Item Search
     
BG-Wiki Search
Page 101 of 328 FirstFirst ... 51 91 99 100 101 102 103 111 151 ... LastLast
Results 2001 to 2020 of 6548
  1. #2001
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by AzazaelFenrir View Post
    is there a way within spellcast to check the recast of a spell? I would love to put a rule in that checks to see if a buff if active or if it ready to recast.
    Not directly, but you can set a variable to simulate it.

    Code:
    <var name="manawallready">1</var>
    .
    .
    .
    <if spell="Mana Wall">
    <if advanced='"$manawallready"="0"'>
    <cancelspell/>
    </if>
    <command when="aftercast">sc v s manawallready 0; pause 600; sc v s manawallready 1</command>
    </if>
    Written top of my head so not giving 100% it'll work like that, but that's the general idea. (If you wanted to do it for every spell, you could replace the static "wait 600" with "wait %recast", and manawallready with %spell_ready)

    Failings: If you try to do manawall with recast ready but are stunned/pet/amnesia etc it'll start the timer. You can reset it manually (sc v s manawallready 1) but it'll reset to 1 again 10mins after initial activation. If you get restored/random deal, same issue, but likely a larger period where the timer will be wrong. If you're slowed/addled spell recasts will be off.

    Personally I just watch recast rather than trying to do it automatically, but really depends on your usage.

    If you check out the posts by IneptVagrant on the windower spellcast forum he might have found another solution.

  2. #2002
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Was trying to cannibalize a few WAR SC to redo mine, but I can't get my variables to swap out.

    Code:
    <!-- BERSERK - RESTRAINT - BLOOD RAGE -->
    	<if buffactive="Restraint">
    	    <action type="command">
    		sc var set TPHands Ravager's Mufflers +2
    	    </action>
    	</if>
    	<else>
    	    <action type="command">
    		sc var set TPHands Dusk Gloves
                 </action>
    	</else>
    		
    	<if buffactive="Berserk">
    	     <action type="command">
    		sc var set WSLegs Teutates Subligar
    		sc var set WSBody Zahak's Mail
    	     </action>
    	</if>
    	<else>
    	     <action type="command">
    		sc var set WSLegs Ravager's Cuisses +2
    		sc var set WSBody Grim Cuirass
                 </action>
    	</else>
    		
    	<if buffactive="Blood Rage">
    	     <action type="command">
    		sc var set WSFeet Hecatomb Leggings;
    		sc var set WSBack Cavaros Mantle
    	     </action>
    	</if>
    	<else>
    	     <action type="command">
    		sc var set WSFeet Ravager's Calligae +2;
    		sc var set WSBack Atheling Mantle
    	     </action>
    	</else>

  3. #2003
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <command>
    sc var set varname "Item name goes in quotes";
    sc var set varname2 "you probably need a semicolon and not just a line break"
    </command>
    Specifically:

    Code:
    	<if buffactive="Berserk">
    	     <command>
    		sc var set WSLegs "Teutates Subligar";
    		sc var set WSBody "Zahak's Mail"
    	     </command>
    	</if>
    	<else>
    	     <command>
    		sc var set WSLegs "Ravager's Cuisses +2";
    		sc var set WSBody "Grim Cuirass"
                 </command>
    	</else>

  4. #2004
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Berserk and Blood rage work now, thanks. My restraint macro however isn't working however, any ideas?

    Eh had a retard moment and didn't think that, that question really can't be answered without the context of the rest of the SC.

