Which it doesn't need.
Which it doesn't need.
Meh, Monk needs absolutely nothing.
We already have a trait that does that... it's called Counter. Boost in no way should ever be changed, unless they added a way to automatically "charge" boost to 12, and then use it's full power for a WS or full powered Chi hit, without having to wait/spam macros for 3 minutes.
Counter is random, and only works on attacks you evade, if I recall correctly. What I suggested gives you a way to force it on any attack, once every 15 seconds.
It isn't random.
There is a varied percent chance it will try to activate on attacks which you DON'T evade, but as I recall YOUR accuracy is checked as well.
The monster has to connect for you to counter it, and you have to land the counter.
Monk should by all rights be brought up where Sam and War are in discussions.
It is respected, it has a lot of potential and can fuck shit up for sure.
If I had top end gear for all three jobs, barring relic weapons, and I went and parsed myself on all three jobs, assuming I applied the same attentiveness to all three jobs, aggressively riding timers and shit, I'd do more with Sam and War, they simply have a significant mathematical advantage which is not possible to overcome.
It can be given up, if the player is slacking off, but just looking at the absolute maximum output possible between these three setups:
Perdu/Pole/_/Bomblet
Askar/PCC/Brutal/Hollow
Ebody/Dusk +1/Tor/Rajas
Cuch/Vbelt/Haidate/Aurum
Hagun/Pole/_/Black
Ace's/PCC/Brutal/Bushi
Haub +1/Dusk +1/Tor/Rajas
Cuch/Vbelt/Haidate/Usu
HTH*/_/_/Black
Usu/PCC~Faith/Brutal/Hollow
Usu/Usu/Tor/Tor
Cuch/Black/Usu/Usu
*I didn't specify as there are a few question marks here still, Augmented Manoples, Destroyers, Hades (+1) vs Faiths/_/_/Stones, but just assume whichever is actually the best for this given scenario. Also: unsure of the exact points where Faith beats PCC, I could swear 299 was 1 short of another +Dmg.
Taking the same person playing three fully merited but otherwise completely identical characters with that gear, they would be able to potentially do significantly more with the first two jobs than the third.
That has bugged me ever since the 2hed buff.
I wish counter gave back TP like retaliation--though you get hurt during retaliation, it still ups their damage so much more. I'd be pretty happy if they just updated the H2H dex/acc rate to match that of 2H melee.
But as it is, lolfootwork is like the biggest change we've gotten really :/
Pizza is definitely a bigger buff than footwork.
Oh, for the purposes of that comparison, assume War/Sam, Sam/War, and Mnk/War.
Personally, I think that would be a bitchin' merit party, 2 brds, a cor, outside heal/haste bots... very fun shit would happen.
True, marinara pizza(+1) is quite nice for certain situations on MNK (and my THF! maybe NIN) but it's not a job-specific update. Ah well, maybe in the future. THF got a nice dagger damage boost update. NIN, eh, w/e.
Yeah. I recall there being a small discussion about this a long time ago. iirc PCC > Faith if you have capped merits due to still being 1pt short of the next tier. Whereas if you have only 4 h2h merits Faith would be more beneficial since it would break the next tier putting you @291 skill vs 284.
Something like that. I think it was Xanthe that pointed this out.
I thought if Guard proc'd on a WS it completely negated the damage and said it missed, like in this pic:
http://s10.photobucket.com/albums/a1...w-spike-01.png
I could be wrong though, I don't know much about MNK. One question though, I used to have a friend on my old server who had a perfect MNK bar-spharai (though he outDD'd the Spharai MNK on our server lol) before usu came out. In merit parties, he hit the same exact number on Asuran fists like I think 14 times in one party? Does asuran fists cap out on damage somehow? The number was just under 2100 iirc, and the merit party lasted a loooooong time.
I remember getting Guarding and Eva skillups off the same Goblin Rush while leveling an Elvaan Monk mule solo as I was waiting on a character restore a long time ago.
Confused the fuck out of me, but Goblin Leechers don't hit fast enough for it to slip a hit in during the WS, and he wasn't hitting me much anyways.
Not sure why it gave an Eva skill up too, but I remember getting a couple of guard skillups on my taru from WSes as well. Got one from a Robber Crab in Kuftal that I was countertanking, used Big Scissors, said it missed, and 0.3 Guard up.
Asuran has a very narrow WS damage calculation, low mods, was probably Mnk/Nin so no berserk to change the attack values dramatically, so all 8 hit Asurans will be very similar damages.
If you guard a multi-hit (or a single hit thing) it will say that it "missed" you, however it will still do damage.
God I wish I knew someone who had access to FFXI server code. There are some weird relationships when it comes to MNK guard/evasion/counter. I have gotten evasion skillups off of Counters (on birds). My personal take on Guard is just level it for the hell of it (or to see it capped), but I really wish it had more damage reduction potential.
Evasion > Shadows > Counter > Guard > Hit is just too far down the line. God if only Guard worked like parry /drool. Or if Counter could proc before Shadows............
usukane no longer need 10 years to obtain
prolly 1 month max of grinding
it has became the easiest salvage set to complete after the update
the turtle is spitting hara-ates lately
almost all my friendlist got it
irl friend tagged usukane set now in our new perma and he got it in 2 SSR runs....
Like 0/10 on turtle since patch. Random is still, well, random.