is doing.

    SE actually surprise me by adding Enspell/Composure/Auspice. With these new tools it actually opens up new possiblity for RDM to straight up melee HNM for TP. Unfortunately a lot of the so called elite players don't even know how to modify their strategy to make use of these spell/JA, even if they turn out to have significant effect on HNMs.

  12. #32
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  13. #33
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    I feel partially responsible, but I think I'll just blame Indy.

  14. #34
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    Quote Originally Posted by Ultimagi View Post
    I feel partially responsible, but I think I'll just blame Indy.
    It's a good policy to blame everything on Indy.

  15. #35
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    If we put the disscussion on effectiveness of EN/DB aside, I don't think what I have said about how to make them work is flawed or misleading. If you don't agree feel free to challenge me.

  16. #36
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    Quote Originally Posted by Ahlah View Post
    This is not a new piece of information. There are already several reports (even on BG) regarding effectiveness of Death Blossom on Sky Gods. Frankly this is not even the issue I have with ppl like Izzy.

    What really annoy me are ppl who think it's impossible to make practical use of DB (and enspell), esp on this endgame forum where most viewers are supposed to be familiar with high level endgame stuffs, as evident in this post:

    The impression I got is that the poster has either never played RDM or has no idea what RDM is capable of.

    Let's take a look at Cerberus, there is an easier and better way to build TP other than using opo/sleep pot. Just build TP on nearby VT troll and sleep it when RDM has enough TP to ws. Above 25% hp, the only annoying TP moves is aoe paralyze and it's easy to time DB without getting hit by any TP move. It's a straight forward strategy and you don't need to be able to straight tank Ungur or Cactrot Rapido to pull off such a simple task. For advanced players get the THF to build TP in the same way and do DB > Evisceration darkskillchain on Cerberus.

    Same principle can be applied to Wyrm fights such as Tiamat and Ouryu. It doesn't take Avesta-level solo skill to make it work, practically any sane player can do it. All you need to do is give a spot in your alliance to melee RDM who know what he/she is doing.

    SE actually surprise me by adding Enspell/Composure/Auspice. With these new tools it actually opens up new possiblity for RDM to straight up melee HNM for TP. Unfortunately a lot of the so called elite players don't even know how to modify their strategy to make use of these spell/JA, even if they turn out to have significant effect on HNMs.
    http://a3.vox.com/6a00f48cdf229f0003...06430004-500pi

  17. #37
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Exactly how I feel Dimmy. This thread is officially heading straight towards the shitter.

  18. #38
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    Quote Originally Posted by Ultimagi View Post
    Actual experiential account of using Death Blossom
    Thank you for taking the time to provide us with a useful anecdote and fostering constructive discussion.

    Quote Originally Posted by Ahlah View Post
    What really annoy me are ppl who think it's impossible to make practical use of DB (and enspell), esp on this endgame forum where most viewers are supposed to be familiar with high level endgame stuffs, as evident in this post
    http://farm4.static.flickr.com/3107/...0df7ec0a17.jpg

  19. #39
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    If I see any RDM want to melee in any of my fights beyond something like Behemoth because it doesn't matter, I will personally fillet their souls. Sure, toss out a DB on sky gods. But stay the hell away from Cerberus, Khim, or anything that actually matters.

  20. #40
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    Quote Originally Posted by Ahlah
    With these new tools it actually opens up new possiblity for RDM to straight up melee HNM for TP.
    I'm all for innovations, but do you even remember why we sent the mages on the back line in the first place? It's not only because NMs are TP sensitive or have strong AoE, it's because mages can't melee, buff, debuff, and heal at the same time. You can't possibly take part of every aspects of a fight at the same time and perform well. Of course, certains fight are so easy it doesn't really matter, but no one cares about those.

    But what if you have enough healer already? Great for you, but there is most likely another job that can help the fight more than another melee RDM..

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