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            Debug="true"
            HideErrors="false"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            />
        <variables>
    	<!-- BUFF GEAR -->
    	<var name="TPHands">Dusk Gloves</var>
    	<var name="WSFeet">Rvg. Calligae +2</var>
    	<var name="WSLegs">Rvg. Cuisses +2</var>
    	<var name="WSBack">Atheling Mantle</var>
    	<var name="WSBody">Grim Cuirass</var>
        </variables>
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
                    <ammo>White Tathlum</ammo>
                    <head>Darksteel Cap +1</head>
                    <neck>Twilight Torque</neck>
                    <lear>Ravager's Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Grim Cuirass</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Hoard Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Bullwhip Belt</waist>
                    <legs>Ravager's Cuisses +2</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="TP" BaseSet="Idle">
                    <ammo>White Tathlum</ammo>
                    <hands>$TPHands</hands>
    		<head>Walahra Turban</head>
    		<body>Rvg. Lorica +2</body>
                    <feet>Rvg. Calligae +2</feet>
                    <back>Atheling Mantle</back>
    		<legs>Rvg. Cuisses +2</legs>
                    <neck>Ravager's gorget</neck>
                </set>
                <set name="RR" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Ravager's Mask +2</head>
                    <neck>Snow Gorget</neck>
                    <body>$WSBody</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan's Ring</rring>
                    <waist>Snow Belt</waist>
                    <lear>Vampire Earring</lear>
                    <legs>$WSLegs</legs>
                    <feet>$WSFeet</feet>
                    <back>$WSBack</back>
                </set>
                <set name="KJ" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Ravager's Mask +2</head>
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan's Ring</rring>
                    <waist>Thunder Belt</waist>
                    <lear>Vampire Earring</lear>
                    <legs>$WSLegs</legs>
                    <feet>Clout Boots</feet>
                </set>
                <set name="FC" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Varangian Helm</head>
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan's Ring</rring>
                    <waist>Thunder Belt</waist>
                    <lear>Vampire Earring</lear>
                    <legs>$WSLegs</legs>
                    <feet>Clout Boots</feet>
                </set>
    	    <set name="SC" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Ravager's Mask +2</head>
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan's Ring</rring>
                    <waist>Snow Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Rvg. Cuisses +2</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
    	    <set name="FaCa" BaseSet="TP">
                    <lear>Loquac. Earring</lear>
                </set>
                <set name="PDT" BaseSet="Idle">
    		<feet>Ruffian Leggings</feet>
    		<back>Metallon mantle</back>
    		<legs>Inmicus cuisses</legs>
    		<waist>Nierenschutz</waist>
    	   </set>
    		<set name="Emnity" BaseSet="Idle">
                    <neck></neck>
                    <body />
                    <lring />
                    <rring />
                    <waist />
                    <legs />
                    <feet></feet>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="Idle" set="Idle" />
            <if status="engaged">
                <equip when="engaged" set="TP" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="King's Justice">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="KJ" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
            <if spell="Fell Cleave">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="FC" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
            <if spell="Raging Rush">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="RR" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
            <if spell="Steel Cyclone">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="SC" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
            <if spell="Utsusemi: Ichi">
                <action type="equip" when="precast" set="FaCa" />
                    <midcastdelay delay="2.5" />
                <command when="midcast">cancel 66</command>
            </if>
    	<!-- BERSERK - RESTRAINT - BLOOD RAGE -->
    	<if buffactive="Restraint">
    	    <action type="command">
    		sc var set TPHands "Rvg. Mufflers +2";
    	    </action>
    	</if>
    	<else>
    	    <action type="command">
    		sc var set TPHands "Dusk Gloves";
                 </action>
    	</else>
    		
    	<if buffactive="Berserk">
    	     <action type="command">
    		sc var set WSLegs "Teutates Subligar";
    		sc var set WSBody "Zahak's Mail";
    	     </action>
    	</if>
    	<else>
    	     <action type="command">
    		sc var set WSLegs "Rvg. Cuisses +2";
    		sc var set WSBody "Grim Cuirass";
                 </action>
    	</else>
    		
    	<if buffactive="Blood Rage">
    	     <action type="command">
    		sc var set WSFeet "Hecatomb Leggings";
    		sc var set WSBack "Cavaros Mantle";
    	     </action>
    	</if>
    	<else>
    	     <action type="command">
    		sc var set WSFeet "Rvg. Calligae +2";
    		sc var set WSBack "Atheling Mantle";
    	     </action>
    	</else>
    	<!--All the JA swaps-->
    	<if type="JobAbility">
    		<if spell="Restraint"><equip when="precast"><hands>Ravager's Mufflers +2</hands></equip></if>
    		<elseif spell="Blood Rage"><equip when="precast"><body>Rvg. Lorica +2</body></equip></elseif>
    	</if>	
        </rules>
    </spellcast>

  5. #2005
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Which restraint macro? The one that equips it or the variable?

