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  1. #61
    CoP Dynamis
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    Your fault for joining a corrupt linkshell?

  2. #62
    New Spam Forum
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    Quote Originally Posted by calinz View Post
    And yes, I do hate the way SE made kings. No, I don't want gear to be available for everyone, but the method used in obtaining this specific gear is plain ridiculous.
    Which makes the fact that people are QQing over the Mog Tablet 11 rings per server/per week really ironic.

    Your fault for joining a corrupt linkshell?
    And what LS are you a sack of?

  3. #63
    The Syrup To Waffles's Waffle
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    Where is this ironing board I just don't see.

  4. #64
    An exploitable mess of a card game
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    Heca Cap, E Body, BB Items, and D Ring aren't sub par gear. Just because most of them can be obtained off other events, that doesn't mean HNMs stop dropping them. You don't have to choose between Einherjar and HNMs; you can go both events and increase your chances of obtaining the item even further. Furthermore, the member requirements for Einherjar compared to HNMs is ridiculous. Hence, to suggest that Einherjar suddenly "Fixes" the problem is a ridiculous claim in itself.

  5. #65
    Wincest Princess
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    bunch of us on skype if anyone's interested.


    add "dancingcalcobrena" to your contacts and I'll take care of the rest.

  6. #66
    E. Body
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    Quote Originally Posted by Aihree View Post
    I was noticing that I was getting the quickening effect without having signet on, last night. This may be why mobs were getting it too.
    I was noticing some weird stuff with quickening too. It seemed kind of hit or miss. One time I had the effect while I was still missing like 300 MP.

    A few times lately, I had Signet, full HP, and full MP, and couldn't get the effect, I couldn't figure out what i was doing wrong.

    Yet my mule in Jeuno had it every time I logged him in.

  7. #67
    Relic Horn
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    Quote Originally Posted by Classikmage View Post
    I was noticing some weird stuff with quickening too. It seemed kind of hit or miss. One time I had the effect while I was still missing like 300 MP.

    A few times lately, I had Signet, full HP, and full MP, and couldn't get the effect, I couldn't figure out what i was doing wrong.

    Yet my mule in Jeuno had it every time I logged him in.
    You need none of the above. Healing for at least 20 seconds is all that is required. Healing longer can increase the movement speed enhancement.

  8. #68
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by Yugl View Post
    Heca Cap, E Body, BB Items, and D Ring aren't sub par gear. Just because most of them can be obtained off other events, that doesn't mean HNMs stop dropping them. You don't have to choose between Einherjar and HNMs; you can go both events and increase your chances of obtaining the item even further. Furthermore, the member requirements for Einherjar compared to HNMs is ridiculous. Hence, to suggest that Einherjar suddenly "Fixes" the problem is a ridiculous claim in itself.
    I give you karma points for this comment. I'm willing to say more people who "hate kings" gave up after 15min sitting @ Aery. Lol.

  9. #69
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Wolfknight View Post
    it's not really as broken as u making it sound destroyers are 18/48, so it's basically HQ of them not that game breaking and really really lame SE nerfing since mnk finally had a regular weapon better than destroyers
    With capped H2H skill -25% Augmented Manoples gives 19.9 DPS. That would be the highest DPS H2H in the game beating out Shenlongs which are at 19.1, which is where there is an issue. The -25% should be taken from the total delay, not some crazy equation that takes it from 360 and then from the final. In the end, it should be DMG:20 Delay: +91, and not Delay +32

  10. #70
    E. Body
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    Quote Originally Posted by TummieGaruda View Post
    With capped H2H skill -25% Augmented Manoples gives 19.9 DPS. That would be the highest DPS H2H in the game beating out Shenlongs which are at 19.1, which is where there is an issue. The -25% should be taken from the total delay, not some crazy equation that takes it from 360 and then from the final. In the end, it should be DMG:20 Delay: +91, and not Delay +32
    so you think because it's augment item and not PW drop it needs to be terrible

  11. #71
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Wolfknight View Post
    so you think because it's augment item and not PW drop it needs to be terrible
    No, I used Shenlong as an example in terms of DPS. Shenlong could drop from AV, that isn't the point. I think that an item that comes from ANNM should not have been THAT good to begin with. Some of the items that comes from ANNM are good, but those Augmented Manoples were pretty ground breaking in terms of what they can do to PUP and MNK. It just didn't fit. The equation that was worked out by Kinematics over on alla shows that they calculated delay a lot differently that what they were supposed to.

