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  1. #1981
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You don't have the cancel WS command in the XML you showed us. Also, what specifically do you want to do with Berserk? Use a different gear set while it's up? Equip a piece of gear > Activate Berserk > Remove that piece of gear?

  2. #1982
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Bottom rule prevents swapping to WS gear if you expected the hit to put you over 100 tp and it missed.
    Edit: oh, only on WS
    Code:
    		<if buffactive="berserk">
    			<if commandprefix="/weaponskill">
    				<equip when="precast">
    					<body lock="yes">Zahak's Mail</body>
    				</equip>
    			</if>
    		</if>
    If you only want to do the swap on Raging rush, replace <if commandprefix="/weaponskill"> with <if spell="Raging Rush">

    There is a distance rule but I ended up deleting mine, just due to the wide range in monster sizes - if I prevented TP loss on birds, it wouldn't let me WS on sandworms unless I crushed way in. You can set the value on the fly (similar to http://www.bluegartr.com/threads/749...=1#post4530453 - replace target="$Resisttarget"> with distancelt="$MAX_WS_DISTANCE"> - probably) , but I really didn't like having this and ended up deleting it.

  3. #1983
    RIDE ARMOR
    Join Date
    Dec 2009
    Posts
    23
    BG Level
    1

    oh sorry. k i'll try to find the cancel command.

    and i'm looking to equip zahak's mail during ws when berserk is up. in my normal ws macro i have grim cuirass +1 but when berserk is up i'd like to swap in the zahak's mail

    Edit

    Just looked at your post radec, but I'm not looking to lock the zahak's during tp. I just need it to overwrite my grim +1 during ws during berserk

    Edit 2

    Thanks very much radec. much appreciated. ^^

  4. #1984
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    any good/consistent cure rules w/ cure clogs?

  5. #1985
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  6. #1986
    Elvaan Death Machine
    Join Date
    Apr 2008
    Posts
    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Does anyone have a good Rdm or War xml that they'd be willing to share?

  7. #1987
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    http://pastebin.com/vcVT8cvH

    Adjust the <!---Composure Buffs ---> so that the wait matches the duration of buffs on your RDM. Some will have less wait duration due to gear.

  8. #1988
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    I have a question, So I used the method I was given a few days ago about locking boots for blm under mana wall to apply to savants bonnet +1 for ebullience and rapture. It kinda works, when I use either stratagem it doesn't change to the hat, but as soon as I cure/nuke with the stratagem on, it changes to my bonnet +1 till the spell takes effect. Anyone know why? I specifically added these two parts in lines 397ish and 358ish. Also, after casting the spell, it reverts all backk to the idle gear except the hat and keeps the bonnet equiped. Again, any idea why? Thanks for the help

    http://pastebin.com/z9uTNKzh

  9. #1989
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Right now you have the Ebullience/Rapture stuff under the label <if Skill="Magic">. That means these won't proc unless you're casting a spell. As for keeping it on during idle, you can remove "Idle" from the list of times when you want it equipped. The only reason we kept that for manawall is because you might be idle when you're getting hit.

    Edit: Looking at your spellcast, I would remove the <if skill="magic"> and the </if> before <!--Timers before sleep wears off--> since it does nothing. It still won't make the Bonnet equip right when you do the JA because the the first Bonnet is nested under Elemental Magic (only equips when you cast ele magic) and the other Bonnet is nested under cure/curaga.

  10. #1990
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So could I do a thing at the very end before closing all rules where its like

    <if mode="OR" spell="Rapture|Ebullience" buffactive="Rapture|Ebullience">
    <equip when="precast|midcast|aftercast|Idle|resting">
    <head lock="true">Savant's Bonnet +1</head>
    </equip>
    </if>

    And would that work for both cases? and equip the hat when I used it untill it wore/was used up? Makes sense what you said now, I just am not good at reading it first hand and seeing that lol.

  11. #1991
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ya, place that rule somewhere on its own so it's not embedded under a heading like Elemental Magic or White Magic. I imagine you can take "idle" off that list since pre/mid/aftercast should cover all cases.

    Edit: You have an unclosed <else> before <!-- Elemental Grips....--> that I would remove. You also have a lot of unnecessary rules for the amount of variables you have (You can shorten the rules tremendously).

