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  1. #2041
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Oh, I don't know about the castdelay. I guess it was just in the xml wherever I found it. I'll take them out tonight and test it without them, I am almost always dualboxing so I do get some lag in abyssea but I'll give it a go. The only Shinryu item I do not have is the body, but I guess it wouldn't hurt to add that zone in as well, even tho I'd probably go THF for that. Thanks!

  2. #2042
    Salvage Bans
    Join Date
    Mar 2010
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    769
    BG Level
    5
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    Leviathan

    Can't you just do <if area="Abyssea*">

  3. #2043
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Haborym View Post
    Can't you just do <if area="Abyssea*">
    I have mine for <if area="Abyssea*"> and <else>, but Aja has 2 different Abyssea Hi sets, one for visions/scars areas, one for heroes areas, hence the full area names.

  4. #2044
    Salvage Bans
    Join Date
    Mar 2010
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    769
    BG Level
    5
    FFXI Server
    Leviathan

    Oh, yeah I see that now. Didn't really read through all of it. :3

  5. #2045
    Cerberus
    Join Date
    Nov 2009
    Posts
    440
    BG Level
    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Esvedium View Post
    Something like this might work. I cleaned up the code a bit, you had your <if></if> tags out of order, and updated it to 2.3+ tags (changed <action type="equip" to <equip). Give this a shot. I left all the variables the way they were, so that should still work, the rules processing also should work, but can't test it from work. Also, where I commented in the code, I think you need to put a when statement in there, assuming when="precast", but if is working for you like that already, maybe not.

    Spoiler: show
    Code:
    <if advanced='$Ring == 1'>
        <if notarea="Abyssea*">
            <if advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                <if advanced='%HP &gt; $%SubJobRingHP'>
                    <equip set="MinusHP" /><!-- You need to specify when in this statement -->
                </if>
            </if>
            <else>
                <equip set="MinusHP" /><!-- You need to specify when in this statement -->
            </else>
            <equip when="midcast">
                <lring>Sorcerer's Ring</lring>
            </equip>
        </if>
            <elseif area="Abyssea*">
                <if advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                <if advanced='%HP &lt; $%SubJobRingHP'>
                    <equip when="midcast">
                        <lring>Sorcerer's Ring</lring>
                    </equip>
                </if>
                </if>
            </elseif>
    </if>
    Got around to testing the code and you were pretty close. Looks like the rule "<if advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>" Only applied to the hp down set, not to the ring itself. Removing that from the inside statement made it work. It no longer equips HP down inside abyssea, Uses my 2 int +7 rings on nukes, and only uses Sorc under the correct HP value and not the 75% threshold that doest work due to the cruor buffs.


    For people that wanna add this to their code, the proper code is:

    Spoiler: show

    Code:
    <if advanced='$Ring == 1'>
        <if notarea="Abyssea*">
            <if advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                <if advanced='%HP &gt; $%SubJobRingHP'>
                    <equip set="MinusHP" /><!-- You need to specify when in this statement -->
                </if>
            </if>
            <else>
                <equip set="MinusHP" /><!-- You need to specify when in this statement -->
            </else>
            <equip when="midcast">
                <lring>Sorcerer's Ring</lring>
            </equip>
        </if>
            <elseif area="Abyssea*">
                <if advanced='%HP &lt; $%SubJobRingHP'>
                    <equip when="midcast">
                        <lring>Sorcerer's Ring</lring>
                    </equip>
                </if>
            </elseif>
    </if>

  6. #2046
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
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    Phoenix

    Quote Originally Posted by Salmijr View Post
    stuff
    You might want to change the line in the "inside abyssea" part of that from <lring>Sorcerer's Ring</lring> to <lring lock="yes">Sorcerer's Ring</lring>, so it doesn't get overwritten by a later rule. You said it worked, but if you tweak your xmls as much as I do, another rule later on might take precedent, but if you have lock="yes" in there, it should keep working the way it is now.

  7. #2047
    Cerberus
    Join Date
    Nov 2009
    Posts
    440
    BG Level
    4
    FFXI Server
    Phoenix

    Yea, I could do that. As it is now, it works fine tho, and I shouldnt be hitting another macro while the spell is going off. And with the Hp rule inside abyssea, the only time im even equipping the ring is under 35% or so anyway, so meh. But yea, I see what you are saying.

