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Thread: SMN and End Game     submit to reddit submit to twitter

  1. #21
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Well, if the single-hit accuracy bonus is an actuality during blood pacts, that's not necessarily true. If that's the case, you're looking at capped accuracy during something like Spinning Dive, and less desirable levels of accuracy on the final two hits of Predator Claw.

    I'm just speculating though, I'm hardly an authority on Summoner.

  2. #22
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    No, its definitely a higher general accuracy that is similar to single-hit WS.

    All hits on Bloodpacts generate the same amount of TP for avatars, so its impossible to tell which hit is the "most effective" or "most accurate" on multi-hit Bloodpacts.

  3. #23
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Hence the speculatory comparison to weapon skills. You'd be looking at ~95% accuracy on the initial hit of Predator Claws, and <meleeAcc%> on the secondary and final hit, and if that happened to be lower than 95%, you should be probably still be using Spinning Dive in low(er)-accuracy situations.

  4. #24
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Group 1, My preference is 5 Phys Atk, 5 Mag Atk.

    Two lines of thought for Group 2
    1. max two, one for light burst & 1 for dark burst
    2. one point in each & max the one you would use the most


    Also, it is not proven that Geocrush's stun element is Earth based

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