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Thread: Salvage - Where to begin?     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    Salvage - Where to begin?

    Hey peeps,

    I was looking to finally get involved with running a lowman Salvage group and I am wondering which area would be a solid place to begin with. Our group would be between 6 and 8 players experienced in other game aspects such as lowman Limbus(6-8 man Omega's). I do have some lowman salvage experience(15 runs or so) but it was mostly just listening to directions via vent. and speeding through zones as Rdm or Blm supporting the group.

    Is there any salvage area that out shines the others simplicity wise or should we just throw down in any area to get our feet wet?

    Thanks

    Keni

  2. #2
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    Quote Originally Posted by Keni79 View Post
    Hey peeps,

    I was looking to finally get involved with running a lowman Salvage group and I am wondering which area would be a solid place to begin with. Our group would be between 6 and 8 players experienced in other game aspects such as lowman Limbus(6-8 man Omega's). I do have some lowman salvage experience(15 runs or so) but it was mostly just listening to directions via vent. and speeding through zones as Rdm or Blm supporting the group.

    Is there any salvage area that out shines the others simplicity wise or should we just throw down in any area to get our feet wet?

    Thanks

    Keni
    BR is generally the easiest zone, since it drops the mob cells and farming ramparts are easy, however for first boss I'd recommend ZR it's cells easy to get and the boss is pretty easy if you prepare right for discord.

  3. #3
    Sandworm Swallows
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    Quote Originally Posted by Wolfknight View Post
    BR is generally the easiest zone, since it drops the mob cells and farming ramparts are easy, however for first boss I'd recommend ZR it's cells easy to get and the boss is pretty easy if you prepare right for discord.
    I would generally agree with this but no matter where you start, I would stick with it for a couple of runs and try to get it memorized and familiar.

  4. #4
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    Bhaflau Ramparts #1 and #2 are very easy to farm for a new group.

    Arrapago is usually an easy zone, but you can get screwed on cell drops BIG TIME.

    Silver Sea Remnants is a little trickier. You need to be careful with pulls for Powderkeg... Dekka is easy, the Gyroscopic NMs dish out a lot of damage, and Restoral can be damn near impossible to overcome if you have low damage. Citadel Chelonian is a bitch to pop. Hammerblow isn't a problem to pull, if you have a good kiter, or something of that sort.

    Zhayolm isn't a problem either once you have it nailed down. Just read up and be VERY clear on the NM pop conditions. You basically need a SSR card to have a most effective run.

  5. #5
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    Though i've only done salvage under instruction from the leader; I'd start wiht Baflhau~ simply because the amount of cells you get at the start is nice to start with unless your beyond vanilla with salvage.

  6. #6
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    Agreed with what people posted here. IMO 6-8 isn't really low man though, it's more like optimum number. Salvage is quite different than other endgame events that the less people you have the better. Here is what I did with my group generally in term of number.

    4-5 is max for Zhayolm non-boss run because you only have to kill the inner rooms on 1st floor to get enough cells. Boss run 6-8 is fine, you will have to spend more time farming cells in the deeper rooms, but you will clear mobs faster on 2nd and 3rd floor to make up for the time lost on 1st.

    Arra, 7-8 is a good number if you plan to clear the 6th floor gears in under 7 mins for the extra 2 QQTHs. More than 8 is almost not needed because getting enough cells for everyone especially JA and Magic from Arra is quite a pain.

    Bhaf boss, 6-8, you can bring more than 8 since gearing isn't a problem. Blm is also nice here to kill gears under 1 min with big nuke. 4-5 members can do rampart-only run.

    Hmm SSR, I think you need 6 for CC on 4th and boss if you know what you are doing. Can bring more people, but you might wanna go east on 1st floor because cells are easier to get there. Switch to west path once you manage your time better.

    Cell/Strategy-wise, bhaf is the easiest coz you don't have to worry about cells. Then SSR, then Arra, then Zhay. To me Zhay is the most confusing because you need to remember who gets what already and members need to be on top of their game when they lot to make sure you can get certain frogs to pop.

    As for bosses, it's like this, starting from easiest:

    Bhaf (9-10 gears killed) > Arra/Zhay > SSR > Bhaf (with less than 9 gears killed.)

    AND GL!

  7. #7
    Sea Torques
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    Unnerfed Bhaf Boss 7-8 people (run through gears on 4th floor) if you are able to beat that, nothing in salvage to be afraid.

  8. #8
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    Quote Originally Posted by Gwylan View Post
    4-5 is max for Zhayolm non-boss run because you only have to kill the inner rooms on 1st floor to get enough cells. Boss run 6-8 is fine, you will have to spend more time farming cells in the deeper rooms, but you will clear mobs faster on 2nd and 3rd floor to make up for the time lost on 1st.
    I STRONGLY disagree since with a good 8 ish people you should be able to kill both frogs and mega when you get it down, with right jobs, so bringing 4 to 5 with no chance of boss is stupid and you can do just frogs even faster w/6~8 and no problem on cells or time.