  8. #2048
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Ugly Pendant/Artemis Medal rules? <if MPPLT="50">?

  9. #2049
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    MPPAftercastLT="50" for Uggy. For Artemis, you want <If moon="NewMoon|Blargh|Blargh">.

  10. #2050
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    I'm pretty sure I got this basic RDM XML from a link on either here or the Windower site (thanks to whoever linked!) and I'm trying to make it NOT swap out my weapons when I have Swords equipped. There's some code near the bottom about having TP or not, but maybe it's in the wrong place or maybe I'm just misunderstanding it.

    Would someone be kind enough to show me the proper code to make that happen and tell me specifically where to insert it into this XML? Thanks in advance!

    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.20"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
    
    <!-- To-Do List: Mid/High sets -->
    
        <variables clear="true">
    <!-- Var: Main and Sub Weapons -->
            <var name="EquipMain">Terra's Staff</var>
            <var name="EquipSub">Bugard Strap +1</var>
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Thuder Staff</var>
            <var name="WaterStaff">Water Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>$EquipMain</main>
                    <sub>$EquipSub</sub>
                    <ammo>Hedgehog Bomb</ammo>
                    <head>Duelist's Chapeau</head>
                    <neck>Twilight Torque</neck>
                    <lear>Novia Earring</lear>
                    <rear>Loquac. Earring</rear>
                    <body>Dalmatica</body>
                    <hands>Serpentes Cuffs</hands>
                    <lring>Dark Ring</lring>
                    <rring>Dark Ring</rring>
                    <back>Estoqueur's Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
        <!-- Set: Engaged -->
                <set name="Engaged" baseset="Idle" />
            	<head>Zelus Tiara</head>
                    <lear>Suppanomimi</lear>
                    <rear>Brutal Earring</rear>
            	<body>Goliard Saio</body>
            	<hands>Dusk Gloves +1</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Heed Ring</rring>
            	<waist>Goading Belt</waist>
    		<feet>Goliard Clogs</feet>
    		<back>Atheling Mantle</back>
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <lear>Antivenom Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <neck>Gnole Torque</neck>
                    <body>Wlk. Tabard +1</body>
    		<waist>Austerity Belt</waist>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <head>Wlk. Chapeau +1</head>
    		<neck>Magoraga Bead Necklace</neck>
                    <rear>Loquac. Earring</rear>
                    <body>Duelist's Tabard</body>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Zelus Tiara</head>
                    <body>Goliard Saio</body>
                    <hands>Dusk Gloves +1</hands>
                    <waist>Goading Belt</waist>
                </set>
        <!-- Set: Healing-->
                <set name="Healing" BaseSet="Idle">
    	        <main>Apollo's Staff</main>
                    <head>Goliard Chapeau</head>
    		<neck>Fylgja Torque</neck>
                    <body>Augur's Jaseran</body>
                    <waist>Witch Sash</waist>
                    <legs>Augur's Brais</legs>
                    <ammo>Clarus Stone</ammo>
                </set>
        <!-- Set: Enhancing -->
                <set name="Enhancing" BaseSet="Haste">
                    <back>Estoqueur's Cape</back>
                    <feet>Estq. Houseaux +2</feet>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Enhancing">
                    <neck>Enhancing Torque</neck>
                    <hands>Duelist's Gloves</hands>
                    <back>Estoqueur's Cape</back>
                </set>
        <!-- Set: Stoneskin-->
                <set name="Stoneskin" BaseSet="Enhancing">
                    <main>Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <neck>Stone Gorget</neck>
                </set>
        <!-- Set: Stealth -->
                <set name="Stealth" BaseSet="Enhancing">
                    <back>Skulker's Cape</back>
                </set>
        <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <hands>Crimson Fng. Gnt.</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Omega Ring</rring>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <head>Estq. Chappel +1</head>
                    <body>Augur's Jaseran</body>
                    <hands>Estq. Ganthrt. +1</hands>
                    <back>Prism Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Estq. Fuseau +1</legs>
                    <feet>Goliard Clogs</feet>
                </set>
        <!-- Set: Enfeebling -->
                <set name="Enfeebling-BlackMagic" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <lring>Diamond Ring</lring>
                    <rring>Omega Ring</rring>
                    <neck>Enfeebling Torque</neck>
                    <ammo>Snow Sachet</ammo>
                </set>
        <!-- Set: Enfeebling White -->
                <set name="Enfeebling-WhiteMagic" BaseSet="EnfeeblingBase">
                    <ammo>Sturm's Report</ammo>
                    <neck>Gnole Torque</neck>
                    <lring>Aqua Ring</lring>
                    <rring>Omega Ring</rring>
                    <feet>Estq. Houseaux +2</feet>
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental" >
                    <neck>Lmg. Medallion</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <head>Estq. Chappel +1</head>
                    <body>Teal Saio</body>
                    <hands>Estq. Ganthrt. +1</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Omega Ring</rring>
