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    Take-Two has announced that Gearbox's infamous Duke Nukem Forever ended up becoming to be a profitable title for the publisher, despite its poor reception from critics and analysts.

    In a Gamasutra-attended conference call today, company CEO Strauss Zelnick noted, "Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two."

    The title, which was in development for over 14 years, released to extremely negative critical reception, with some reviewers describing the game as "heart-breakingly disappointing on almost every level."

    As a reaction to this "disappointing Duke sequel," analyst firm Wedbush Morgan lowered its sales expectations for the title from 3 million units to roughly 1.5 million units.

    Following the game's release, Take-Two said that it would remain committed to the Duke Nukem IP, potentially taking the franchise outside of video games.
    http://www.gamasutra.com/view/news/3...ontent=Twitter

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