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  1. #241
    Cardiac Cat
    Join Date
    Nov 2006
    Posts
    11,604
    BG Level
    9
    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    I truly meant that part about brushing up on your reading comprehension skills. You absolutely completely missed the entire point of anything that I said. That, or you're too fucking stupid to comprehend it to begin with.

    Anyways...

    So what's the general consensus on drop rate vs difficulty?

    Would you prefer items added to more mobs at a lower drop rate, or have a higher drop rate on tougher mobs?

    Or anything in between of course. Just wondering if people are looking for better odds via investing more time with more kills or an increase in overall difficulty on rarer/stronger mobs with a higher drop rate.

  2. #242
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by Gadritan View Post
    I truly meant that part about brushing up on your reading comprehension skills. You absolutely completely missed the entire point of anything that I said. That, or you're too fucking stupid to comprehend it to begin with.

    Anyways...

    So what's the general consensus on drop rate vs difficulty?

    Would you prefer items added to more mobs at a lower drop rate, or have a higher drop rate on tougher mobs?

    Or anything in between of course. Just wondering if people are looking for better odds via investing more time with more kills or an increase in overall difficulty on rarer/stronger mobs with a higher drop rate.
    Harder/longer fights for better drops on some things!

  3. #243
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    More Ixion-type lootpools with guaranteed drops. The rare stuff doesnt need to be 100% but Sandworm-type lootpools are demoralizing as shit.

    Wyrms should be immune to sleep. If being immune is too harsh, sleeping one should result in some accelerated regen as a penalty.

    Go back and tweak old HNM lootpools. It'd make a world of difference if more monsters were actually desirable. Vrtra is a shame.

  4. #244
    Cardiac Cat
    Join Date
    Nov 2006
    Posts
    11,604
    BG Level
    9
    FFXIV Character
    Airlea Ocelot
    FFXIV Server
    Balmung
    FFXI Server
    Bahamut
    WoW Realm
    Aegwynn

    ^ That.

  5. #245
    Sandworm Swallows
    Join Date
    Dec 2007
    Posts
    7,167
    BG Level
    8

    What to make things hard again? Make Ni 38.

  6. #246
    Like a boss yo
    Join Date
    Feb 2006
    Posts
    3,852
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Mal'Ganis

    Quote Originally Posted by Yabby View Post
    What to make things hard again? Make Ni 38.
    I can imagine a lot of QQ'ing for days on end if that happened.

  7. #247
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Guyverarmor View Post
    I can imagine a lot of QQ'ing for days on end if that happened.
    I can imagine alot of cheap NMs.

    The game cant handle a lack of utsusemi at this point. SE had a chance to tie off the gaping wound that was Utsusemi and they didnt, infact they built up on it with Seigan/Third Eye.

  8. #248
    Hydra
    Join Date
    Dec 2008
    Posts
    117
    BG Level
    3
    FFXI Server
    Siren
    WoW Realm
    Azuremyst

    Quote Originally Posted by ronin sparthos View Post
    I can imagine alot of cheap NMs.

    The game cant handle a lack of utsusemi at this point. SE had a chance to tie off the gaping wound that was Utsusemi and they didnt, infact they built up on it with Seigan/Third Eye.
    I can't tell if that means SAM/NIN=Uber tank or Utsu is required, either way I'm somewhat wooshing myself.

    On topic, I think situational buffs such as +ACC or +STR would be very nice, but there would have to be a cooldown on how often you could change it, or if you could change it at all. But, we all know SE won't implement such a system, just like they won't give DRG or BLM a buff to help them compete with other jobs. ( I love SAM and SCH but they can far out do their competition for DD and nukes.) If these buffs were somehow implemented I get the feeling it would be similar to augments, where you would get a random buff that would probably include a negative somewhere, because SE loves to crush dreams and good ideas.

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