  9. #9
    New Odin
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    Zhayolm can be pretty taxing for a leader at first if you're going to do frogs and especially if you wanna do frogs + boss, so I'd start with just doing the boss for the first few times. There's no need to be too ambitious at start

  10. #10
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    Thanks all for the input. :D

  11. #11
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    if you have a dual monitor / dual pc setup , i have all salvage maps up preloaded from wikipedia to help remind me what drops what and where we need to go. Also planning routes before you enter specifically geared toward what gear you want to get is important. The Boss's are rough at the start so dont get your hopes down.

  12. #12
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    I wouldn't start with Zhayolm as a starter choice, since mob popping is a bit complicated for beginners. Bhaflau would be the better choice as others have said for starter runs especially to get adjusted to passing quickly since a massive amount of cells drop off most mobs.

  13. #13
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    Quote Originally Posted by ninjafox View Post
    I wouldn't start with Zhayolm as a starter choice, since mob popping is a bit complicated for beginners. Bhaflau would be the better choice as others have said for starter runs especially to get adjusted to passing quickly since a massive amount of cells drop off most mobs.
    I said for boss it's good start, I agree popping frogs/etc is bit more complex than the other zones.

  14. #14
    Sandworm Swallows
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    Quote Originally Posted by Francisco View Post
    Bhaflau Ramparts #1 and #2 are very easy to farm for a new group.

    Arrapago is usually an easy zone, but you can get screwed on cell drops BIG TIME.

    Silver Sea Remnants is a little trickier. You need to be careful with pulls for Powderkeg... Dekka is easy, the Gyroscopic NMs dish out a lot of damage, and Restoral can be damn near impossible to overcome if you have low damage. Citadel Chelonian is a bitch to pop. Hammerblow isn't a problem to pull, if you have a good kiter, or something of that sort.

    Zhayolm isn't a problem either once you have it nailed down. Just read up and be VERY clear on the NM pop conditions. You basically need a SSR card to have a most effective run.
    I have a list of things I go over every run for Zhayolm (when I remember).

    Day you go in for Rampart and Frog.
    Cell lotting order on first and other floors.
    Direction on the third floor.
    Extra cells on the first floor.
    SSR card.

    ZR definitely requires more pre-planning than the other zones.

  15. #15
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    adding in for zhalyom:

    remember not to use ring and ranged cells too early

  16. #16
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    Quote Originally Posted by Arthars View Post
    adding in for zhalyom:

    remember not to use ring and ranged cells too early
    What do you mean by this?

  17. #17
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    Sometimes only 1 or 2 will drop, and you need 3 to pop 5th floor frog. If you wait to use them you can duplicate them.

  18. #18
    Bagel
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    Thanks, I haven't done much Zhayolm and didn't realize that might happen.

  19. #19
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    Quote Originally Posted by Wolfknight View Post
    I STRONGLY disagree since with a good 8 ish people you should be able to kill both frogs and mega when you get it down, with right jobs, so bringing 4 to 5 with no chance of boss is stupid and you can do just frogs even faster w/6~8 and no problem on cells or time.
    Well it's what my group prefer to do. I also said if you wanna bring 6-8 it's fine. But since SSR drops rate is next to none I see no point of going to boss in Zhay just to have the lv 25 rotting in storage. If we have 8 people show up and Zhay turn is up, we usually just split into two groups of four and do 1, 2, 5, Jakko, and 6f frogs. Sometimes we send 4 ppl to do Zhay and 4 to do Bhaf rampart, depending on what people wanna do etc. Remember 2 groups = chances of getting drop x 2. We have done 1, 2, 5, Jakko, 6f frog AND Boss with 6 before too so of course I know it can be done. But we prefer to split or do other zones together instead if we have 8.

    Again, just my group's preference, not a rule that everyone must follow.

  20. #20
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    Quote Originally Posted by Gwylan View Post
    Well it's what my group prefer to do. I also said if you wanna bring 6-8 it's fine. But since SSR drops rate is next to none I see no point of going to boss in Zhay just to have the lv 25 rotting in storage. If we have 8 people show up and Zhay turn is up, we usually just split into two groups of four and do 1, 2, 5, Jakko, and 6f frogs. Sometimes we send 4 ppl to do Zhay and 4 to do Bhaf rampart, depending on what people wanna do etc. Remember 2 groups = chances of getting drop x 2. We have done 1, 2, 5, Jakko, 6f frog AND Boss with 6 before too so of course I know it can be done. But we prefer to split or do other zones together instead if we have 8.

    Again, just my group's preference, not a rule that everyone must follow.
    eh we don't ussually have right jobs to split and we're in dire need of ZR 25s atm w/update we're 5/11 ish for 35s out SSR now[ares leg, marduk feet, 2x usukane mask, morrigan legs, and all but the morrigan need the 25s lol].

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