  12. #72
    Ranger
    9900klub

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    I understand that while 2h is really good, I make excellent use of my ridill with juggy mainhand, I can keep up with geared 2h melees pretty easily and end up almost always the goto for voking and holding the mob while I wreck it with ramps and such. I know my numbers arent as high as say a really nice raging rush or something but I can keep consistent damage on the mob and keep myself alive. Ridill seems like one of those weapons that requires a very specific setup to properly run and if I could just push my sword/axe merits into a gaxe to play without losing them, Id be much more apt to give it a go.

  13. #73
    A. Body
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    Looks like only the Manopolas was changed and not the whole "why is my GUARD NOT LEVELING UP" part ._.

  14. #74
    Kevin Chang
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    Quote Originally Posted by Yugl
    Furthermore, the member requirements for Einherjar compared to HNMs is ridiculous
    But Einherjar is easy for a sufficiently large group, even with minimal skill. That's why there's all those lovely shout recruitment pick-up Einherjar shells full of scrubs eventually find success. Even though pound for pound they're not worth much, numbers works as a logarithmic amplifier. And they usually have good luck. I usually see scrub shells getting chamber Abjurations without having to go to Odin far more often.

    Comparatively we've all seen shells that try do Fafnir, wipe, and just fall apart after discovering they were in over their heads. Why does this happen even when Fafnir requires less people? Because bad groups thrive off being able to zombie stuff and throw more people at stuff. Not having a whole 36 is an impediment. Plus there's a lower margin for error (other groups will take the mob if you screw up and it goes yellow). So it's much harder for the pick up groups composed of average to bad players to succeed at HNMs than it is in Einherjar. There's no "More zerglings!" compensation. Plus, dare I say it, some people are just too retarded to do SC+MB and are better suited for merit style meele-zerg Chambers and meele heavy Odins.


    Quote Originally Posted by Byrthnoth View Post
    Ridill is also outclassed by something you can buy with ISP
    Based on what? You've seen a bunch of GA players outdo Ridills? I usually see the exact opposite. Remember the GA players tend to be the ones lacking all the shiny extras like HQ Dusk, HQ Snipers, Adaberk, etc. And I've seen Brown Belt Monks outdo Black Belt Monks, does that mean Black Belt is outclassed by Brown Belt?

    No because that's not the two items in question at play, that's a number of external factors that are influencing the comparison.

    So it's the best GA players only that you want to be talking about then? But shouldn't you then compare them to the best Ridill players only? As Sonoma said, Ridill builds are extremely specific. If you don't want to include all the GA scrubs, then you need to exclude the Ridills who aren't up to par either. Should be ideal vs. ideal in order to remain neutral.

    And based on that, I hardly think GA decisively "outclasses" Ridill. Good GA players are very competitive, and sometimes even beat Ridills, but they hardly outclass... I see a 60-70% trend towards the Ridill players.

    Unless you're assuming GA's get to go /SAM and sponge it up, which I think is hardly neutral. If you want to remove MP sponging we could argue that DRKs should be able to SE it up with their Kclub every six minutes during party.

    Now does all of that justify Ridill's hype? For me, it wouldn't. I care very little about XP. So for me GA wins because in the relevant situations vs. high defense HNMs, GA is better. But one should recognize truth for what it is: Ridill is top tier for the purpose that most people want it, XP (and I guess zerging perhaps if you don't have DRK/Kclub). That's simply the fact of the matter.

    If people want to spend their time in Aery for Ridill, power to them. Demeaning the item's value is silly and accomplishes nothing. Your opinion of how worthless Kings are as an activity does not change the reality about the value of the gear that drops from them.

  15. #75
    An exploitable mess of a card game
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    Quote Originally Posted by Gredival View Post
    But Einherjar is easy for a sufficiently large group, even with minimal skill. That's why there's all those lovely shout recruitment pick-up Einherjar shells full of scrubs eventually find success.
    Einherjar requires a lot of coordination to be successful on regular basis. When starting, there are nine feathers needed, you can only do Einherjar 2x a week, so wiping makes the process take forever. For those initial nine feathers, that is about five weeks (Over a month) before Odin. After that, if you win on a regular basis (And have feather mules/STATIC members), it's one and a half weeks before Odin. Odin drop rates are hell since there is a bunch of crap mixed in with the stuff you want (Same with HNMs actually, HELLO AQUARIAN). Considering the time it takes with a *perfect group* and drop rates, Einherjar is not that rewarding of an event. Add in the fact that you generally need high member attendance for each event (Except T1 and Odin arguably), and you realize that Einherjar constricts the amount of gear that goes around.