                    <back>Prism Cape</back>
                    <waist>Witch Sash</waist>
                    <legs>Estqr. Fuseau +1</legs>
                    <feet>Goliard Clogs</feet>
                    <ammo>Snow Sachet</ammo>
                </set>
            </group>
    <!-- Group: Nuke Mid Skill -->
            <group name="Mid" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head></head>
                    <hands></hands>
                </set>
            </group>    
    <!-- Group: Nuke High Skill -->
            <group name="High" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head></head>
                    <body></body>
                    <hands></hands>
                    <neck></neck>
                    <back></back>
                </set>
            </group>
        </sets>
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|%status" set="%status" />
        <!-- Automatic /recast -->
            <if CommandPrefix="/magic|/ninjutsu" NotSpell="Flare|Burst">
                <if CastTimeGT="1.1">
                    <action type="equip" when="precast" set="FastCast" />
                </if>
                <action type="Command" when="precast">input /recast "%Spell"</action>
        <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if Spell="Stoneskin">
                        <action type="equip" when="midcast" set="Stoneskin" />
                    </if>
                    <elseif Spell="Sneak|Invisible">
                        <action type="Equip" when="midcast" set="Stealth" />
                    </elseif>                
                    <elseif Spell="Phalanx|Aquaveil|En*|Gain*|Bar*">
                        <action type="Equip" when="midcast" set="EnhancingSkill" />
                    </elseif>
                    <else>
                        <action type="equip" when="midcast" set="Enhancing" />
                    </else>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <action type="equip" when="midcast" set="Enfeebling-%Type" />
                </elseif>
                <elseif Skill="DarkMagic">
                    <if spell="Stun">
                        <equip when="precast" set="Dark" />
                    </if>
                    <else>            
                        <action type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <action type="Equip" when="midcast" set="Elemental" />
                    <if Spell="Impact">
                        <action type="precastdelay" delay="1" />
                        <action type="equip" when="precast|midcast">
                            <head lock="true">empty</head>
                            <body lock="true">Twilight Cloak</body>
                        </action>
                    </if>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Healing" />
                    </else>
                </elseif>
                <elseif type="Ninjutsu">
                    <equip when="precast" set="FastCast" />
                    <equip when="aftercast" set="%status" />
                    <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*">
                        <equip when="midcast" set="Elemental" />
                    </if>
                    <elseif spell="Utsusemi*">
                        <equip when="midcast" set="haste" />
                    </elseif>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
                        <action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
                    </if>
                    <elseif Spell="Sleep">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
                    </elseif>
                </if>
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Stun|Bio*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <action type="equip" >
                            <main>$%SpellElementStaff</main>
                        </action>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip" >
                                <waist>$%SpellElementObi</waist>
                            </action>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*">
                            <if MPPAftercastLT="50">
                                <action type="equip" >
                                    <neck>Uggalepih Pendant</neck>
                                </action>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
            <if EquipLegs="Yigit Seraweels">
                <action type="equip">
                    <legs>Crimson Cuisses</legs>
                </action>
            </if>
            <else>
                <action type="equip">
                    <legs>Crimson Cuisses</legs>
                </action>
            </else>
                <!-- Control for Special Global DEF Sets -->
            <if spell="Flare">
                <action type="cancelspell" />
                  <equip when="Precast" set="%status" />
            </if>
            <if spell="Burst">
                <action type="cancelspell" />
                <action type="Var" cmd="set EquipMain %EquipMain" />
                <action type="Var" cmd="set EquipSub %EquipSub" />
            </if>
        </rules>
    </spellcast>

  11. #2051
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <if status="engaged" EquipMain="Name1|Name2|name3">
        <equip when="engaged|precast|midcast|aftercast|reasting|idle">
            <main lock="true" />
            <sub lock="true" />
        </equip>
    </if>
    Change Name1...Name3 to whatever weapon you want to use while meleeing. Put it after this code:

    Code:
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|%status" set="%status" />

  12. #2052
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    Thank you kind sir!