  6. #2006
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    I see you swapped from full names (Ravager's Mufflers +2) to shortened (Rvg. Mufflers +2) in some spots, but not all. Did some have a problem with either form? (and if so, check that)

    Things I'm looking forward to test-server for, so I can create characters to test things like this on jobs I don't have!

  7. #2007
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Checked all other uses of it, and the only issue I'm having is it won't swap to $TPHands.

    Quote Originally Posted by Yugl View Post
    Which restraint macro? The one that equips it or the variable?
    This is the part that won't work:
    Code:
    <!-- BERSERK - RESTRAINT - BLOOD RAGE -->
    	<if buffactive="Restraint">
    	    <action type="command">
    		sc var set TPHands "Rvg. Mufflers +2";
    	    </action>
    	</if>
    	<else>
    	    <action type="command">
    		sc var set TPHands "Dusk Gloves";
                 </action>
    	</else>

  8. #2008
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Worked for me (with cor roll instead of restraint).

    <cor roll>
    TPHands set to dusk
    <double up>
    TPHands set to +2
    <bust>
    TPHands still +2
    <chaos roll>
    TPHands set to dusk

    Edit: pastebin or repost your current one, possibly we changed it different ways adding the ""'s

  9. #2009
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

  10. #2010
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    A temporary fix is

    <if status="engaged" BuffActive="Restraint" notSkill="weaponskill">
    <equip when="engaged|aftercast">
    <hands lock="yes">Rvg. Mufflers +2</hands>
    </equip>
    </if>

  11. #2011
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    This fucking restraint rule is going to make my head explode.

    Getting an error on the line:
    <hands lock="yes">Rvg. Mufflers +2</hands>
    saying it's erroring reading attributes, but I'm not seeing anything wrong here.

  12. #2012
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    pasted from yugl? need a " after aftercast on the line before

    Didn't see that until I colorcoded in npp.

  13. #2013
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Alright, finally got the Restraint thing fixed; thanks again for all the help.

    Setting up rules for inside|outside Abyssea now. I tried checking windower's website but it doesn't appear that they have the big chart of rules they used to have up there now, so I'm kind of playing it by ear here, but is this correct?

    Code:
    <if Area="Abyssea">
    <if spell="Raging Rush">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="RRA" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
    <else>
    <if spell="Raging Rush">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="RR" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="TP" />
            </if>
    </else>
    Sorry if this is a noob question, I'm still slowly learning SpellCast

  14. #2014
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Need a </if> before the <else>

    <if area="Abyssea*">

    <equip when="precast"> <<added the when
    <lear lock="yes">Triumph Earring</lear>
    </equip>

    Edit:

    This list of rules?

    http://wiki.windower.net/plugins/spellcast/rules
    http://wiki.windower.net/plugins/spellcast/variables

  15. #2015
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Thanks a bunch, guess I'll start working on these abyssea rules. Also, uh yeah that's the lists I was looking for, I missed the wiki link on the windower.net homepage <_<.

    As for editing, I've just been using Notepad, is there something else I should be using instead?

  16. #2016
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    http://notepad-plus-plus.org/

    Set language to XML, and it'll color-code it, makes errors easier to see.

  17. #2017
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    And if you're using 2.3+, use this http://windower.net/plugins/spellcastupdatexml.php

    That will show missing / using the lineup of the XML. You can then paste it into ++ to see what else is missing.

  18. #2018
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Looking for a good NIN xml or if anyone can remind of what the rules should look like for using 1 ws set for in Abyssea and another for outside. Thanks!

  19. #2019
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if Area="Abyssea*">
    <if Spell="WS1|WS2|WS3">
    <equip set="%Spell-Abyssea" />
    </if>
    </if>

    in your gear sets have

    <set name="WS1-Abyssea">
    <gear>blahblah</gear>
    </set>

  20. #2020
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    <if Area="Abyssea*">
    <if Spell="WS1|WS2|WS3">
    <equip set="%Spell-Abyssea" />
    </if>
    </if>

    in your gear sets have

    <set name="WS1-Abyssea">
    <gear>blahblah</gear>
    </set>
    I can just do an <else> after that for not in abyssea then, or would i need a <if NOT area=whatever> ?

Page 101 of 328 FirstFirst ... 51 91 99 100 101 102 103 111 151 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42