    Basically, what I'm getting at is that Einherjar incorporates almost every element of gear restraint that FFXI has to offer aside from competition. Tier Drop rates are terrible (2/??? total). Odin drop rates are not that bad of course, but they compete with so many items that there is no consistency. The wait period restrains you from multiple runs even if you have a *PERFECT* group. Conversely, HNMs provide a chance at drop rates everyday. The high member requirements make gear highly competed for. The randomness prevents any specific strategy from occurring outside of Odin and forces you to use coordination (Which is why I disagree when you say it's easier than Fafnir). Most importantly however, since Einherjar and HNMs do not conflict (Usually), you can do both events. More HNMs means more gear for your LS along with the gear from Einherjar, and really that's what these events are about. The best feature of Einherjar is the Ampoules system even if it attracts Ampoules ONRY members.

    Even though pound for pound they're not worth much, numbers works as a logarithmic amplifier. And they usually have good luck. I usually see scrub shells getting chamber Abjurations without having to go to Odin far more often.
    Luck is irrespective of the event. As I mentioned earlier, I've only seen two drops from non-Odin chambers.

    Comparatively we've all seen shells that try do Fafnir, wipe, and just fall apart after discovering they were in over their heads. Why does this happen even when Fafnir requires less people? Because bad groups thrive off being able to zombie stuff and throw more people at stuff. Not having a whole 36 is an impediment. Plus there's a lower margin for error (other groups will take the mob if you screw up and it goes yellow). So it's much harder for the pick up groups composed of average to bad players to succeed at HNMs than it is in Einherjar. There's no "More zerglings!" compensation. Plus, dare I say it, some people are just too retarded to do SC+MB and are better suited for merit style meele-zerg Chambers and meele heavy Odins.
    I don't camp HNMs anymore due to the ridiculous fluctuation in ToD, but I don't recall an LS ever wiping to Fafnir after 2004. On Diabolos, there has even been pick up groups that do HNMs (Friend received a Pixie Earring with a pick up group). Unless something changed within the last year, I don't think these HNMs are that difficult to manage.

    Based on what? You've seen a bunch of GA players outdo Ridills? I usually see the exact opposite. Remember the GA players tend to be the ones lacking all the shiny extras like HQ Dusk, HQ Snipers, Adaberk, etc.
    You do realize that with top notch gear, a G Axe WAR will outdo a Ridill WAR? I believe it has been parsed before.

  16. #76
    Sandworm Swallows
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    Quote Originally Posted by Seraphus View Post

    http://images1.wikia.nocookie.net/ff...endingring.jpg

    Ehh... don't got one for this. You're just SOL here.
    Occasionally drops 2-3 times per server, ever.

    Quote Originally Posted by byte View Post
    Quote Originally Posted by ringthree View Post
    Stop camping 5 year old mobs for generally sub-par gear, k?
    wat

    E.body and D.rings sure are sub-par. Brb using Soil/Phalanx Rings. = Superior
    Main Entry:
    gen·er·al·ly
    Pronunciation:
    \ˈjen-rə-lē, ˈje-nə-, ˈje-nər-lē\
    Function:
    adverb
    Date:
    14th century

    : in a general manner: as a: in disregard of specific instances and with regard to an overall picture <generally speaking> b: as a rule : usually

  17. #77
    Puppetmaster
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    Quote Originally Posted by Gredival View Post
    But Einherjar is easy for a sufficiently large group, even with minimal skill. That's why there's all those lovely shout recruitment pick-up Einherjar shells full of scrubs eventually find success. Even though pound for pound they're not worth much, numbers works as a logarithmic amplifier. And they usually have good luck. I usually see scrub shells getting chamber Abjurations without having to go to Odin far more often.

    Comparatively we've all seen shells that try do Fafnir, wipe, and just fall apart after discovering they were in over their heads. Why does this happen even when Fafnir requires less people? Because bad groups thrive off being able to zombie stuff and throw more people at stuff. Not having a whole 36 is an impediment. Plus there's a lower margin for error (other groups will take the mob if you screw up and it goes yellow). So it's much harder for the pick up groups composed of average to bad players to succeed at HNMs than it is in Einherjar. There's no "More zerglings!" compensation. Plus, dare I say it, some people are just too retarded to do SC+MB and are better suited for merit style meele-zerg Chambers and meele heavy Odins.