    Take out all that Obi stuff you have and replace it with this:
    Code:
            <var name="Obi-Fire">0</var>
            <var name="Obi-Ice">Hyorin Obi</var>
            <var name="Obi-Wind">Furin Obi</var>
            <var name="Obi-Earth">0</var>
            <var name="Obi-Thunder">Rairin Obi</var>
            <var name="Obi-Water">0</var>
            <var name="Obi-Light">Korin Obi</var>
            <var name="Obi-Dark">Anrin Obi</var>
    Code:
            <if advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
                <equip when="midcast">
                    <waist lock="yes">$Obi-%SpellElement</waist>
                </equip>
            </if>
    If you don't have the Obi > Set to 0
    If you have the Obi > Set the name

  12. #1992
    Elvaan Death Machine
    Join Date
    Apr 2008
    Posts
    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Thanks for the Rdm xml yugl, it's much better than the one I cobbled together.

  13. #1993
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Ya, place that rule somewhere on its own so it's not embedded under a heading like Elemental Magic or White Magic. I imagine you can take "idle" off that list since pre/mid/aftercast should cover all cases.

    Edit: You have an unclosed <else> before <!-- Elemental Grips....--> that I would remove. You also have a lot of unnecessary rules for the amount of variables you have (You can shorten the rules tremendously).

    Take out all that Obi stuff you have and replace it with this:
    Code:
            <var name="Obi-Fire">0</var>
            <var name="Obi-Ice">Hyorin Obi</var>
            <var name="Obi-Wind">Furin Obi</var>
            <var name="Obi-Earth">0</var>
            <var name="Obi-Thunder">Rairin Obi</var>
            <var name="Obi-Water">0</var>
            <var name="Obi-Light">Korin Obi</var>
            <var name="Obi-Dark">Anrin Obi</var>
    Code:
            <if advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
                <equip when="midcast">
                    <waist lock="yes">$Obi-%SpellElement</waist>
                </equip>
            </if>
    If you don't have the Obi > Set to 0
    If you have the Obi > Set the name
    Thanks do I put all that in the rules? I dont understand variables so I stay away, I didn't make this either someone on here posted it and I used it, however I have added a few things such as the rules for penury/parsimony and klimaform that I need with +1/+2 equipment. I honestly dont even need some of the stuff in here such as the -hp for rings or grips but im not sure if cleaning any of it up would mess anything else up, so I leave it be lol.

  14. #1994
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Anyone Have a good whm spellcast they would care to share?

  15. #1995
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Put the VAR stuff in the <variables> section and put the second box of codes in the <rules> section (Take out all that Obi stuff you had before though). If you want a SCH central XML, then you can use this one (Quickly made for Abyssea purposes, but I'll probably end up making it more comprehensive): http://pastebin.com/mMEp1MwS

    You'll need the include.xml I posted earlier to go with that. You change your elemental staffs and Obis in the include.xml

  16. #1996
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Yugl View Post
    http://pastebin.com/vcVT8cvH

    Adjust the <!---Composure Buffs ---> so that the wait matches the duration of buffs on your RDM. Some will have less wait duration due to gear.
    Do you have the includes for this xml somewhere on pastebin, or can you pm them to me? My RDM xml has grown to be a fucking monster, and I like what I see in this one.

    I don't use RDM often, but when I do, I drink Dos Equis.

  17. #1997
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    http://pastebin.com/w4Geybuc

    Also, add "midcast" to the <!--Impact--> section. Otherwise, you'll interrupt the spell by changing to normal nuke body/hats.

  18. #1998
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Haborym View Post
    Anyone Have a good whm spellcast they would care to share?
    http://pastebin.com/UpZeg0gn

  19. #1999
    House Azazael
    Join Date
    Mar 2007
    Posts
    1,641
    BG Level
    6
    FFXI Server
    Fenrir

    is there a way within spellcast to check the recast of a spell? I would love to put a rule in that checks to see if a buff if active or if it ready to recast.

  20. #2000
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <If spell="Buff1|Buff2|Buff3" BuffActive="Buff1|Buff2|Buff3">
        <command>input /recast "%Spell"</command>
    </if>
    This will work for buff spells and JA buffs where duration=recast (Or duration is greater). If you want something for other type of stuff, you'll need to use variables for each spell (Or spells of the same recast).

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