
Originally Posted by
Kirschy
I ran a bunch of initial tests, and I plan to run a lot more. I'll keep the thread updated~
Aftermath Effect Lv1:
Increases Accuracy. Accuracy gain is proportional to TP, and is linear.
100 tp = +10 acc
150 tp = +15 acc
160 tp = +16 acc
190 tp = +19 acc
199 tp = +19 acc
*10tp= +1 acc
Aftermath Effect Lv2:
Increases Attack. Attack gain is proprtional to TP, and is linear.
200 tp = +20 attack
210 tp = +24 attack
250 tp = +40 attack
260 tp = +44 attack
295 tp = +58 attack
299 tp = +59 attack
*2.5tp = +1 attack
Aftermath Effect Lv3:
( Speculation: ) +45% DA Rate
To test Lv3 Aftermath I used Insurgency at 300TP and then recorded on paper each attack round being a single hit or DA. Mobs used were crabs/Lizards/fire elemental in Kuftal Tunnel. I was DRK/DRG with no DA+ gear on. I did not count the final hit on the mob (unless it was a DA.)
132 DA, 284 total attack rounds. (~46.5%) I will increase my sample size later.
I then repeated the test as /WAR using Brutal, Askar Body, Ares Legs, Pole Strap. (~21% DA+)
I did not attack three times after 96 hits, so I assume it's not possible. But my DA rate was 62 DA in 96 attack rounds. (~65%.) The Lv3 Aftermath appears to stack with DA+. I will increase sample size later.
It's already been reported, but I will repeat anyway:
Lv1 Aftermath can overwrite Lv1 Aftermath, only.
Lv2 Aftermath can overwrite Lv1 Aftermath, only.
Lv3 Aftermath can overwrite Lv1 or Lv2 Aftermath, only.
Lv1 Duration is 60 seconds.
Lv2 Duration is 90 seconds.
Lv3 Duration is 120 seconds.
Note: If you try to WS while out of range on the mob (xxx is too far away.) You will NOT get the Mythic Aftermath.
This is not the same as Relic WS. I tested /w Apoc, and Apoc will still gain relic aftermath when too far away.
Note 2: If you change weapons while aftermath is active, the aftermath effect will wear off. This is the same as Relic Weapons.
Note 3: Liberator is not Piercing Damage.
Augments "Absorb" Spells:
Appears to just add +3 to any stat absorbed. (Tested on Abs-Acc too, it's +21 accuracy Absorbed now.)
Abs-TP will still absorb 0 TP when mob has no TP.
No apparant change to Abs-TP.
Equipping Dark Magic Skill+ items does not change Absorb potency.
Duration does not change, decay does not appear to change.
I'll have more time this weekend to try testing other aspects of Mythic, and parse it out during some events and merit situations. If you have any ideas you'd like tested, just reply to this thread~