    Based on what? You've seen a bunch of GA players outdo Ridills? I usually see the exact opposite. Remember the GA players tend to be the ones lacking all the shiny extras like HQ Dusk, HQ Snipers, Adaberk, etc. And I've seen Brown Belt Monks outdo Black Belt Monks, does that mean Black Belt is outclassed by Brown Belt?

    No because that's not the two items in question at play, that's a number of external factors that are influencing the comparison.

    So it's the best GA players only that you want to be talking about then? But shouldn't you then compare them to the best Ridill players only? As Sonoma said, Ridill builds are extremely specific. If you don't want to include all the GA scrubs, then you need to exclude the Ridills who aren't up to par either. Should be ideal vs. ideal in order to remain neutral.

    And based on that, I hardly think GA decisively "outclasses" Ridill. Good GA players are very competitive, and sometimes even beat Ridills, but they hardly outclass... I see a 60-70% trend towards the Ridill players.

    Unless you're assuming GA's get to go /SAM and sponge it up, which I think is hardly neutral. If you want to remove MP sponging we could argue that DRKs should be able to SE it up with their Kclub every six minutes during party.

    Now does all of that justify Ridill's hype? For me, it wouldn't. I care very little about XP. So for me GA wins because in the relevant situations vs. high defense HNMs, GA is better. But one should recognize truth for what it is: Ridill is top tier for the purpose that most people want it, XP (and I guess zerging perhaps if you don't have DRK/Kclub). That's simply the fact of the matter.

    If people want to spend their time in Aery for Ridill, power to them. Demeaning the item's value is silly and accomplishes nothing. Your opinion of how worthless Kings are as an activity does not change the reality about the value of the gear that drops from them.
    Well said.

  18. #78
    Pro
    Pro is offline
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    I'm with Sonomaa on this. The past week or 2 that I've meritted, i've parsed 7%+~ ahead of gaxe/apoc/gkt. I tend to cheat with swordchucks on birds, but still I end up being ahead. Granted I had been involved in endgame for years, and have almost everything for tping/wsing, as opposed to the others, it's just to reinforce what Sonomaa said about having the gear(and merits) to back up your Ridill. I don't do any endgame anymore, so I don't touch Great Axe, but I do wish they expanded merits to allow me to add +8 more in GA, so I can actually put my Perdu to use :<

  19. #79
    Hydra
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    Quote Originally Posted by Gredival View Post
    Now does all of that justify Ridill's hype? For me, it wouldn't. I care very little about XP. So for me GA wins because in the relevant situations vs. high defense HNMs, GA is better. But one should recognize truth for what it is: Ridill is top tier for the purpose that most people want it, XP (and I guess zerging perhaps if you don't have DRK/Kclub). That's simply the fact of the matter.
    Ridill is no longer top tier. GA beats it in XP, M. kris beats it for zerg, and GA wins for HNM.

    I'm with Sonomaa on this. The past week or 2 that I've meritted, i've parsed 7%+~ ahead of gaxe/apoc/gkt. I tend to cheat with swordchucks on birds, but still I end up being ahead. Granted I had been involved in endgame for years, and have almost everything for tping/wsing, as opposed to the others, it's just to reinforce what Sonomaa said about having the gear(and merits) to back up your Ridill. I don't do any endgame anymore, so I don't touch Great Axe, but I do wish they expanded merits to allow me to add +8 more in GA, so I can actually put my Perdu to use :<
    so your other gear or possibly engaging faster outparsed other people not the ridill

  20. #80
    Relic Horn
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    lol, competitive parsing

    Anyone can outparse anyone, especially if one person knows the parser is running (and cares) and nobody else knows (or they know but don't care). All parsing is really good for is getting hard statistics and numbers, like damage/hit and average WS damage, to use in calculating which is actually better. Even then you can get misleading results from variables like Overwhelm, Hasso, Dia on or off, bard too busy pulling to put up minuets right away, berserk timer merits, fluctuating mob level/defense/evasion/vit, obfuscate/wind wall/warm up/diamond hide, etc. etc.

    But at least you beat whatshisface

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