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View Poll Results: What do you think?

Voters
379. You may not vote on this poll
  • Yes

    219 57.78%
  • No

    141 37.20%
  • Other

    19 5.01%
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Results 21 to 40 of 174
  1. #21
    Ridill
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    Quote Originally Posted by Sanjiyan View Post
    So why do NINs get dual mamushitos +1s if stun is so overpowered?
    None of the grips will overpower a MNK at this point.



    That may be a logical reason, but not everything needs to be logical. Plus having a pair means there's no choice in stat bonuses, which is a benefit everyone has except MNKs thus grips for MNKs please.
    Yeah, 6% crit on both hands is utterly worthless, seriously!


    7evas 7acc 7enm? pfft ninjas would just laugh at a pair of katanas that added up to that and they'd be worthless, amirite

  2. #22
    Relic Shield
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    If Mamushito +1's proc'd worth a fuck they probably would be overpowered. But they don't and don't even work on a lot of stuff.

  3. #23

    ▲▲

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    Pikarya Saisei
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    Excalibur

    I've only used 2x stun katanas before and that was like 2005 hakutaku lol.

  4. #24
    Relic Weapons
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    Bismarck

    I always wanted to see MNK get Tonfa (police night sticks) and/or Nunchaku (nunchucks).

    If you remember the very first FF, the fighter/monk had chucks to use until they got to level 10 ish, then went H2H

    And its always bugged me that some knucks i.e. cross-counters/retaliators have big ass spikes, or like the T.M. hooks that are clearly bladed but still do blunt dmg

    Avengers = three blades
    I think all of the Katars are bladed.

    But to the original question it would be neat to see them get something cool. I do not know what it could be. maybe some kind of cloth or leather "wrap" for the handle?

  5. #25
    New Spam Forum
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    I dunno how SE would do it, but I wish H2H users could use two separate H2H weapons, like the formers with H2H weapons do. I could also see grips, but then dagger/sword users would cry that they don't have them as well.

  6. #26
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by Kohan View Post
    The part of the knuckles you grip? These are wraps, after all. It isn't meant to imply that 2H grip users are holding onto a spool of material in one hand, while swinging their weapons around single-handedly with the other.
    It's not?! I've been lied to!

    Since SE's interpretation is Dual Wield:Grips, I think Martial Arts makes it an infeasible idea since it reduces delay like Dual Wield.

  7. #27
    Melee Summoner
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    Valefor

    I'm really of two minds on this issue. First, I would love to be able to use my grips from War and Sam on my h2h weapons on monk, but I think it might be just slightly overpowered. Claymore grip with Destroyers and that attack speed?
    My second thought is that since the grips are meant only for two handed weapons, perhaps a second option should be available for those who are either using h2h, or a single one handed weapon. Perhaps "Kits" would be an appropriate name for them. Some sort of enhancement that coats the business end of the weapon instead of the handle, and possibly even make them work like the Virtue stones, but have them equipped in the offhand, where each time they activate you lose one charge or one item.
    Might be a nice alternative, using Materials that are already available through Alchemy. They could make normal attacks work almost like the status bolts do. For example, a Holy Kit could stack to 99, and add a certain amount of Holy damage to each attack, or to a certain percentage of attacks.
    Just my thoughts on the matter.

  8. #28
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    I always felt that damage types should vary a bit more for any weapon class based on what the actual weapon looks like... Give a little more options for jobs so merit party setups and camps are based upon mob-types vs jobs (e.g. drg vs colibri)

    Avengers, katars, patas, rune, knuckles, adargas, etc. = piercing
    Koenig, Diamond, Spharai, cesti, etc. = blunt
    Claws, sainti, baghnakhs, etc. = slashing

    and so on.

    Ok back on topic! No, I don't think monks should get grips. Just because their sub-weapon slot is empty doesn't mean they don't have 2 weapons in their hands. That would defeat the purpose and beg the question as to why 1-hand weapons don't have the option for grips. Hand-to-hand weapons' stats are good enough to compete with 1handed weapon + 1 handed weapon stats combined. Hades, Avengers, Destroyers, etc are all argument enough.

  9. #29
    Sea Torques
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    monk-only straps would be cool, even if its just something small to fill up the slot.

    Oh, h2h skill +1 on one for sure, so people can have their 300 skill and finally sleep at night.

  10. #30
    RIDE ARMOR
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    Sylph

    I always thought a neat idea to introduce such an item would be wrist wraps, much like a bracer or bandage to power the punch.

  11. #31
    Fake Numbers
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    Ragnarok

    IMO, they should make all knuck's singular, but let mnks equip 2 different knucks.

    Screw grips.

  12. #32
    CoP Dynamis
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    idc about grips or added effects or any of that stuff, mnk h2h is pretty beefy already. i did still vote yes though, since i would def use and love a double attack or crit+ grip.
    only thing that has ever bugged me is im punching things with daggers on my fist (avengers). why does that count as blunt damage?

  13. #33
    Relic Shield
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    I vote Asuran get a crit mod.

  14. #34
    Relic Weapons
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    Quote Originally Posted by Maguile View Post
    monk-only straps would be cool, even if its just something small to fill up the slot.

    Oh, h2h skill +1 on one for sure, so people can have their 300 skill and finally sleep at night.
    Yes. that. please. fuck. just only one grip equipable by monk. and we would all hold a sabat, get drunk as hell, kill virgins, fuck goats, and thank SE to finally give it to us.

  15. #35
    Relic Weapons
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    Havok Stormblood
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    Gilgamesh
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    Ifrit

    They should just change h2h weapons so that the icon appears in the sub slot as well, since they are in fact using 2 weapons; and/or as someone already said, let us equip different h2h weapons in each hand.

  16. #36
    RIDE ARMOR
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    Leviathan

    A "roll of quarters" grip?

  17. #37
    You wouldn't download a car
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    Quetzalcoatl

    DO IT

  18. #38
    assburgers
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    Quote Originally Posted by Hookah View Post
    IMO, they should make all knuck's singular, but let mnks equip 2 different knucks.

    Screw grips.
    Destroyer/Hades Sainti... hmmm.

    Hades Santi/Faith Baghnakh

    Course, you realize they would add the delays together.

    Monk needs another MA trait, and Footwork needs to use 2her str/dex formula.

    That's my vote.

  19. #39
    Fake Numbers
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    They shouldn't.

    If the current delay would be for 2 of the knucks theoretically they would halve them for just one.

    Of course this is SE we're talking about, so they would never go for a cool idea like this, and if they did they wouldn't adjust delays, and pretty much fuck mnk over completely.

    "OHHEY u liek haste mr mnk? liek to SWINGFAST and wear 2 knucks?
    OKLOL here u go dbl delay from wearing 2 knucks lolz"

  20. #40
    Burninate all the things.
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    Fuck that. Two knucks for Mnk ruins Destroyers, making it about as useful as Heart Snatcher. The reason it's so damn awesome is the fact that it *does* count for both weapon slots while only appearing in the Main slot.

    As for grips. Sure. Can make them, like, bracers or something. But it'd be overpowered as fuck to give Mnk Stun with Faith Baghnakhs and 25% gear haste.

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