So, as I was chattering with my good friend drwaffles, the lame Dune vs. Fuma debate came up (he's leveling MNK). It motivated me to redo the math. It's been done before on KI, I think, but I don't trust KI. I made an excel spreadsheet where the inputs are:
On the Fuma side:
- Haste before Fuma
On the Kick side:
- H2H skill, to calculate base DMG (allowing for not-75)
- The +DMG from weapons (allowing for not-Destroyers)
- The +DMG for kicks from shoes (allowing for not-Dune)
- Double attack rate
- Kick attack rate
- TP/WS ratio
Now, neither option alters pDIF or hitrate in any way, so these factors can be left out.
To compare fuma to a basic setting, it's easy: (1/(1-haste+fuma))/(1/(1-hastenofuma))
To compare +kick DMG to a basic setting without kick DMG, I need to average out the DMG. For 100 attack rounds, I punch 200 times (more with double attack) and kick 15 times. Hypothetical (the excel sheat allows for changes):
- 35 DMG (base) + 4 fSTR DMG + 18 DMG (Destroyers) = 57 punch DMG
- 35 DMG + 4 DMG = 39 DMG
- 35 DMG + 4 DMG + 30 DMG (Dunes) = 69 DMG
- 200*57+15*39 divided by 215 gives an average DMG of 55,74.
- 200*57+15*69 gives an average DMG of 57,83.
This is an increase of 3,75% damage during the TP phase. Since kicking w/ Dunes does not grant a WS frequency bonus, we have to multiply the TP returns by WS/TP ratio for the total increase in damage. I took a WS/TP ratio of 80/20, or .8. The total damage increase for Dunes in this setting is therefore 3%.
Fuma, meanwhile, have a base damage increase through faster swings and WS frequency of 3,09% with zero additional haste.
Is my math correct? Having always advocated Fuma, I have tried to be as neutral as possible and even skewed the setting in Dune's favor (.8 TP/WS ratio, no haste, semi-low fSTR, no double attack). These are just the results.
Setting I just described:
Spoiler: show
A typical merit setting:
Spoiler: show
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