
Originally Posted by
ErzaScarlet
This issue with intermediate rewards is that it is much less addicting. Good for us, but bad from SE's point of view.
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For all the people who want pop items for HNM, I cant see SE ever doing this, they dont want more ppl to get drops, they want you to keep fiending in DA for years.
They already gave us Einherjar and thats great with a 100% of 1x Body abj from odin, (chance of more) a good LS is going to do one odin every 2 weeks with rotating mules.
Other than tier3 Einherjar runs, I dont believe there is anything left in the game that is difficult. When things first come out they are unknown but once they are mapped out then most ls cut the # of ppl they need in 1/2. Most limbus runs can be done with 6 or less. Omega has been done with 6, ultima with 8? For an average ls you could prob do omega with 12 and ultima with 15 np.
Salvage can be done with 4-6 people, nyzul by any 6 retards shouting in town. ZNM can mostly be low manned, dynamis is just a grind not difficult but the more ppl you bring the more you can clear (In some zones).
HNMs with 6-8 people. (TOAU/Sandworm included) DI takes more now I guess with rage timer, (people are scared to rage it) but they nerfed him so he goes down so fast now, so its only a matter of time until people find out the minimum needed to kill him and start using that.
I miss the 2x weeks we had where enfeebling magic was fucked. There needs to be a difficulty curve because atm the jump is from Easy to WTF.
However difficulty curves discourage bad players and SE wants to make money so I doubt they will really touch this.