  13. #2053
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    Hmm... Maybe I did this wrong. It's working while I'm engaged, but as soon as I go idle, it swaps back to Terra's Staff.

    This is how I did the names:
    Code:
    <if status="engaged" EquipMain="Magn*|Joy*|Myth*">
    		  <equip when="engaged|precast|midcast|aftercast|resting|idle">
    		      <main lock="true" />
    		      <sub lock="true" />
    		  </equip>
    </if>

  14. #2054
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Oh right. Take out the [status="engaged"] part.

  15. #2055
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    282
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Oh right. Take out the [status="engaged"] part.
    Works perfectly now. Thanks again!

  16. #2056
    New Spam Forum
    Join Date
    Jan 2009
    Posts
    191
    BG Level
    3

    Need help getting spellcast to work :(

    Just coming back to FFXI, trying to set spellcast back up. I have all of the info in a Default.xml, whenever I load spellcast with that I don't get anything aside from a "plugin successfully loaded". I made a copy of it and labelled it WAR.xml, but when that loads I get an error "SpellCast: XML Parsing Error: line 64 - Error reading end tag."

    line 64 is just "</set>", I can't find any errors anywhere near it.

    I based my xml off this
    http://wiki.windower.net/plugins/spe...ar/toralin_war


    here's mine, I included both default.xml and war.xml in a rar. I'm not exactly sure why, they're the exact same thing.
    http://www.megaupload.com/?d=RS8DTIJC

  17. #2057
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Just paste em to pastebin.com, 99% chance you have another tag before </set> that isn't closed properly.

  18. #2058
    New Spam Forum
    Join Date
    Jan 2009
    Posts
    191
    BG Level
    3

    Thanks, there was a fucked up tag in the set that line 64 closed that I haven't noticed before. It seems to be working fine now.

  19. #2059
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Any idea why my Ugly Pendant won't swap in? Artemis does, No idea if Goetia does, don't have it yet.

    Code:
        <!-- Changes Artemis' Medal/U Pendant/Feud Pendant based on Moon Phase/MP -->
            <if mode="and" skill="ElementalMagic" notspell="Burn*|Drown*|Choke*|Rasp*|Shock*|Frost*">
                <if MPPAfterCastLT="50" Advanced="$UggPendant==1">
                    <addtochat color="121">Uggalepih Pendant Latent: Active</addtochat>
                    <addtochat color="121">Moon Phase: %Moon (%MOONPCT%)</addtochat>
                    <if advanced="$ArtMedal==1">
                    <if advanced="%MOONPCT > 80">
                    <equip when="precast|midcast">
                        <neck lock="yes">Artemis' Medal</neck>
                        <addtochat color="121">Artemis' Medal grants MORE Magic Attack Bonus, U Pendant inactive</addtochat>
                    </equip>
                    </if>
                    </if>
                    <elseif>
                    <equip when="precast|midcast">
                        <neck lock="yes">Uggalepih Pendant</neck>
                    </equip>
                        <addtochat color="121">Uggalepih Pendant active</addtochat>
                    </elseif>
                </if>
                
                <elseif advanced="$ArtMedal==1">
                <if advanced="%MOONPCT > 30">
                    <equip when="Precast|midcast">
                        <neck>Artemis' Medal</neck>
                    </equip>
    
                    <addtochat color="121">Moon Phase: %Moon (%MOONPCT%)</addtochat>
                    <addtochat color="121">Artemis' Medal: Active</addtochat>
                </if>
                </elseif>
                <elseif advanced="%MOONPCT < 31">
                    <equip when="precast|midcast">
                        <neck>Geotia Chain</neck>
                    </equip>
                <addtochat color="121">Moon Phase: %Moon (%MOONPCT%)</addtochat>
                <addtochat color="121">Artemis' Medal: Inactive - Goetia Chain Equipped</addtochat>
                </elseif>
    
            </if>

  20. #2060
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Anybody have a good ninja spellcast? Cant seem to find the user updated xmls in windower.net

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